Server Intro

Započeo desibro
12. Feb. 2023.
601
pregleda
8
postova
desibro
4
Shot Caller
12. Feb. 2023.
Problem(error/warning): Nece da promeni na sledecu scenu . Cim se prva zavrsi tako ostane i tjt .
Pawno Code:
forward CRPIntro1(playerid, crpintroid1);
public CRPIntro1(playerid, crpintroid1)
{
    if(IsPlayerConnected(playerid))
    {
    if(crpintroid1 == 1)
    {
        TogglePlayerControllable(playerid, 0);
        InterpolateCameraPos(playerid, -1482.894653, 1439.478027, 40.264240, -1443.223510, 905.019287, 73.632347, 10000);
InterpolateCameraLookAt(playerid, -1486.257568, 1435.833251, 40.901336, -1447.348876, 907.821350, 73.992416, 10000);
CRPIntroTimer = SetTimerEx("crpintroid1", 10000, 0, "ii", playerid, 2);
  }
else if(crpintroid1 == 2)
{
  TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, -1015.489562, -1669.728393, 81.748130, -1015.489562, -1669.728393, 81.748130, 10000);
InterpolateCameraLookAt(playerid, -1019.984375, -1667.539794, 81.830062, -1019.984375, -1667.539794, 81.830062, 10000);
CRPIntroTimer = SetTimerEx("crpintroid1", 10000, 0, "ii", playerid, 3);
}
else if(rrpintroid1 == 3)
{
TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, 509.698699, -2089.050781, 1.130464, 419.765075, -2044.542114, 2.361675, 10000);
InterpolateCameraLookAt(playerid, 505.308441, -2086.663085, 1.287637, 416.050445, -2042.532226, 5.037825, 10000);
}

Slika/video ingame problema(obavezno ako je ingame problem): /
Dime123
4
Made Man
12. Feb. 2023.
desibro wrote on February 12, 2023, 12:19 am:
Problem(error/warning): Nece da promeni na sledecu scenu . Cim se prva zavrsi tako ostane i tjt .
Pawno Code:
forward CRPIntro1(playerid, crpintroid1);
public CRPIntro1(playerid, crpintroid1)
{
    if(IsPlayerConnected(playerid))
    {
    if(crpintroid1 == 1)
    {
        TogglePlayerControllable(playerid, 0);
        InterpolateCameraPos(playerid, -1482.894653, 1439.478027, 40.264240, -1443.223510, 905.019287, 73.632347, 10000);
InterpolateCameraLookAt(playerid, -1486.257568, 1435.833251, 40.901336, -1447.348876, 907.821350, 73.992416, 10000);
CRPIntroTimer = SetTimerEx("crpintroid1", 10000, 0, "ii", playerid, 2);
  }
else if(crpintroid1 == 2)
{
  TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, -1015.489562, -1669.728393, 81.748130, -1015.489562, -1669.728393, 81.748130, 10000);
InterpolateCameraLookAt(playerid, -1019.984375, -1667.539794, 81.830062, -1019.984375, -1667.539794, 81.830062, 10000);
CRPIntroTimer = SetTimerEx("crpintroid1", 10000, 0, "ii", playerid, 3);
}
else if(rrpintroid1 == 3)
{
TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, 509.698699, -2089.050781, 1.130464, 419.765075, -2044.542114, 2.361675, 10000);
InterpolateCameraLookAt(playerid, 505.308441, -2086.663085, 1.287637, 416.050445, -2042.532226, 5.037825, 10000);
}

Slika/video ingame problema(obavezno ako je ingame problem): /

Pokusaj ovako i pisi jel radi

new CRPIntroTimer;
forward CRPIntro1( playerid, izbor );
public CRPIntro1( playerid, izbor )
{
if( izbor == 1 )
{
SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        TogglePlayerControllable(playerid, 0);
    InterpolateCameraPos(playerid, -1482.894653, 1439.478027, 40.264240, -1443.223510, 905.019287, 73.632347, 10000);
InterpolateCameraLookAt(playerid, -1486.257568, 1435.833251, 40.901336, -1447.348876, 907.821350, 73.992416, 10000);
    CRPIntroTimer = SetTimerEx("crpintroid1", 10000, false, "ii", playerid, 2 );
}
else if( izbor == 2 )
{
    TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, -1015.489562, -1669.728393, 81.748130, -1015.489562, -1669.728393, 81.748130, 10000);
InterpolateCameraLookAt(playerid, -1019.984375, -1667.539794, 81.830062, -1019.984375, -1667.539794, 81.830062, 10000);
    CRPIntroTimer = SetTimerEx("crpintroid1", 10000, false, "ii", playerid, 3 );
}
else if( izbor == 3 )
{
TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, 509.698699, -2089.050781, 1.130464, 419.765075, -2044.542114, 2.361675, 10000);
InterpolateCameraLookAt(playerid, 505.308441, -2086.663085, 1.287637, 416.050445, -2042.532226, 5.037825, 10000);
    CRPIntroTimer = SetTimerEx("crpintroid1", 10000, false, "ii", playerid, 4 );
}
return 1;
}

Kod kraj register stavi
CRPIntroTimer = SetTimerEx("crpintroid1",465, false, "ii", playerid, 1 );
desibro
4
Shot Caller
12. Feb. 2023.
Goku ^ wrote on February 12, 2023, 9:34 am:
Pokusaj ovako i pisi jel radi

new CRPIntroTimer;
forward CRPIntro1( playerid, izbor );
public CRPIntro1( playerid, izbor )
{
if( izbor == 1 )
{
SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        TogglePlayerControllable(playerid, 0);
    InterpolateCameraPos(playerid, -1482.894653, 1439.478027, 40.264240, -1443.223510, 905.019287, 73.632347, 10000);
InterpolateCameraLookAt(playerid, -1486.257568, 1435.833251, 40.901336, -1447.348876, 907.821350, 73.992416, 10000);
    CRPIntroTimer = SetTimerEx("crpintroid1", 10000, false, "ii", playerid, 2 );
}
else if( izbor == 2 )
{
    TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, -1015.489562, -1669.728393, 81.748130, -1015.489562, -1669.728393, 81.748130, 10000);
InterpolateCameraLookAt(playerid, -1019.984375, -1667.539794, 81.830062, -1019.984375, -1667.539794, 81.830062, 10000);
    CRPIntroTimer = SetTimerEx("crpintroid1", 10000, false, "ii", playerid, 3 );
}
else if( izbor == 3 )
{
TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, 509.698699, -2089.050781, 1.130464, 419.765075, -2044.542114, 2.361675, 10000);
InterpolateCameraLookAt(playerid, 505.308441, -2086.663085, 1.287637, 416.050445, -2042.532226, 5.037825, 10000);
    CRPIntroTimer = SetTimerEx("crpintroid1", 10000, false, "ii", playerid, 4 );
}
return 1;
}

Kod kraj register stavi
CRPIntroTimer = SetTimerEx("crpintroid1",465, false, "ii", playerid, 1 );
Nece mozes li priv?
Tebrix
4
Shot Caller
12. Feb. 2023.
forward CRPIntro1(playerid, crpintroid1);
public CRPIntro1(playerid, crpintroid1)
{
    if(IsPlayerConnected(playerid))
    {
    if(crpintroid1 == 1)
    {
        TogglePlayerControllable(playerid, 0);
        InterpolateCameraPos(playerid, -1482.894653, 1439.478027, 40.264240, -1443.223510, 905.019287, 73.632347, 10000);
InterpolateCameraLookAt(playerid, -1486.257568, 1435.833251, 40.901336, -1447.348876, 907.821350, 73.992416, 10000);
CRPIntroTimer = SetTimerEx("CRPIntro1", 10000, 0, "ii", playerid, 2);
  }
else if(crpintroid1 == 2)
{
  TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, -1015.489562, -1669.728393, 81.748130, -1015.489562, -1669.728393, 81.748130, 10000);
InterpolateCameraLookAt(playerid, -1019.984375, -1667.539794, 81.830062, -1019.984375, -1667.539794, 81.830062, 10000);
CRPIntroTimer = SetTimerEx("CRPIntro1", 10000, 0, "ii", playerid, 3);
}
else if(crpintroid1 == 3)
{
TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, 509.698699, -2089.050781, 1.130464, 419.765075, -2044.542114, 2.361675, 10000);
InterpolateCameraLookAt(playerid, 505.308441, -2086.663085, 1.287637, 416.050445, -2042.532226, 5.037825, 10000);
}
desibro
4
Shot Caller
12. Feb. 2023.
Tebrix wrote on February 12, 2023, 4:51 pm:
forward CRPIntro1(playerid, crpintroid1);
public CRPIntro1(playerid, crpintroid1)
{
    if(IsPlayerConnected(playerid))
    {
    if(crpintroid1 == 1)
    {
        TogglePlayerControllable(playerid, 0);
        InterpolateCameraPos(playerid, -1482.894653, 1439.478027, 40.264240, -1443.223510, 905.019287, 73.632347, 10000);
InterpolateCameraLookAt(playerid, -1486.257568, 1435.833251, 40.901336, -1447.348876, 907.821350, 73.992416, 10000);
CRPIntroTimer = SetTimerEx("CRPIntro1", 10000, 0, "ii", playerid, 2);
  }
else if(crpintroid1 == 2)
{
  TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, -1015.489562, -1669.728393, 81.748130, -1015.489562, -1669.728393, 81.748130, 10000);
InterpolateCameraLookAt(playerid, -1019.984375, -1667.539794, 81.830062, -1019.984375, -1667.539794, 81.830062, 10000);
CRPIntroTimer = SetTimerEx("CRPIntro1", 10000, 0, "ii", playerid, 3);
}
else if(crpintroid1 == 3)
{
TogglePlayerControllable(playerid, 0);
InterpolateCameraPos(playerid, 509.698699, -2089.050781, 1.130464, 419.765075, -2044.542114, 2.361675, 10000);
InterpolateCameraLookAt(playerid, 505.308441, -2086.663085, 1.287637, 416.050445, -2042.532226, 5.037825, 10000);
}
Ovo vec radi sad samo predstavlja problem sto ne ucitava mape i onda se neki objekti ne vide a nekim je losa tekstura i da ne radi se o mapanim delovima vec samo o default objketima iz san andreasa
D1NO
6
Crime Lord
12. Feb. 2023.
desibro wrote on February 12, 2023, 6:01 pm:
Ovo vec radi sad samo predstavlja problem sto ne ucitava mape i onda se neki objekti ne vide a nekim je losa tekstura i da ne radi se o mapanim delovima vec samo o default objketima iz san andreasa

Postavi igraca blizu tih mapa i freezaj ga i to je to
desibro
4
Shot Caller
12. Feb. 2023.
ɴᴏᴅɪ wrote on February 12, 2023, 6:09 pm:
Postavi igraca blizu tih mapa i freezaj ga i to je to
Pa neki pogled je blizu a neki udaljen . Koristio sam FreezeTimer i stavio tacno koliko treba al idalje ista prica.
desibro
4
Shot Caller
12. Feb. 2023.
Dodao sam "SetPlayerPos" postavio kordinate jos samo da namestim da se ne vidi CJ tkd odprilike svaki put da bude pod zemljom i bice ovo top. Hvala svima 🙂

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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