Problem oko crash-a
1,274
pregleda
17
postova
12. Avg. 2017.
Skripta koju koristim: Ghost Town
Detaljan opis problema: Ovako kad pucam igraca i odma me crasha nakon 2 3 sec, ne znam do cega je.
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Detaljan opis problema: Ovako kad pucam igraca i odma me crasha nakon 2 3 sec, ne znam do cega je.
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Vlasnik Zajednice: Ghost Town since 2016
Vlasnik Zajednice : Spotify Ogc since 2018
13. Avg. 2017.
Ceta wrote on August 13, 2017, 12:33 pm:
Jel ti crasha server ili tebi crasha San Andreas?
Greska,ja sam se sjebao hahaha nisam lijepo procitao,mislim sam da mu govoris da ubaci crashdetect,sry : 🤐 😢 😳 😛
EDIT: Cisto sumnjam da ce mu i AntiCrasher pomoci,najbolje je da reinstall San Andreas
13. Avg. 2017.
Stifler ツ wrote on August 13, 2017, 12:33 pm:
Jel ti crasha server ili tebi crasha San Andreas?
Greska,ja sam se sjebao hahaha nisam lijepo procitao,mislim sam da mu govoris da ubaci crashdetect,sry : 🤐 😢 😳 😛
EDIT: Cisto sumnjam da ce mu i AntiCrasher pomoci,najbolje je da reinstall San Andreas
Ma nek skine cleo ubaci ovaj anticrasher i tj to meni radi ne crasha me
13. Avg. 2017.
Ma ne crasha Gta nego svima crasha kad pucaju u auto , a sredio sam ovo kad se likovi pucaju, sad samo ovo nesta,
pise you are banned server
a na gpanelu pokazuje nesta debug onplayerdeath i ovo [20:01:15] client exceeded 'ackslimit' 178.223.130.189:25081 (7006) Limit: 3000/sec
pise you are banned server
a na gpanelu pokazuje nesta debug onplayerdeath i ovo [20:01:15] client exceeded 'ackslimit' 178.223.130.189:25081 (7006) Limit: 3000/sec
Vlasnik Zajednice: Ghost Town since 2016
Vlasnik Zajednice : Spotify Ogc since 2018
14. Avg. 2017.
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerArmour(playerid, 0);
DisablePlayerCheckpoint(playerid);
KillTimer(VuciTimer);
PosaoGPS = 0;
if(!Policajac(playerid))
{
new Float:Xx,Float:Yy,Float:Zz;
GetPlayerPos(playerid, Xx, Yy, Zz);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),Xx,Yy,Zz,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
}
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
PlayerInfo++; PlayerInfo++;
RajsevaResetPlayerWeapons(playerid); ResetujVar(playerid);
}
////////////////////////////////////////////////////////////
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
if(IgracPolicajac(killerid))
{
PlayerInfo = 0;
SetPlayerColor(playerid, 0x2641FEAA);
}
}
////////////////////////////////////////////////////////////
if(!IgracPolicajac(killerid) && IsPlayerConnected(playerid))
{
if(PlayerInfo > 0) return 1;
if(PlayerInfo > 2) return 1;
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
PostaviWanted(killerid, "Ubistvo", "Nepoznat", 6);
}
}
////////////////////////////////////////////////////////////
if(PlayerInfo > 1000)
{
PlayerInfo = 1000;
}
if((!Policajac(killerid) && PlayerInfo == 1) && Policajac(playerid))
{
new rand = random(sizeof(RandomZatvor));
SetPlayerPos(killerid, RandomZatvor, RandomZatvor, RandomZatvor);
SetPlayerInterior(killerid, 0);
TogglePlayerControllable(killerid, 0);
freeze = SetTimerEx("Freeze",5000, false, "i", killerid);
PlayerInfo = 2;
PlayerInfo = 30*60;
new string;
format(string, sizeof(string), ""CRVENA"SPAWN-KILL: Zatvoreni ste u zatvor na 30 minuta zbog SK!.");
SCM(killerid, -1, string);
format(string,sizeof(string), ""CRVENA"SK: "SIVA"Igrac %s (ID:%d) je uradio SK nad igracem %s (ID:%d) i zatvoren je na 30 minuta!", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
}
////////////////////////////////////////////////////////////
if(PlayerInfo > 0)
{
new string;
g_NovacMinus(playerid, PlayerInfo*3000);
SCMF(playerid, -1, "Ubijeni ste! Gubite %d$ zbog umiranja sa wanted level-om "CRVENA"%d!", PlayerInfo*1500, PlayerInfo);
PlayerInfo = 0;
format(string,sizeof(string),""PLAVA"OBAVESTENJE:{FFFFFF}Svim jedniciama, gradjanin %s je ubijen/se ubio sa wanted level-om!",GetName(playerid));
CFBIPD(-1, string);
SetPlayerColor(playerid, BELA2);
}
////////////////////////////////////////////////////////////
if(IsPlayerConnected(killerid) && GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
new string;
format(string,sizeof(string), ""CRVENA"DRIVE-BY: "SIVA"Igrac %s (ID:%d) je uradio Drive By nad igracem %s (ID:%d)!", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
SetPlayerColor(killerid, COLOR_RED);
}
////////////////////////////////////////////////////////////
if(IsPlayerConnected(killerid) && PlayerInfo >= 1)
{
new string;
format(string,sizeof(string), ""CRVENA"A-KILL: "SIVA"Igrac %s (ID:%d) je ubio igraca %s (ID:%d)", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
if(!Policajac(killerid))
{
SetPlayerColor(killerid, COLOR_RED);
}
if(PlayerInfo == 1 && (PlayerInfo == 10 || PlayerInfo == 10))
{
g_NovacPlus(killerid, 17000);
SCM(killerid,-1,""SRWBOJA"(( NCRPG )) {FFFFFF}Ubili ste trazenog igraca i dobili 17 000 $!");
PlayerInfo = 0;
SetPlayerColor(killerid, BELA2);
PlayerInfo = 0;
format(string,sizeof(string),""SRWBOJA"UBISTVO: {FFFFFF}Placeni ubica je ubio %s i izvrsio svoj zadatak!", GetName(playerid));
SCMTA(-1,string);
}
}
////////////////////////////////////////////////////////////
if(gPlayerUsingLoopingAnim)
{
gPlayerUsingLoopingAnim = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
////////////////////////////////////////////////////////////
if(reason == 22)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 23)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 24)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 25)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 26)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 27)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 28 || reason == 32)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 29)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 30)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 31)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
//==========================================================================
if(PlayerInfo == 0 && PlayerInfo == 0)//DAKLE ZA BOLNICU I OVAJ CRNI TD DODAJ SAMO OVO LIJEVO I ZAGRADE,ISTO TO STAVI POD ONO DAVANJE WANTED LEVELA
{
//UBolnicu = 1;
PlayerTextDrawShow(playerid,crniekran);
SetTimerEx("StaviProzirno", 10000,false,"i",playerid);
}
new str;
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
tim2b += 1;
format(str,sizeof(str),"{AF19B1}WAR | %s je ubio %s | BODOVA +1",GetName(killerid),GetName(playerid));
}
}
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
tim1b += 1;
format(str,sizeof(str),"{AF19B1}WAR | %s je ubio %s | BODOVA +1",GetName(killerid),GetName(playerid));
}
}
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
if(PlayerInfo >= 1)
{
tim2b -= 2;
format(str,sizeof(str),"{AF19B1}WAR | Lider %s je ubio %s | BODOVA -2 | TEAM KILL",GetName(killerid),GetName(playerid));
}
else
{
tim2b -= 1;
format(str,sizeof(str),"{AF19B1}WAR | %s je ubio %s | BODOVA -1 | TEAM KILL",GetName(killerid),GetName(playerid));
}
}
}
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
if(PlayerInfo >= 1)
{
tim1b -= 2;
format(str,sizeof(str),"{AF19B1}WAR | Lider %s je ubio %s | BODOVA -2 | TEAM KILL",GetName(killerid),GetName(playerid));
}
else
{
tim1b -= 1;
format(str,sizeof(str),"{AF19B1}WAR | %s je ubio %s | BODOVA -1 | TEAM KILL",GetName(killerid),GetName(playerid));
}
}
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
new stringasa;
if(PlayerInfo == 1)
{
SendClientMessage(i,GRAD2,str);
format(stringasa, sizeof(stringasa), "TIM1 : %d", tim1b);
TextDrawSetString(waric1, stringasa);
format(stringasa, sizeof(stringasa), "TIM2 : %d", tim2b);
TextDrawSetString(waric2, stringasa);
TextDrawShowForPlayer(i,waric1);
TextDrawShowForPlayer(i,waric2);
}
if(PlayerInfo == 1)
{
SendClientMessage(i,GRAD2,str);
format(stringasa, sizeof(stringasa), "TIM1 : %d", tim2b);
TextDrawSetString(waric1, stringasa);
format(stringasa, sizeof(stringasa), "TIM2 : %d", tim1b);
TextDrawSetString(waric2, stringasa);
TextDrawShowForPlayer(i,waric1);
TextDrawShowForPlayer(i,waric2);
}
}
}
return 1;
}
encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
{
SetPlayerArmour(playerid, 0);
DisablePlayerCheckpoint(playerid);
KillTimer(VuciTimer);
PosaoGPS = 0;
if(!Policajac(playerid))
{
new Float:Xx,Float:Yy,Float:Zz;
GetPlayerPos(playerid, Xx, Yy, Zz);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),Xx,Yy,Zz,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
}
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
PlayerInfo++; PlayerInfo++;
RajsevaResetPlayerWeapons(playerid); ResetujVar(playerid);
}
////////////////////////////////////////////////////////////
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
if(IgracPolicajac(killerid))
{
PlayerInfo = 0;
SetPlayerColor(playerid, 0x2641FEAA);
}
}
////////////////////////////////////////////////////////////
if(!IgracPolicajac(killerid) && IsPlayerConnected(playerid))
{
if(PlayerInfo > 0) return 1;
if(PlayerInfo > 2) return 1;
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
PostaviWanted(killerid, "Ubistvo", "Nepoznat", 6);
}
}
////////////////////////////////////////////////////////////
if(PlayerInfo > 1000)
{
PlayerInfo = 1000;
}
if((!Policajac(killerid) && PlayerInfo == 1) && Policajac(playerid))
{
new rand = random(sizeof(RandomZatvor));
SetPlayerPos(killerid, RandomZatvor, RandomZatvor, RandomZatvor);
SetPlayerInterior(killerid, 0);
TogglePlayerControllable(killerid, 0);
freeze = SetTimerEx("Freeze",5000, false, "i", killerid);
PlayerInfo = 2;
PlayerInfo = 30*60;
new string;
format(string, sizeof(string), ""CRVENA"SPAWN-KILL: Zatvoreni ste u zatvor na 30 minuta zbog SK!.");
SCM(killerid, -1, string);
format(string,sizeof(string), ""CRVENA"SK: "SIVA"Igrac %s (ID:%d) je uradio SK nad igracem %s (ID:%d) i zatvoren je na 30 minuta!", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
}
////////////////////////////////////////////////////////////
if(PlayerInfo > 0)
{
new string;
g_NovacMinus(playerid, PlayerInfo*3000);
SCMF(playerid, -1, "Ubijeni ste! Gubite %d$ zbog umiranja sa wanted level-om "CRVENA"%d!", PlayerInfo*1500, PlayerInfo);
PlayerInfo = 0;
format(string,sizeof(string),""PLAVA"OBAVESTENJE:{FFFFFF}Svim jedniciama, gradjanin %s je ubijen/se ubio sa wanted level-om!",GetName(playerid));
CFBIPD(-1, string);
SetPlayerColor(playerid, BELA2);
}
////////////////////////////////////////////////////////////
if(IsPlayerConnected(killerid) && GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
new string;
format(string,sizeof(string), ""CRVENA"DRIVE-BY: "SIVA"Igrac %s (ID:%d) je uradio Drive By nad igracem %s (ID:%d)!", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
SetPlayerColor(killerid, COLOR_RED);
}
////////////////////////////////////////////////////////////
if(IsPlayerConnected(killerid) && PlayerInfo >= 1)
{
new string;
format(string,sizeof(string), ""CRVENA"A-KILL: "SIVA"Igrac %s (ID:%d) je ubio igraca %s (ID:%d)", GetName(killerid), killerid, GetName(playerid), playerid);
AdminGameMaster(-1, string);
if(!Policajac(killerid))
{
SetPlayerColor(killerid, COLOR_RED);
}
if(PlayerInfo == 1 && (PlayerInfo == 10 || PlayerInfo == 10))
{
g_NovacPlus(killerid, 17000);
SCM(killerid,-1,""SRWBOJA"(( NCRPG )) {FFFFFF}Ubili ste trazenog igraca i dobili 17 000 $!");
PlayerInfo = 0;
SetPlayerColor(killerid, BELA2);
PlayerInfo = 0;
format(string,sizeof(string),""SRWBOJA"UBISTVO: {FFFFFF}Placeni ubica je ubio %s i izvrsio svoj zadatak!", GetName(playerid));
SCMTA(-1,string);
}
}
////////////////////////////////////////////////////////////
if(gPlayerUsingLoopingAnim)
{
gPlayerUsingLoopingAnim = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
if(InCP == 1)
{
KillTimer(g_timer);
KillTimer(CountTime);
UnderAttack = 0;
}
////////////////////////////////////////////////////////////
if(reason == 22)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 23)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 24)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 25)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 26)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 27)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 28 || reason == 32)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 29)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 30)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
}
if(reason == 31)
{
if(PlayerInfo >= 0 && PlayerInfo <= 999)
{
PlayerInfo += 3;
SetPlayerSkills(killerid);
}
//==========================================================================
if(PlayerInfo == 0 && PlayerInfo == 0)//DAKLE ZA BOLNICU I OVAJ CRNI TD DODAJ SAMO OVO LIJEVO I ZAGRADE,ISTO TO STAVI POD ONO DAVANJE WANTED LEVELA
{
//UBolnicu = 1;
PlayerTextDrawShow(playerid,crniekran);
SetTimerEx("StaviProzirno", 10000,false,"i",playerid);
}
new str;
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
tim2b += 1;
format(str,sizeof(str),"{AF19B1}WAR | %s je ubio %s | BODOVA +1",GetName(killerid),GetName(playerid));
}
}
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
tim1b += 1;
format(str,sizeof(str),"{AF19B1}WAR | %s je ubio %s | BODOVA +1",GetName(killerid),GetName(playerid));
}
}
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
if(PlayerInfo >= 1)
{
tim2b -= 2;
format(str,sizeof(str),"{AF19B1}WAR | Lider %s je ubio %s | BODOVA -2 | TEAM KILL",GetName(killerid),GetName(playerid));
}
else
{
tim2b -= 1;
format(str,sizeof(str),"{AF19B1}WAR | %s je ubio %s | BODOVA -1 | TEAM KILL",GetName(killerid),GetName(playerid));
}
}
}
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
if(PlayerInfo >= 1)
{
tim1b -= 2;
format(str,sizeof(str),"{AF19B1}WAR | Lider %s je ubio %s | BODOVA -2 | TEAM KILL",GetName(killerid),GetName(playerid));
}
else
{
tim1b -= 1;
format(str,sizeof(str),"{AF19B1}WAR | %s je ubio %s | BODOVA -1 | TEAM KILL",GetName(killerid),GetName(playerid));
}
}
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
new stringasa;
if(PlayerInfo == 1)
{
SendClientMessage(i,GRAD2,str);
format(stringasa, sizeof(stringasa), "TIM1 : %d", tim1b);
TextDrawSetString(waric1, stringasa);
format(stringasa, sizeof(stringasa), "TIM2 : %d", tim2b);
TextDrawSetString(waric2, stringasa);
TextDrawShowForPlayer(i,waric1);
TextDrawShowForPlayer(i,waric2);
}
if(PlayerInfo == 1)
{
SendClientMessage(i,GRAD2,str);
format(stringasa, sizeof(stringasa), "TIM1 : %d", tim2b);
TextDrawSetString(waric1, stringasa);
format(stringasa, sizeof(stringasa), "TIM2 : %d", tim1b);
TextDrawSetString(waric2, stringasa);
TextDrawShowForPlayer(i,waric1);
TextDrawShowForPlayer(i,waric2);
}
}
}
return 1;
}
encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
Vlasnik Zajednice: Ghost Town since 2016
Vlasnik Zajednice : Spotify Ogc since 2018
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