Problem sa tdovima

Započeo F!N4LShare
1. Jun 2019.
583
pregleda
9
postova
Djozo1995
4
Shot Caller
1. Jun 2019.
Problem(error/warning)😛a imam problem sa tdovima, uglavnom imam /bojatd i sada kada mjenjam u bilo koju boju dole u desnom donjem uglu se ne mjenja boja, tacnije ostane malo plavog a ovo ostalo se oboji
Deo skripte:
CMD:bojatd( playerid, params[] ) {
new boja;
if( sscanf( params, "s", boja )) return KORISTI( playerid, "/bojatd [default/crvena/zuta/narandzasta/zelena/ljubicasta/roze/crna]" );
if( !strcmp( boja, "default", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], 7393535); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "crvena", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -16776961); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "zuta", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -65281); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "narandzasta", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -5963521); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "zelena", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], 16711935); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "ljubicasta", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -2147450625); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "roze", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -16711681); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "crna", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], 255); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
return true;
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): Nista
Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/c7cQICr
Nikola4
4
Made Man
1. Jun 2019.
Da li si dodao taj TD u komandu da se menja (nzm kako drugačije reći haha), tj. da li si dodao taj TD u listu TDova kojima će se boja menjati?
Mister Naithan
5
Kingpin
1. Jun 2019.
@Captain Foux @Vasic @livinglikearockstar @Purdinho
Djozo1995
4
Shot Caller
1. Jun 2019.
Ne znam jel dodato, jer nije moj mod nego Eltano Gaming, editujem ga pa sam naisao na ovo
Dzoni Zivkovic
5
Underboss
1. Jun 2019.
Ke$ha wrote on June 1, 2019, 6:41 pm:
Ne znam jel dodato, jer nije moj mod nego Eltano Gaming, editujem ga pa sam naisao na ovo
Pa proveri, drugo ne znam sta da ti kazem, sem da je code sh*t napisan, i da mi se s**e od njega.
FunnyGamingDay - FGD
6
OG Legend
1. Jun 2019.
Moras sam naci taj BOX i isto ga dodati u /bojatd. Pokusaj ga pronaci tako sto kucas u FIND "informacije" (mislim na td sto pise) i pogledaj ispod tog ili iznad tog textdrawa (kod u pawno) dal ima taj neki box koji nije dodat u /bojatd.

Former SA:MP server developer

Djozo1995
4
Shot Caller
1. Jun 2019.
Nasao sam, to je ovo predpostavljam
InGameTD = CreatePlayerTextDraw(playerid, 538.750000, 373.750061, "informacije");
PlayerTextDrawLetterSize(playerid, InGameTD, 0.269374, 1.004999);
PlayerTextDrawAlignment(playerid, InGameTD, 2);
PlayerTextDrawColor(playerid, InGameTD, -1);
PlayerTextDrawSetShadow(playerid, InGameTD, 0);
PlayerTextDrawSetOutline(playerid, InGameTD, 0);
PlayerTextDrawBackgroundColor(playerid, InGameTD, 255);
PlayerTextDrawFont(playerid, InGameTD, 3);
PlayerTextDrawSetProportional(playerid, InGameTD, 1);
PlayerTextDrawSetShadow(playerid, InGameTD, 0);

Ali kako sada mislite da ga dodam u bojatd?
Dzoni Zivkovic
5
Underboss
1. Jun 2019.
InGameTD taj index ces dodati ispod ostalih i prilagoditi mu boju.
Djozo1995
4
Shot Caller
1. Jun 2019.
To sam trazio, hvala legendo <3

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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