[REÅ ENO] Oko mape

Započeo Depay01
6. Jun 2016.
3,216
pregleda
28
postova
GANI
5
OG Legend
6. Jun 2016.
Skripta koju koristim: Moju
Detaljan opis problema: Ubacio sam mapu opstine, i izlazu mi neki errori koji sam pokusao da fixam, ali nece.
Dio skripte: Errori koji mi izlazu:
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70267) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

3 Errors.

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Deci
6
Kingpin
🔥4
6. Jun 2016.
Postavi linije od error-a.

idk

GANI
5
OG Legend
6. Jun 2016.
MegatroNâ„¢ wrote on June 6, 2016, 9:52 pm:
Postavi linije od error-a.


Evo ovo:
new gani;
    gani = CreateDynamicObjectEx(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
    SetDynamicObjectMaterial(gani, 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
    SetDynamicObjectMaterial(gani, 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
    SetDynamicObjectMaterial(gani, 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
    SetDynamicObjectMaterial(gani, 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
    SetDynamicObjectMaterial(gani, 8, 8486, "ballys02", "walltiles_128", 0x00000000);
    SetDynamicObjectMaterial(gani, 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
    gani = CreateDynamicObjectEx(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
    SetDynamicObjectMaterial(gani, 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
    SetDynamicObjectMaterial(gani, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
    SetDynamicObjectMaterial(gani, 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
    SetDynamicObjectMaterial(gani, 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
    SetDynamicObjectMaterial(gani, 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
    gani = CreateDynamicObjectEx(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
    SetDynamicObjectMaterialText(gani, 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);
Pshyotic
2
Wheel Man
6. Jun 2016.
CTRL + H , kad ti otvori to kucaj na Search for CreateDynamicObject 
onda ispod Replace With: CreateObject      i lupaj po enteru 🙂 ...
GANI
5
OG Legend
6. Jun 2016.
Pshyotic wrote on June 6, 2016, 11:25 pm:
CTRL + H , kad ti otvori to kucaj na Search for CreateDynamicObject 
onda ispod Replace With: CreateObject      i lupaj po enteru 🙂 ...


Ne pomazes 🙂
Pshyotic
2
Wheel Man
7. Jun 2016.
Moja greska ispado glup  ☹️ 😠 Nisam vidio da se radi o materials 😛
Nego i meni bi dobro dosla mala pomoc fatal error 100: cannot read from file: "foreach"    potreban mi je ovaj foreach fajl koji ne mogu naci ama bas nigdje
marko077
6
Underboss
7. Jun 2016.
  SetDynamicObjectMaterial

Stavi u
  SetDynamicObjectMaterialEx

Ako si rucno radio mapu u CreateDynamicObjectEx onda stavi CreateDynamicObject
Probaj oba nacina 🙂
Rudimental
5
OG Legend
7. Jun 2016.
Sto se tice ovoga za objekte ne mozes tako da od jedne varijable sredis sve objekte, svaki objekat mora biti posebno definisan evo ti primer kako bi to trebalo da ispadne.

new gani;
gani = CreateDynamicObjectEx(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani, 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
SetDynamicObjectMaterial(gani, 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
SetDynamicObjectMaterial(gani, 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
SetDynamicObjectMaterial(gani, 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
SetDynamicObjectMaterial(gani, 8, 8486, "ballys02", "walltiles_128", 0x00000000);
SetDynamicObjectMaterial(gani, 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
gani = CreateDynamicObjectEx(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani, 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
SetDynamicObjectMaterial(gani, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetDynamicObjectMaterial(gani, 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
SetDynamicObjectMaterial(gani, 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
SetDynamicObjectMaterial(gani, 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
gani = CreateDynamicObjectEx(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterialText(gani, 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);
GANI
5
OG Legend
7. Jun 2016.
Pogledaj sta mi izbacuje posle toga, 3 errora.
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : error 035: argument type mismatch (argument 10)
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

3 Errors.
Rudimental
5
OG Legend
7. Jun 2016.
Promeni iz CreateDynamicObjectEx u CreateDynamicObject posto vidim ovi zadnji parametri su podeseni po CreateDynamicObject a ne po CreateDynamicObjectEx
GANI
5
OG Legend
7. Jun 2016.
Aham, sad 4 warningsa izlazu.. ah
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

Header size:          33696 bytes
Code size:          4932968 bytes
Data size:        58418472 bytes
Stack/heap size:      16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:63401520 bytes

4 Warnings.
Rudimental
5
OG Legend
7. Jun 2016.
Hm ako si ovako odradio odnosno samo promeno to sto sam ti rekao onda nebi trebalo da imas warninge na tim linijama.

new gani;
gani = CreateDynamicObject(3980,1481.187,-1785.070,22.382,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani, 1, 3603, "bevmans01_la", "aamanbev94x", 0xFFF4B16F);
SetDynamicObjectMaterial(gani, 2, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0xFFFF2222);
SetDynamicObjectMaterial(gani, 3, 10765, "airportgnd_sfse", "ws_airpt_concrete", 0x00000000);
SetDynamicObjectMaterial(gani, 4, 6282, "beafron2_law2", "boardwalk2_la", 0x00000000);
SetDynamicObjectMaterial(gani, 8, 8486, "ballys02", "walltiles_128", 0x00000000);
SetDynamicObjectMaterial(gani, 10, 3603, "bevmans01_la", "sjmlahus29", 0x00000000);
gani = CreateDynamicObject(4002,1479.867,-1790.398,56.023,0.000,0.000,0.000,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterial(gani, 0, 14714, "vghss1int2", "HS4_Wall5", 0x00000000);
SetDynamicObjectMaterial(gani, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetDynamicObjectMaterial(gani, 2, 6871, "vegascourtbld", "courthse1_256", 0xFFFFFFFF);
SetDynamicObjectMaterial(gani, 3, 4552, "ammu_lan2", "sl_dtbuild02win1", 0x00000000);
SetDynamicObjectMaterial(gani, 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
gani = CreateDynamicObject(7909,1481.526,-1751.069,29.279,0.000,0.000,178.799,-1,-1,-1,450.000,450.000);
SetDynamicObjectMaterialText(gani, 0, "Opstina", 50, "Calibri", 50, 0, 0xFFFFFFFF, 0x00000000, 0);


Koju verziju streamer plugina imas da nije nesto do njega ako ti ovako i dalje baca warninge ?
[CH] Michael
4
Shot Caller
7. Jun 2016.
ctrl H
u prvi red zaljepi
,-1,-1,-1,450.000,450.000);

i zamjeni sa
);
Rudimental
5
OG Legend
7. Jun 2016.
Quote from June 7, 2016, 7:05 pm:
ctrl H
u prvi red zaljepi
,-1,-1,-1,450.000,450.000);

i zamjeni sa
);


I sta time dobija ako on zeli da ima vecu distancu vidljivosti tih objekata ? Svi ti parametri su dobro popunjeni...
GANI
5
OG Legend
7. Jun 2016.
Sve sam lijepo ubacio i opet baca warninge..
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6107) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6114) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(6120) : warning 202: number of arguments does not match definition
C:\Users\GANI\Desktop\GH 1.7\gamemodes\BERP.pwn(70270) : warning 203: symbol is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

Header size:          33696 bytes
Code size:          4932968 bytes
Data size:        58418472 bytes
Stack/heap size:      16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:63401520 bytes

4 Warnings.


A koji bi trebao da imam verziju za streamer, daj mi link da ubacim, mozda je i zbog toga.

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

© 2026 SmartShark. All rights reserved.

Powered by Momentum|v2026.3.001 Alpha