Dio skripte:
timer TDLogin[ 2200 ]( playerid, option )
{
switch( option )
{
case 0: TextDrawShowForPlayer(playerid, LogReg_gTD);
case 1: TextDrawShowForPlayer(playerid, LogReg_gTD);
case 2: TextDrawShowForPlayer(playerid, LogReg_gTD);
case 3: TextDrawShowForPlayer(playerid, LogReg_gTD);
case 4: TextDrawShowForPlayer(playerid, LogReg_gTD);
case 5: TextDrawShowForPlayer(playerid, LogReg_gTD);
case 6: TextDrawShowForPlayer(playerid, LogReg_gTD);
case 7: TextDrawShowForPlayer(playerid, LogReg_gTD);
case 8: TextDrawShowForPlayer(playerid, LogReg_gTD);
}
if( option+1 > 8 ) stop TDLogin(playerid, -1);
defer TDLogin(playerid, option+1);
}Ovde ga pozivam:
public OnPlayerRequestClass(playerid, classid)
{
lz_SetPlayerPos(playerid, 2057.441406, 1291.667358, 15.748653);
PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
GetPlayerPos(playerid,X,Y,Z);
Streamer_UpdateEx(playerid,X,Y,Z);
SetTimerEx("LoginCeka", 22000, false, "i", playerid);
defer TDLogin(playerid, 0);
ClearChatbox(playerid, 20);
SCM(playerid, -1, "{00CED1}====================================");
SCM(playerid, -1, "");
SCM(playerid, -1, "{00CED1} HARD LIFE ROLEPLAY COMMUNITY");
SCM(playerid, -1, "");
SCM(playerid, -1, "{00CED1}====================================");
stop TDLogin(playerid, -1);
return true;
}A ovde stopiram:
public LoginCeka(playerid)
{
TDLoginHide(playerid);
if(UlogovanIgrac != 1)
{Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Kod:
//
Slika/video ingame problema(obavezno ako je ingame problem): //
