Problem oko snijega

Započeo Markoo00
27. Nov. 2022. Zaključano
632
pregleda
6
postova
Markoo00
3
Wheel Man
27. Nov. 2022.
Problem(error/warning)😛roblem oko snijega nastaje kada komandom /sneg upalim sneg sneg pada ali od te lokacije sto sam ukocao /sneg napravi jedan mali radiu gdje ce padat snijeg snijeg ne pada svugdje samo na tom djelu.
Deo skripte:
YCMD:sneg(playerid, params[], help)
{
if( IsPlayerConnected( playerid ) ) {

        if( GetPlayerInterior( playerid ) != 0 || GetPlayerVirtualWorld( playerid ) != 0 ) {

GRESKA( playerid, "Ne mozes u interijeru!" );
return true;
}
        if( !Snow[ playerid ] ) {

            new Float:Pos[ 3 ];
        Snow[ playerid ] = true;
GetPlayerCameraPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
SnowObject[ playerid ] = CreatePlayerObject( playerid, 18864, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ]-5, 0.0, 0.0, 0.0, 300.0 );
SendInfoMessage(playerid, "Ukljucio si sneg! Ako zelis da stavis/skines kapu - /kapa.");

}
else if( Snow[ playerid ] ) {

    Snow[ playerid ] = false;
DestroyPlayerObject( playerid, SnowObject[ playerid ] );
SendInfoMessage( playerid, "Iskljucio si sneg! Ako zelis da stavis/skines kapu - /kapa." );
}
}
return true;
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log)://
Slika/video ingame problema(obavezno ako je ingame problem):https://ibb.co/PQZDCz8
NegativeIQ
5
Kingpin
27. Nov. 2022.
Zakaci objekat snega za igraca
Markoo00
3
Wheel Man
27. Nov. 2022.
Gdje bi to trebao dodat i mozes mi reci tsta tacno trebam ubacit evo skripta u vezi toga
#include < YSI\y_commands >
#include < sscanf2 >

#define SendInfoMessage(%0,%1) \
SendClientMessageEx(%0, -1, "{2e9cd1} {FFFFFF} "%1)
#define GRESKA(%0,%1) \
SendClientMessageEx(%0, -1, "{F5052D} {FFFFFF} "%1)
#define OBJECT_SLOT_WINTERCAP                                  9

new SnowObject[ MAX_PLAYERS ];
new bool:Snow[ MAX_PLAYERS ];

YCMD:sneg(playerid, params[], help)
{
if( IsPlayerConnected( playerid ) ) {

        if( GetPlayerInterior( playerid ) != 0 || GetPlayerVirtualWorld( playerid ) != 0 ) {

GRESKA( playerid, "Ne mozes u interijeru!" );
return true;
}
        if( !Snow[ playerid ] ) {

            new Float:Pos[ 3 ];
        Snow[ playerid ] = true;
GetPlayerCameraPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
SnowObject[ playerid ] = CreatePlayerObject( playerid, 18864, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ]-5, 0.0, 0.0, 0.0, 300.0 );
SendInfoMessage(playerid, "Ukljucio si sneg! Ako zelis da stavis/skines kapu - /kapa.");

}
else if( Snow[ playerid ] ) {

    Snow[ playerid ] = false;
if(IsValidPlayerObject(playerid, SnowObject[ playerid ])) DestroyPlayerObject( playerid, SnowObject[ playerid ] );
SendInfoMessage( playerid, "Iskljucio si sneg! Ako zelis da stavis/skines kapu - /kapa." );
}
}
return true;
}
YCMD:kapa(playerid, params[], help)
{
if( IsPlayerConnected( playerid ) )
{

        if( !IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_WINTERCAP ) ) {

    SetPlayerAttachedObject(playerid, OBJECT_SLOT_WINTERCAP, 19065, 2, 0.120000, 0.040000, -0.003500, 0, 100, 100, 1.4, 1.4, 1.4);
    SendInfoMessage( playerid, "Stavili ste novogodisnju kapicu na glavu.");
    return true;
}
else if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_WINTERCAP ) ) {

            RemovePlayerAttachedObject( playerid, OBJECT_SLOT_WINTERCAP );
            SendInfoMessage( playerid, "Skinuli ste novogodisnju kapicu sa glave.");
}
}
return true;
}

stock SendClientMessageEx(playerid, color, const str[], {Float,_}:...) {
static
    args,
    start,
    end,
    string
;
#emit LOAD.S.pri 8
#emit STOR.pri args

if(args > 12)
{
#emit ADDR.pri str
#emit STOR.pri start

    for (end = start + (args - 12); end > start; end -= 4)
{
        #emit LREF.pri end
        #emit PUSH.pri
}
#emit PUSH.S str
#emit PUSH.C 144
#emit PUSH.C string
#emit PUSH.C args
#emit SYSREQ.C format

SendClientMessage(playerid, color, string);

#emit LCTRL 5
#emit SCTRL 4
#emit RETN
}
return SendClientMessage(playerid, color, str);
}
Foxyyy
10
Made Man
🔥50
28. Nov. 2022.
Markoo00 wrote on November 27, 2022, 12:31 pm:
Gdje bi to trebao dodat i mozes mi reci tsta tacno trebam ubacit evo skripta u vezi toga
#include < YSI\y_commands >
#include < sscanf2 >

#define SendInfoMessage(%0,%1) \
SendClientMessageEx(%0, -1, "{2e9cd1} {FFFFFF} "%1)
#define GRESKA(%0,%1) \
SendClientMessageEx(%0, -1, "{F5052D} {FFFFFF} "%1)
#define OBJECT_SLOT_WINTERCAP                                  9

new SnowObject[ MAX_PLAYERS ];
new bool:Snow[ MAX_PLAYERS ];

YCMD:sneg(playerid, params[], help)
{
if( IsPlayerConnected( playerid ) ) {

        if( GetPlayerInterior( playerid ) != 0 || GetPlayerVirtualWorld( playerid ) != 0 ) {

GRESKA( playerid, "Ne mozes u interijeru!" );
return true;
}
        if( !Snow[ playerid ] ) {

            new Float:Pos[ 3 ];
        Snow[ playerid ] = true;
GetPlayerCameraPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
SnowObject[ playerid ] = CreatePlayerObject( playerid, 18864, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ]-5, 0.0, 0.0, 0.0, 300.0 );
SendInfoMessage(playerid, "Ukljucio si sneg! Ako zelis da stavis/skines kapu - /kapa.");

}
else if( Snow[ playerid ] ) {

    Snow[ playerid ] = false;
if(IsValidPlayerObject(playerid, SnowObject[ playerid ])) DestroyPlayerObject( playerid, SnowObject[ playerid ] );
SendInfoMessage( playerid, "Iskljucio si sneg! Ako zelis da stavis/skines kapu - /kapa." );
}
}
return true;
}
YCMD:kapa(playerid, params[], help)
{
if( IsPlayerConnected( playerid ) )
{

        if( !IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_WINTERCAP ) ) {

    SetPlayerAttachedObject(playerid, OBJECT_SLOT_WINTERCAP, 19065, 2, 0.120000, 0.040000, -0.003500, 0, 100, 100, 1.4, 1.4, 1.4);
    SendInfoMessage( playerid, "Stavili ste novogodisnju kapicu na glavu.");
    return true;
}
else if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_WINTERCAP ) ) {

            RemovePlayerAttachedObject( playerid, OBJECT_SLOT_WINTERCAP );
            SendInfoMessage( playerid, "Skinuli ste novogodisnju kapicu sa glave.");
}
}
return true;
}

stock SendClientMessageEx(playerid, color, const str[], {Float,_}:...) {
static
    args,
    start,
    end,
    string
;
#emit LOAD.S.pri 8
#emit STOR.pri args

if(args > 12)
{
#emit ADDR.pri str
#emit STOR.pri start

    for (end = start + (args - 12); end > start; end -= 4)
{
        #emit LREF.pri end
        #emit PUSH.pri
}
#emit PUSH.S str
#emit PUSH.C 144
#emit PUSH.C string
#emit PUSH.C args
#emit SYSREQ.C format

SendClientMessage(playerid, color, string);

#emit LCTRL 5
#emit SCTRL 4
#emit RETN
}
return SendClientMessage(playerid, color, str);
}


Reče ti čiko iznad samo da prikvačiš snijeg da prati igrača
AttachObjectToPlayer(snowobject, playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2);


eto ti primjer samo prilagodi sebi
Markoo00
3
Wheel Man
30. Nov. 2022.
Hvala
Frozen_Capone
5
Crime Lord
5. Dec. 2022.
Neaktivno, Lock!

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