Započeo Snike02
•22. Dec. 2019.TD se ne prikazuje
710
pregleda
10
postova
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
137
Postovi:
34
Teme:
Pridružio se:Avg. 2017
22. Dec. 2019.
Problem(error/warning): TD ne se prikaze,a u kod nema nikakav error? Malo pomoc.
Dio skripte:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): //
Slika/video ingame problema(obavezno ako je ingame problem): //
Dio skripte:
new PlayerText:BRZINOMER;
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.083343, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 112.000000, 67.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 255);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.083404, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 113.000000, 1.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 421.583587, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 113.000000, 1.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.666625, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 1.000000, 66.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 638.975585, 355.666503, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 1.000000, 66.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 358.000244, "Brzina:_219_Km/h");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 370.250244, "Gorivo:_45");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 383.083618, "Vozilo:_Infernus");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 532.500000, 395.333526, "Registrirano:_Da");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
BRZINOMER = CreatePlayerTextDraw(playerid, 532.500000, 407.583618, "Pominati_Kilometri:_15000");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.170625, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): //
Slika/video ingame problema(obavezno ako je ingame problem): //
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
137
Postovi:
34
Teme:
Pridružio se:Avg. 2017
22. Dec. 2019.
malipablo wrote on December 22, 2019, 2:10 pm:
Pa ti prikazujes BRZINOMER npr a treba da prikazes BRZINOMER jer si drugacije pravio td znaci samo mesta zamenis i prikazujes
tek posle kreiranja.
tek posle kreiranja.
Sada pa imam drugi problem
Pokazuje ga na sekunda pa ga snemuje..ahh
TextDrawShowForPlayer(playerid, GlavenTD0);
GlavenTD = TextDrawCreate(114.375000, 432.083465, "LD_SPAC:white");
TextDrawLetterSize(GlavenTD, 0.000000, 0.000000);
TextDrawTextSize(GlavenTD, 411.000000, 16.000000);
TextDrawAlignment(GlavenTD, 1);
TextDrawColor(GlavenTD, 255);
TextDrawSetShadow(GlavenTD, 0);
TextDrawSetOutline(GlavenTD, 0);
TextDrawBackgroundColor(GlavenTD, 255);
TextDrawFont(GlavenTD, 4);
TextDrawSetProportional(GlavenTD, 0);
TextDrawSetShadow(GlavenTD, 0);Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
250
Postovi:
4
Teme:
Pridružio se:Okt. 2019
22. Dec. 2019.
Ako imas da kreiras samo jedan textdraw onda za to nemoj koristiti niz vec samo: new Text:GlavenTD;
I ovde ga ne prikazujes dobro, pogledaj ovaj GlavenTD0 treba da bude GlavenTD ili samo GlavenTD ako uradis ovo sto sam ti napisao gore
I ovde ga ne prikazujes dobro, pogledaj ovaj GlavenTD0 treba da bude GlavenTD ili samo GlavenTD ako uradis ovo sto sam ti napisao gore
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
137
Postovi:
34
Teme:
Pridružio se:Avg. 2017
22. Dec. 2019.
malipablo wrote on December 22, 2019, 2:51 pm:
Ako imas da kreiras samo jedan textdraw onda za to nemoj koristiti niz vec samo: new Text:GlavenTD;
I ovde ga ne prikazujes dobro, pogledaj ovaj GlavenTD0 treba da bude GlavenTD ili samo GlavenTD ako uradis ovo sto sam ti napisao gore
I ovde ga ne prikazujes dobro, pogledaj ovaj GlavenTD0 treba da bude GlavenTD ili samo GlavenTD ako uradis ovo sto sam ti napisao gore
Nije samo za jedan ima josh 15 drugi i svi rade, to sa GlavenTD0 je greska vido sam otopsle sredio u GlavenTD ali opet ga snemuje posle sekunda..
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
137
Postovi:
34
Teme:
Pridružio se:Avg. 2017
22. Dec. 2019.
malipablo wrote on December 22, 2019, 2:55 pm:
Proveri da li imas neki tajmer ili nesto sto ga gasi.
Nema nishto drugo u kod sa GlavenTD osven ove dve stvari..Kreiram ga i pokazujem ga.
Wheel Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
43
Postovi:
14
Teme:
Pridružio se:Jan. 2018
22. Dec. 2019.
Replace sa ovim
new PlayerText:BRZINOMER;
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava