Deo skripte: Pokusao sam ovako, to sam satavljao pod onplayerconect
LogoTD1 = CreatePlayerTextDraw(playerid, 617.000000, 4.000000, "v0.1");
PlayerTextDrawBackgroundColor(playerid, LogoTD1, 255);
PlayerTextDrawFont(playerid, LogoTD1, 2);
PlayerTextDrawLetterSize(playerid, LogoTD1, 0.200000, 1.000000);
PlayerTextDrawColor(playerid, LogoTD1, -16776961);
PlayerTextDrawSetOutline(playerid, LogoTD1, 0);
PlayerTextDrawSetProportional(playerid, LogoTD1, 1);
PlayerTextDrawSetShadow(playerid, LogoTD1, 1);
LogoTD2 = CreatePlayerTextDraw(playerid, 500.000000, 9.000000, "United Games");
PlayerTextDrawBackgroundColor(playerid, LogoTD2, 255);
PlayerTextDrawFont(playerid, LogoTD2, 2);
PlayerTextDrawLetterSize(playerid, LogoTD2, 0.360000, 1.700000);
PlayerTextDrawColor(playerid, LogoTD2, -1);
PlayerTextDrawSetOutline(playerid, LogoTD2, 0);
PlayerTextDrawSetProportional(playerid, LogoTD2, 1);
PlayerTextDrawSetShadow(playerid, LogoTD2, 1);Pokusao i ovako
LogoTD1 = TextDrawCreate(617.000000, 4.000000, "v0.1");
TextDrawBackgroundColor(LogoTD1, 255);
TextDrawFont(LogoTD1, 2);
TextDrawLetterSize(LogoTD1, 0.200000, 1.000000);
TextDrawColor(LogoTD1, -16776961);
TextDrawSetOutline(LogoTD1, 0);
TextDrawSetProportional(LogoTD1, 1);
TextDrawSetShadow(LogoTD1, 1);
LogoTD2 = TextDrawCreate(500.000000, 9.000000, "United Games");
TextDrawBackgroundColor(LogoTD2, 255);
TextDrawFont(LogoTD2, 2);
TextDrawLetterSize(LogoTD2, 0.360000, 1.700000);
TextDrawColor(LogoTD2, -1);
TextDrawSetOutline(LogoTD2, 0);
TextDrawSetProportional(LogoTD2, 1);
TextDrawSetShadow(LogoTD2, 1);, pod onplayerspawn sam ga prikazivao
TextDrawShowForPlayer(playerid, LogoTD1);
TextDrawShowForPlayer(playerid, LogoTD2); i jednostavno se ne prikazuje ne znam stvarno pa, cak sam pravio i filterscriptu pa tako da ga prikaze ali neceDebug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
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