Dio skripte:
new PlayerText:BRZINOMER;
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.083343, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 112.000000, 67.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 255);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.083404, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 113.000000, 1.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 421.583587, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 113.000000, 1.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.666625, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 1.000000, 66.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 638.975585, 355.666503, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 1.000000, 66.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 358.000244, "Brzina:_219_Km/h");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 370.250244, "Gorivo:_45");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 383.083618, "Vozilo:_Infernus");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 532.500000, 395.333526, "Registrirano:_Da");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 532.500000, 407.583618, "Pominati_Kilometri:_15000");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.170625, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): //
Slika/video ingame problema(obavezno ako je ingame problem): //