Simec wrote on April 17, 2020, 1:17 pm:
Trebam hitno skriptera koji je voljan da pomogne preko anydeska za vozilo sistem, hvala unapred!
Ajde malo da procitas pravila?
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CMD:otpad( playerid, params[] ) {
if(PlayerInfo == 11 || PlayerInfo == 11) return GRESKA( playerid, "Samo mafia !" );
if( !IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Niste u vozilu!" );
if( TipVozila[ vehicle ] != PRIVATE_VEHICLE ) return GRESKA( playerid, "Nisi u privatnom vozilu" );
return 1;
}
if( !IsPlayerInRangeOfPoint( playerid, 3.0, 1646.7411, -2116.7144, 13.5547 ) ) return GRESKA( playerid, "Niste na mjestu za prodaju vozila" );
DajIgracuNovac( playerid, 150000 );
SCM( playerid, -1, "Prodali ste vozilo na otpad i dobili ste 150.000$");
new c = PlayerInfo[ id ][ xVoziloID ][ 0 ];
GRELLA_DestroyVehicle( VehicleInfo[ c ][ vID ] );
return true;CMD:otpad( playerid, params[] ) {
if(PlayerInfo == 11 || PlayerInfo == 11) return GRESKA( playerid, "Samo mafia !" );
if( !IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Niste u vozilu!" );
if( TipVozila[ vehicle ] != PRIVATE_VEHICLE ) return GRESKA( playerid, "Nisi u privatnom vozilu" );
return 1;
}
if( !IsPlayerInRangeOfPoint( playerid, 3.0, 1646.7411, -2116.7144, 13.5547 ) ) return GRESKA( playerid, "Niste na mjestu za prodaju vozila" );
DajIgracuNovac( playerid, 150000 );
SCM( playerid, -1, "Prodali ste vozilo na otpad i dobili ste 150.000$");
new c = PlayerInfo[ id ][ xVoziloID ][ 0 ];
GRELLA_DestroyVehicle( VehicleInfo[ c ][ vID ] );
return true;new Float:Procenat = (3*vehprice)/10;new Procenat = (3*vehprice)/10;DajIgracuNovac(playerid, Procenat);
plugins streamer.so sscanf.so pawncmd.sobind IpAdresaHosta#include
CMD:b(playerid, params[])
{
new string, text;
if(sscanf(params, "s", text)) return SendClientMessage(playerid, 0x1874CDFF, "[T:RP] | "BELA"Nisi uneo text!");
format(string, sizeof(string), ""PLAVA"%s | "BELA"%s", ImeIgraca(playerid), text);
ProxDetector(30.0, playerid, string, 0x1874CDFF);
return 1;
}
ProxDetector(Float:radi, playerid, string[],color)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
foreach(new i : Player)
{
if(IsPlayerInRangeOfPoint(i,radi,x,y,z))
{
SendClientMessage(i,color,string);
}
}
}
ImeIgraca(playerid)
{
new name;
GetPlayerName(playerid, name, sizeof(name));
return name;
}
#include
#include
static VarijablaZaRob; //ovo je variajbla za odbrojavanje roba
static NovacTorba;
CMD:robbanka(playerid, params[]) //komanda radjena u Pawn.CMD
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, PosX, PosY, PosZ)) return SendClientMessage(playerid, 0x1874CDFF, "Nisi u sefu banke!");
if(GetPlayerWeapon(playerid) == 0) return SendClientMessage(playerid, 0x1874CDFF, "Moras imati oruzije kod sebe!");
defer BankaRobTimer(playerid); //timer za rob banke
TogglePlayerControllable(playerid, 0);
ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 );
SendClientMessage(playerid, 0x1874CDFF, "Zapoceo si pljacku banke!Ukoliko izadjes, pljacka ce se prekinuti!");
return 1;
}
timer BankaRobTimer(playerid)
{
if(VarijablaZaRob != 0) //Odbrojavanje
{
va_GameTextForPlayer(playerid, "%d", 1000, 3, VarijablaZaRob);
VarijablaZaRob--;
defer BankaRobTimer(playerid);
}
else //Kada dodje na 0
{
NovacTorba = CreateObject(1550, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); //Kreira objekat torba
AttachObjectToPlayer(NovacTorba, playerid, -0.300999,0.337999,-0.093999, 0.000000,-90.400001,166.100006); //Attachuje na igraca
TogglePlayerControllable(playerid, 1);
ClearAnimations(playerid);
SendClientMessage(playerid, 0x1874CDFF, "Uspesno si opljackao banku!");
return 1;
}
}
//Samo je bitno da negde u skripti unistis objekat koji attachujes na igraca preko DestroyObject(NovacTorba);
#include
#include
static VarijablaZaRob; //ovo je variajbla za odbrojavanje roba
static NovacTorba;
CMD:robbanka(playerid, params[]) //komanda radjena u Pawn.CMD
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, PosX, PosY, PosZ)) return SendClientMessage(playerid, 0x1874CDFF, "Nisi u sefu banke!");
if(GetPlayerWeapon(playerid) == 0) return SendClientMessage(playerid, 0x1874CDFF, "Moras imati oruzije kod sebe!");
defer BankaRobTimer(playerid); //timer za rob banke
TogglePlayerControllable(playerid, 0);
ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 );
SendClientMessage(playerid, 0x1874CDFF, "Zapoceo si pljacku banke!Ukoliko izadjes, pljacka ce se prekinuti!");
return 1;
}
timer BankaRobTimer(playerid)
{
if(VarijablaZaRob != 0) //Odbrojavanje
{
va_GameTextForPlayer(playerid, "%d", 1000, 3, VarijablaZaRob);
VarijablaZaRob--;
defer BankaRobTimer(playerid);
}
else //Kada dodje na 0
{
NovacTorba = CreateObject(1550, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); //Kreira objekat torba
AttachObjectToPlayer(NovacTorba, playerid, -0.300999,0.337999,-0.093999, 0.000000,-90.400001,166.100006); //Attachuje na igraca
TogglePlayerControllable(playerid, 1);
ClearAnimations(playerid);
SendClientMessage(playerid, 0x1874CDFF, "Uspesno si opljackao banku!");
return 1;
}
}
//Samo je bitno da negde u skripti unistis objekat koji attachujes na igraca preko DestroyObject(NovacTorba);
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava