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151
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Pridružio se:Jul 2011
🔥63dana
6. Apr. 2014.
CMD:arrest(playerid,params[])
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || IsAFreecop(playerid))
{
if(PlayerInfo == 0)
{
SCM(playerid, COLOR_GREY, "** Niste na duznosti (/duty)!");
return 1;
}
if(PlayerInfo == 1)
{
SCM(playerid, COLOR_GREY, "** Suspendovani ste!");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 6, 1798.0488,-1576.4421,839.5909) || IsPlayerInRangeOfPoint(playerid, 6, 1798.0488,-1576.4421,839.5909))
{//New arrest system SAPD
new string, moneys, time, bail, bailprice, giveplayer,sendername;
if(sscanf(params, "dddd", moneys, time, bail, bailprice)) return SCM(playerid, COLOR_WHITE, "Koriscenje: /arrest [vreme (minuta)] [kaucija (0=no 1=yes)] [cena kaucije]");
if(moneys < 1 || moneys > 20000) { SCM(playerid, COLOR_GREY, " Cena zatvorske kazne ne sme biti ispod $1 niti iznad $20000!"); return 1; }
if(time < 1 || time > 5) { SCM(playerid, COLOR_GREY, " Vreme u zatvoru ne moze biti ispod 1 niti iznad 5!"); return 1; }
if(bail < 0 || bail > 1) { SCM(playerid, COLOR_GREY, " Kaucija 0(onemogucena) ili 1(omogucena)!"); return 1; }
if(bailprice < 0 || bailprice > 2000000) { SCM(playerid, COLOR_GREY, "** Cena Kaucije ne moze biti ispod $0 ili iznad $2000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid,sendername,sizeof(sendername));
if(PlayerInfo < 4 && moneys > 1000) { SCM(playerid, COLOR_GREY, "Igracu koji je manji level od 3 ne mozete dati vecu kaznu od 1000$!"); return 1; }
if(PlayerInfo > 0) return SCM(playerid, COLOR_GREY, "Igrac je vec uhapsen!");
if(WantedLevel < 1 && PlayerInfo < 1)
{
SCM(playerid, COLOR_GREY, "** Igrac mora imate najmanje wanted level 1!");
return 1;
}
format(string, sizeof(string), "* Uhapsili ste %s!", giveplayer);
SCM(playerid, COLOR_WHITE, string);
SafeGivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "arrested by %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeResetPlayerWeapons(suspect);
if(PlayerInfo==1||PlayerInfo==1)
{
new currank;
if(PlayerInfo == 1) { currank = "Cadet"; }
else if(PlayerInfo == 2) { currank = "Officer"; }
else if(PlayerInfo == 3) { currank = "Senior Officer"; }
else if(PlayerInfo == 4) { currank = "Sergeant"; }
else if(PlayerInfo == 5) { currank = "Lieutenant"; }
else if(PlayerInfo == 6) { currank = "Captain"; }
else if(PlayerInfo == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), " %s %s je upravo uhapsio %s", currank ,sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
else if(PlayerInfo==2||PlayerInfo==2)
{
format(string, sizeof(string), " Agent %s je upravo uhapsio %s", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
else if(PlayerInfo==3||PlayerInfo==3)
{
format(string, sizeof(string), " Vojnik %s je upravo uhapsio %s", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
else if(IsAFreecop(playerid))
{
format(string, sizeof(string), " Volonter %s je upravo uhapsio %s", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
SafeSetPlayerInterior(suspect, 6);
new rand = random(sizeof(gPrisonSpawn));
SafeSetPlayerPos(suspect, gPrisonSpawn, gPrisonSpawn, gPrisonSpawn);
SetPlayerWorldBounds(suspect, 266.9, 262.1, 89.2, 74.7);
PlayerInfo = time * 60;
if(bail == 1)
{
JailPrice = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: $%d", PlayerInfo, JailPrice);
SCM(suspect, COLOR_WHITE, string);
}
else
{
JailPrice = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupno", PlayerInfo);
SCM(suspect, COLOR_WHITE, string);
}
KillTimer(VuciTimer);
IDVucenogIgraca = 9999;
Vucen = 9999;
PlayerInfo = 1;
PlayerInfo += 1;
SetPlayerFree(suspect,playerid, "Got Arrested");
TextDrawShowForPlayer(suspect, Textdraw1);
WantedPoints = 0;
WantedLevel = 0;
WantAdvokat = 1;
PlayerCuffed = 0;
PlayerCuffedTime = 0;
PlayerTied = 0;
SetPlayerToTeamColor(suspect);
GaveUp = 0;
ClearAnimations(suspect);
PlayerCuffed = 0;
PlayerInfo = 0;
SafeGivePlayerMoney(playerid, 500);
DisarmInv(suspect);
SafeResetPlayerWeapons(suspect);
PlayerCuffedTime = 0;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
if(IsPlayerAttachedObjectSlotUsed(giveplayerid, 8))
RemovePlayerAttachedObject(giveplayerid, 8);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s je upravo uhapsio %s na %s sekundi. Kaucija: $%d, Cena: $%d",d,m,y,h,mi,s,sendername,giveplayer, PlayerInfo,JailPrice,moneys);
JailLog(string);
//KillTimer(cufftimer);
}//distance
}CMD:pusti(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || PlayerInfo >= 1338)
{
new giveplayerid, giveplayer, sendername,string;
if(sscanf(params,"u",giveplayerid)) return SCM(playerid,COLOR_GREY,"Koriscenje: /pusti [playeridID/Ime_Igraca]");
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SCM(playerid, COLOR_GREY, "Ne mozete sebe pustiti!"); return 1; }
if(giveplayerid == IDVucenogIgraca)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s vas je pustio.", sendername);
SCM(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Pustili ste %s.", giveplayer);
SCM(playerid, COLOR_WHITE, string);
KillTimer(VuciTimer);
if(IsPlayerAttachedObjectSlotUsed(giveplayerid, 8))
RemovePlayerAttachedObject(giveplayerid, 8);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
IDVucenogIgraca = 9999;
Vucen = 9999;
}
else
{
SCM(playerid, COLOR_GREY, " Ne vucete tog igraca!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, " Taj igrac nije blizu vas !");
return 1;
}
}
}
else
{
SCM(playerid, COLOR_GREY, "Niste PD / Interventna / JSO");
}
}
return 1;
}7. Apr. 2014.
neznam ako ti ostanu lisice koristi ovo
http://wiki.sa-mp.com/wiki/RemovePlayerAttachedObject
a ako ti je igraÄ frezan onda ovo
http://wiki.sa-mp.com/wiki/Function:TogglePlayerControllable
probaj stavit da makneÅ¡ lisice kad je igraÄ uhapÅ¡en taÄnije u komandu /arrest i stavit ovog TogglePlayerControllable
nisam to vidio u tvojem kodu pa probaj stavit 😄
http://wiki.sa-mp.com/wiki/RemovePlayerAttachedObject
a ako ti je igraÄ frezan onda ovo
http://wiki.sa-mp.com/wiki/Function:TogglePlayerControllable
probaj stavit da makneÅ¡ lisice kad je igraÄ uhapÅ¡en taÄnije u komandu /arrest i stavit ovog TogglePlayerControllable
nisam to vidio u tvojem kodu pa probaj stavit 😄
7. Apr. 2014.
Koristi
sta bi znacilo da mu ruke stoje normalno i odmrzava se tipkovnica nema veze ako i nije zaledena to ce ga vratit u normalu ako ne bude clearanimations i removeplayerattachedobject mice mu attachiran objekt
ClearAnimations(giveplayerid);
TogglePlayerControllable(giveplayerid, 1);
RemovePlayerAttachedObject(giveplayerid,8);sta bi znacilo da mu ruke stoje normalno i odmrzava se tipkovnica nema veze ako i nije zaledena to ce ga vratit u normalu ako ne bude clearanimations i removeplayerattachedobject mice mu attachiran objekt
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava

