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TD se ne prikazuje

Započeo Snike02
pre 6 godina
657
pregleda
10
postova
Snike02
Shot Caller
pre 6 godina
Problem(error/warning): TD ne se prikaze,a u kod nema nikakav error? Malo pomoc.
Dio skripte:
 
new PlayerText:BRZINOMER;
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);

BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.083343, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 112.000000, 67.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 255);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.083404, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 113.000000, 1.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 421.583587, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 113.000000, 1.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 526.875000, 355.666625, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 1.000000, 66.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 638.975585, 355.666503, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER, 1.000000, 66.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, 16777215);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 358.000244, "Brzina:_219_Km/h");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 370.250244, "Gorivo:_45");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 531.875000, 383.083618, "Vozilo:_Infernus");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 532.500000, 395.333526, "Registrirano:_Da");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.194999, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

BRZINOMER = CreatePlayerTextDraw(playerid, 532.500000, 407.583618, "Pominati_Kilometri:_15000");
PlayerTextDrawLetterSize(playerid, BRZINOMER, 0.170625, 1.209166);
PlayerTextDrawAlignment(playerid, BRZINOMER, 1);
PlayerTextDrawColor(playerid, BRZINOMER, -1061109505);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER, 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER, 255);
PlayerTextDrawFont(playerid, BRZINOMER, 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER, 0);

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): //
Slika/video ingame problema(obavezno ako je ingame problem): //
malipablo
Enforcer
pre 6 godina
Pa ti prikazujes BRZINOMER npr a treba da prikazes BRZINOMER jer si drugacije pravio td znaci samo mesta zamenis i prikazujes
tek posle kreiranja.
Snike02
Shot Caller
pre 6 godina
malipablo wrote on December 22, 2019, 2:10 pm:
Pa ti prikazujes BRZINOMER npr a treba da prikazes BRZINOMER jer si drugacije pravio td znaci samo mesta zamenis i prikazujes
tek posle kreiranja.


Sada pa imam drugi problem
Pokazuje ga na sekunda pa ga snemuje..ahh

TextDrawShowForPlayer(playerid, GlavenTD0);

GlavenTD = TextDrawCreate(114.375000, 432.083465, "LD_SPAC:white");
TextDrawLetterSize(GlavenTD, 0.000000, 0.000000);
TextDrawTextSize(GlavenTD, 411.000000, 16.000000);
TextDrawAlignment(GlavenTD, 1);
TextDrawColor(GlavenTD, 255);
TextDrawSetShadow(GlavenTD, 0);
TextDrawSetOutline(GlavenTD, 0);
TextDrawBackgroundColor(GlavenTD, 255);
TextDrawFont(GlavenTD, 4);
TextDrawSetProportional(GlavenTD, 0);
TextDrawSetShadow(GlavenTD, 0);
malipablo
Enforcer
pre 6 godina
Ako imas da kreiras samo jedan textdraw onda za to nemoj koristiti niz vec samo: new Text:GlavenTD;
I ovde ga ne prikazujes dobro, pogledaj ovaj GlavenTD0 treba da bude GlavenTD ili samo GlavenTD ako uradis ovo sto sam ti napisao gore
Snike02
Shot Caller
pre 6 godina
malipablo wrote on December 22, 2019, 2:51 pm:
Ako imas da kreiras samo jedan textdraw onda za to nemoj koristiti niz vec samo: new Text:GlavenTD;
I ovde ga ne prikazujes dobro, pogledaj ovaj GlavenTD0 treba da bude GlavenTD ili samo GlavenTD ako uradis ovo sto sam ti napisao gore


Nije samo za jedan ima josh 15 drugi i svi rade, to sa GlavenTD0 je greska vido sam otopsle sredio u GlavenTD ali opet ga snemuje posle sekunda..
malipablo
Enforcer
pre 6 godina
Proveri da li imas neki tajmer ili nesto sto ga gasi.
Snike02
Shot Caller
pre 6 godina
malipablo wrote on December 22, 2019, 2:55 pm:
Proveri da li imas neki tajmer ili nesto sto ga gasi.


Nema nishto drugo u kod sa GlavenTD osven ove dve stvari..Kreiram ga i pokazujem ga.
haris25
Shot Caller
pre 6 godina
PlayerTextDrawShow(playerid, BRZINOMER);
malipablo
Enforcer
pre 6 godina
Prikazujes tek kada kreiras TD i moras potrefiti za sta ti treba tj. da li je text globalni ili je playertext i u zavisnosti od toga pokreces preko funkcije.
TimurSkripter
Wheel Man
pre 6 godina
Replace sa ovim
new PlayerText:BRZINOMER;
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);
PlayerTextDrawShow(playerid, BRZINOMER);

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava