Dio skripte:
task TDLogin()
{
foreach(new i : Player)
{
switch( counterOfTD1 )
{
case 0 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 1 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 2 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 3 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 4 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 5 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 6 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 7 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 8 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
}
}
if(counterOfTD >= 7)
counterOfTD = 0;
else counterOfTD++;
}Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Slika/video ingame problema
