Detaljan opis problema: Kako da napravim da td koji sam napravio u tdovima da ga podesim u skripti da igrac koji nosi skin da taj bude sa strane u td-u i kada igrac promijeni da se skin promijeni kao na zarigaming....
novi sam medju skriptanjem !
Deo skripte: tdovi
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
Skin u tdovima
702
pregleda
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postova
11. Jan. 2018.
11. Jan. 2018.
@Sinner.man Koristis:
a ako ti je PLAYER TD Ovako:
i to stavis pod OnPlayerSpawn, msm gde ti taj td pokazuje za skin, pa ispod tog ovo ubacis 🙂 I Promenis ovo ImeTD u ime td-a.
TextDrawSetPreviewModel(ImeTD, GetPlayerSkin(playerid));a ako ti je PLAYER TD Ovako:
PlayerTextDrawSetPreviewModel(playerid, ImeTD, GetPlayerSkin(playerid));i to stavis pod OnPlayerSpawn, msm gde ti taj td pokazuje za skin, pa ispod tog ovo ubacis 🙂 I Promenis ovo ImeTD u ime td-a.
Former SA:MP server developer
11. Jan. 2018.
Vasić wrote on January 11, 2018, 6:07 pm:
@Sinner.man Koristis:
a ako ti je PLAYER TD Ovako:
i to stavis pod OnPlayerSpawn, msm gde ti taj td pokazuje za skin, pa ispod tog ovo ubacis 🙂 I Promenis ovo ImeTD u ime td-a.
TextDrawSetPreviewModel(ImeTD, GetPlayerSkin(playerid));a ako ti je PLAYER TD Ovako:
PlayerTextDrawSetPreviewModel(playerid, ImeTD, GetPlayerSkin(playerid));i to stavis pod OnPlayerSpawn, msm gde ti taj td pokazuje za skin, pa ispod tog ovo ubacis 🙂 I Promenis ovo ImeTD u ime td-a.
11. Jan. 2018.
ubacio sam sve i imaju neki erori, pokusavao sam da rijesim ali botara
http://prntscr.com/hz847s
a gore sam ubacio ono na onplayerspawn i ovo sam ubacio gdje idu ono za define tdova
http://prntscr.com/hz847s
JMSkin[ playerid ] = CreatePlayerTextDraw(playerid, 471.000000, 118.719985, "New Textdraw");
PlayerTextDrawLetterSize(playerid, JMSkin[ playerid ], 0.449999, 1.600000);
PlayerTextDrawTextSize(playerid, JMSkin[ playerid ], 60.000000, 62.720012);
PlayerTextDrawAlignment(playerid, JMSkin[ playerid ], 1);
PlayerTextDrawColor(playerid, JMSkin[ playerid ], -1);
PlayerTextDrawUseBox(playerid, JMSkin[ playerid ], true);
PlayerTextDrawBoxColor(playerid, JMSkin[ playerid ], 0);
PlayerTextDrawSetShadow(playerid, JMSkin[ playerid ], 0);
PlayerTextDrawSetOutline(playerid, JMSkin[ playerid ], 1);
PlayerTextDrawFont(playerid, JMSkin[ playerid ], 5);
PlayerTextDrawSetProportional(playerid, JMSkin[ playerid ], 1);a gore sam ubacio ono na onplayerspawn i ovo sam ubacio gdje idu ono za define tdova
new PlayerText:Brzinomer[ MAX_PLAYERS ][ 6 ];
new PlayerText:TaxistaTD[ MAX_PLAYERS ][ 12 ];
new PlayerText:SpecTextDraw[ MAX_PLAYERS ];
new PlayerText:GladIgraca[ MAX_PLAYERS ];
new PlayerText:BankaIgraca[ MAX_PLAYERS ];
new PlayerText:ZlatoIgraca[ MAX_PLAYERS ];
new PlayerText:PlataIgraca[ MAX_PLAYERS ];
new PlayerText:WantedIgraca[ MAX_PLAYERS ];
new PlayerText:JMSkin[ MAX_PLAYERS ];
new PlayerBar:GladIgracaBar[ MAX_PLAYERS ] = { INVALID_PLAYER_BAR_ID, ...};12. Jan. 2018.
i nez sto mi ovakvi tdovi kad ubacim a u editoru nastimam normalno http://prntscr.com/hzhnmz
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava
