Problem

Započeo Obrisan korisnik
15. Mar. 2013. Zaključano
419
pregleda
8
postova
Deleted User
Obrisan korisnik
15. Mar. 2013.
Skripta koju koristim: FS:RP
Detaljan opis problema: Skinuo sam ovaj DM event i sve sam sredio samo ne mogu da napravim da se pomocu neke komande startdm stavlja na 0 i na 1 molim vas pomozite mi i da se pritom ispisuje poruka igracu
//==============================================================================
//                        Team Deathmatch Sys. v1.0 by Snich !

//==============================================================================
// INFO: System se sastoji od dvije baze sa full sredjenom mapom.
//      Postoje dva tima Teroristi i Vojnici sa nedalekim pristanistima.
//      System je u beta fazi te su greske moguce!
//      Ne brisite creditse i ne predstavljajte ovu filterskriptu svojom!

//==============================================================================
//                                SCRIPTER: Snich
//                                MAPPER: Snich
//==============================================================================

//                              Includes
//==============================================================================
#include
#include

//                              Defines
//==============================================================================
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x9EC73DAA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define COLOR_LIGHTRED 0xFF6347AA
#define TDM_Dialog 0

//                              Variables
//==============================================================================
new Snich_DMEvent;
new OdredjenTim;
new PlayerInfo;
new pAdmin;
new startdm = 20;
new TERORISTI_VOZILA;
new VOJNICI_VOZILA;

//                              OnFilterScriptInit
//==============================================================================
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Team Deathmatch by Snich");
print("--------------------------------------\n");

//Teroristi vozila -
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.59997559,2558.50000000,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.40002441,2565.69995117,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.20001221,2573.19995117,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(470,-533.09997559,2580.60009766,53.50000000,270.00000000,-1,-1,15); //Patriot
TERORISTI_VOZILA = AddStaticVehicleEx(425,-517.40002441,2559.00000000,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(425,-517.09997559,2569.50000000,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(425,-516.90002441,2579.69995117,54.29999924,90.00000000,-1,-1,15); //Hunter
TERORISTI_VOZILA = AddStaticVehicleEx(432,-513.79998779,2615.30004883,53.50000000,177.99969482,-1,-1,15); //Rhino
TERORISTI_VOZILA = AddStaticVehicleEx(432,-533.00000000,2615.00000000,53.50000000,177.99499512,-1,-1,15); //Rhino

//Vojnici vozila -
VOJNICI_VOZILA = AddStaticVehicleEx(432,321.60000610,2541.00000000,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,328.50000000,2541.10009766,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,286.70001221,2541.50000000,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(432,293.70001221,2541.69995117,16.89999962,180.00000000,-1,-1,15); //Rhino
VOJNICI_VOZILA = AddStaticVehicleEx(433,326.39999390,2510.10009766,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,317.29998779,2510.10009766,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,308.29998779,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,277.00000000,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,267.70001221,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,258.60000610,2509.89990234,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(433,249.60000610,2510.00000000,17.10000038,0.00000000,-1,-1,15); //Barracks
VOJNICI_VOZILA = AddStaticVehicleEx(425,345.79998779,2542.60009766,17.60000038,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,356.20001221,2542.69995117,17.60000038,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,366.50000000,2542.89990234,17.39999962,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(425,376.89999390,2543.00000000,17.39999962,0.00000000,-1,-1,15); //Hunter
VOJNICI_VOZILA = AddStaticVehicleEx(520,380.89999390,2515.00000000,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(520,363.10000610,2514.80004883,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(520,344.70001221,2514.80004883,17.79999924,0.00000000,-1,-1,15); //Hydra
VOJNICI_VOZILA = AddStaticVehicleEx(470,273.79998779,2530.80004883,16.89999962,179.99963379,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,268.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,263.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,258.20001221,2530.89990234,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,252.89999390,2530.89990234,16.89999962,179.99450684,-1,-1,15); //Patriot
VOJNICI_VOZILA = AddStaticVehicleEx(470,247.50000000,2530.80004883,16.89999962,179.99450684,-1,-1,15); //Patriot

//Vojnici baza -
CreateDynamicObject(8210,253.10000610,2556.69995117,18.70000076,0.00000000,0.00000000,180.00000000); //object(vgsselecfence12) (1)
CreateDynamicObject(8210,308.70001221,2556.69995117,18.70000076,0.00000000,0.00000000,179.99450684); //object(vgsselecfence12) (2)
CreateDynamicObject(8210,364.29998779,2556.69995117,18.70000076,0.00000000,0.00000000,179.99450684); //object(vgsselecfence12) (3)
CreateDynamicObject(8210,391.89999390,2529.10009766,18.70000076,0.00000000,0.00000000,89.99450684); //object(vgsselecfence12) (4)
CreateDynamicObject(8210,364.20001221,2501.60009766,18.60000038,0.00000000,0.00000000,359.99450684); //object(vgsselecfence12) (5)
CreateDynamicObject(8210,308.60000610,2501.60009766,18.60000038,0.00000000,0.00000000,359.98901367); //object(vgsselecfence12) (6)
CreateDynamicObject(8210,253.00000000,2501.60009766,18.60000038,0.00000000,0.00000000,359.98901367); //object(vgsselecfence12) (7)
CreateDynamicObject(8650,225.69999695,2541.80004883,16.79999924,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (1)
CreateDynamicObject(8650,225.69999695,2541.80004883,19.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (2)
CreateDynamicObject(8650,225.69999695,2541.80004883,21.20000076,0.00000000,0.00000000,0.00000000); //object(shbbyhswall06_lvs) (3)
CreateDynamicObject(3749,226.69999695,2511.00000000,21.39999962,0.00000000,0.00000000,270.00000000); //object(clubgate01_lax) (1)
CreateDynamicObject(3475,225.89999390,2523.50000000,19.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_pst) (1)
CreateDynamicObject(3475,225.89999390,2523.50000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_pst) (3)
CreateDynamicObject(7981,376.29998779,2514.60009766,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (1)
CreateDynamicObject(7981,358.29998779,2514.39990234,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (2)
CreateDynamicObject(7981,340.00000000,2514.30004883,10.89999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (3)
CreateDynamicObject(3279,387.60000610,2552.10009766,15.60000038,0.00000000,0.00000000,268.00000000); //object(a51_spottower) (1)
CreateDynamicObject(3279,308.50000000,2552.10009766,15.80000019,0.00000000,0.00000000,269.99499512); //object(a51_spottower) (2)
CreateDynamicObject(3279,240.60000610,2551.80004883,15.80000019,0.00000000,0.00000000,269.99450684); //object(a51_spottower) (3)
CreateDynamicObject(3279,292.50000000,2506.30004883,15.50000000,0.00000000,0.00000000,89.99450684); //object(a51_spottower) (4)

//Teroristi baza -
CreateDynamicObject(987,-542.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,-530.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateDynamicObject(987,-518.59997559,2547.89990234,52.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateDynamicObject(987,-506.70001221,2548.00000000,52.50000000,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (4)
CreateDynamicObject(987,-506.29998779,2560.00000000,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (5)
CreateDynamicObject(987,-505.89999390,2571.89990234,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (6)
CreateDynamicObject(987,-505.39999390,2602.30004883,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (7)
CreateDynamicObject(987,-505.00000000,2614.19995117,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (8)
CreateDynamicObject(987,-504.60000610,2626.10009766,52.50000000,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (9)
CreateDynamicObject(987,-504.10000610,2638.00000000,52.50000000,0.00000000,0.00000000,179.99499512); //object(elecfence_bar) (10)
CreateDynamicObject(987,-516.09997559,2638.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (11)
CreateDynamicObject(987,-528.09997559,2638.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (12)
CreateDynamicObject(987,-540.00000000,2638.10009766,52.40000153,0.00000000,0.00000000,267.99450684); //object(elecfence_bar) (13)
CreateDynamicObject(987,-540.40002441,2626.10009766,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (14)
CreateDynamicObject(987,-540.79998779,2614.10009766,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (15)
CreateDynamicObject(987,-542.09997559,2559.80004883,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (16)
CreateDynamicObject(987,-541.70001221,2571.80004883,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (17)
CreateDynamicObject(987,-541.29998779,2583.69995117,52.40000153,0.00000000,0.00000000,267.98950195); //object(elecfence_bar) (18)
CreateDynamicObject(987,-541.29998779,2602.10009766,52.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (20)
CreateDynamicObject(987,-553.42004395,2583.62011719,52.29999924,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
CreateDynamicObject(17324,-532.50000000,2617.80004883,52.40000153,0.00000000,0.00000000,359.00000000); //object(cw_combbarn) (1)
CreateDynamicObject(17324,-514.59997559,2617.80004883,52.40000153,0.00000000,0.00000000,359.00000000); //object(cw_combbarn) (2)
CreateDynamicObject(3749,-505.70001221,2592.89990234,58.29999924,0.00000000,0.00000000,90.00000000); //object(clubgate01_lax) (1)
return 1;
}

//                              OnPlayerConnect
//==============================================================================
public OnPlayerConnect(playerid)
{
    Snich_DMEvent=  0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    if (Snich_DMEvent == 1)
{
GameTextForPlayer(playerid, "~w~Spawnani ste u ~g~Vojnu Bazu~w~.", 3000, 4);
SetPlayerColor(playerid, COLOR_GREEN);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 1);
SetPlayerPos(playerid, 307.8633,2535.5527,16.8162);
SetPlayerFacingAngle(playerid, 180);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 287);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent= 1;
OdredjenTim= 1;
TogglePlayerControllable(playerid,1);
SetPlayerInterior(playerid, 0);
}
if (Snich_DMEvent == 2)
{
GameTextForPlayer(playerid, "~w~Spawnani ste u ~r~Teroristicku Bazu~w~.", 3000, 4);
SetPlayerColor(playerid, COLOR_LIGHTRED);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 2);
SetPlayerPos(playerid, -549.6487,2593.7300,53.9348);
SetPlayerFacingAngle(playerid, 270);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 179);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent = 1;
OdredjenTim= 2;
TogglePlayerControllable(playerid, 1);
SetPlayerInterior(playerid, 0);
}
return 1;
}

//                              OnPlayerCommandText
//==============================================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/deathmatch", true) == 0 || strcmp(cmdtext, "/dm", true) == 0)
{
ShowPlayerDialog(playerid, TDM_Dialog, DIALOG_STYLE_LIST,"> TDM < Izaberi svoj tim!","\t\t> Vojska <\n\t\t> Teroristi <\n\t\tNapusti TDM","Izaberi", "Odustani");
return 1;
}
return 0;
}

//                              OnDialogResponse
//==============================================================================
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == TDM_Dialog)
{
if(response)
{
if(listitem == 0)
{
if (OdredjenTim == 1 || OdredjenTim == 2)
{
                    SendClientMessage(playerid, COLOR_GREY, "{C3C3C3}Ukoliko zelite promijeniti tim, morate izaci sa Team Deathmatch-a.");
                    return 1;
    }
    if(startdm != 1)
{
    SendClientMessage(playerid,COLOR_GREEN," DM event jos nije poceo!");
    return 1;
}
else
if(startdm != 0)
if (OdredjenTim != 1)
{
SendClientMessage(playerid, COLOR_GREY, "{C3C3C3}Pridruzili ste se Vojnom timu. Eliminisite sve Teroriste!");
SetPlayerColor(playerid, COLOR_GREEN);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 1);
SetPlayerPos(playerid, 307.8633,2535.5527,16.8162);
SetPlayerFacingAngle(playerid, 180);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 287);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
Snich_DMEvent= 1;
OdredjenTim= 1;
TogglePlayerControllable(playerid,1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Vec ste u Vojnom timu!");
}
}
if(listitem == 1)
{
if (OdredjenTim == 1 || OdredjenTim == 2)
{
                    SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Ukoliko zelite promijeniti tim, morate izaci sa Team Deathmatch-a.");
                    return 1;
    }
if (OdredjenTim != 2)
{
    if(startdm != 1)
{
    SendClientMessage(playerid,COLOR_GREEN," DM event jos nije poceo!");
    return 1;
}
else
    if(startdm != 0)
SendClientMessage(playerid, COLOR_GREY, "{C3C3C3}Pridruzili ste se Teroristickom timu. Eliminisite sve Vojnike!");
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 34, 1000);
GivePlayerWeapon(playerid, 24, 1000);
GivePlayerWeapon(playerid, 25, 1000);
GivePlayerWeapon(playerid, 16, 500);
GivePlayerWeapon(playerid, 17, 500);
SetPlayerTeam(playerid, 2);
SetPlayerPos(playerid, -549.6487,2593.7300,53.9348);
SetPlayerFacingAngle(playerid, 270);
SetPVarInt(playerid,"Skin",GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 179);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerColor(playerid, COLOR_LIGHTRED);
Snich_DMEvent = 1;
OdredjenTim= 2;
TogglePlayerControllable(playerid, 1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Vec ste u Teroristickom timu!");
}
}
if(listitem == 2)
{
    if (Snich_DMEvent == 1)
{
SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 1191.8240,-923.8575,43.1066);
SetPlayerTeam(playerid, -1);
SetPlayerSkin(playerid,GetPVarInt(playerid,"Skin"));
SetPlayerColor(playerid,TEAM_HIT_COLOR);
ResetPlayerWeapons(playerid);
OdredjenTim= 0;
Snich_DMEvent = 0;
SendClientMessage(playerid, COLOR_GREY, "{6EF83C}>> : {C3C3C3}Napustili ste Team Deathmatch.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{F81414}>> : {C3C3C3}Niste na Team Deathmatch-u.");
}
}
}
}
return 1;
}
//                              Stock's
//==============================================================================
stock TERORISTI_VOZILA_STOCK(carid)
{
if(carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA || carid == TERORISTI_VOZILA)
{
return 1;
}
return 0;
}

stock VOJNICI_VOZILA_STOCK(carid)
{
if(carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA || carid == VOJNICI_VOZILA)
{
return 1;
}
return 0;
}

//=================================== KRAJ ===================

dio skripte:
Neke slike/video:
--Lood--
5
Crime Lord
16. Mar. 2013.
napravis variablu

new startdm;

OnGameModeInit/OnFilterScriptInit

teamdm = 0;

cmd


if(strcmp(cmdtext, "/dmstart", true) == 0)
  {
      teamdm = 1;
      SendClientMessage(playerid, -1, "Startali ste Team DM");
      return 1;
  }
if(strcmp(cmdtext, "/dmend", true) == 0)
  {
      teamdm = 0;
      SendClientMessage(playerid, -1, "Ugasili ste Team DM");
      return 1;
  }


e sada pod cmd /dm mozes napraviti proveru

if(teamdm == 0) return SendClientMessage(playerid, -1, "Team DM nije startan");
Deleted User
Obrisan korisnik
16. Mar. 2013.
sledeci erori
C:\Users\Seven\Desktop\fs\SnichTDM\TDM.pwn(201) : warning 217: loose indentation
C:\Users\Seven\Desktop\fs\SnichTDM\TDM.pwn(203) : error 010: invalid function or declaration
C:\Users\Seven\Desktop\fs\SnichTDM\TDM.pwn(207) : error 010: invalid function or declaration
C:\Users\Seven\Desktop\fs\SnichTDM\TDM.pwn(209) : error 010: invalid function or declaration
C:\Users\Seven\Desktop\fs\SnichTDM\TDM.pwn(213) : error 010: invalid function or declaration
C:\Users\Seven\Desktop\fs\SnichTDM\TDM.pwn(282) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

4 Errors.

red 203
if(strcmp(cmdtext, "/dmstart", true) == 0)

red 207
      return 1;

red 209
if(strcmp(cmdtext, "/dmend", true) == 0)

red 213
      return 1;
Deleted User
Obrisan korisnik
17. Mar. 2013.
Zar je moguce da niko ne zna
Deleted User
Obrisan korisnik
17. Mar. 2013.
BUMP!Hitno je
Deleted User
Obrisan korisnik
17. Mar. 2013.
Oce mi neko pomoc ,cekam vec 2 dana
Dude
5
Crime Lord
17. Mar. 2013.
uploadaj cijeli fs na pastebin pa ti tako netko moze pomoci...
Deleted User
Obrisan korisnik
18. Mar. 2013.
Evo tu nista nisam ubaciovao vi samo da mi napravite da se pomocu neke komande mijenja startdm na 0 i na 1 i da to mogu samo admini odredjeni lvl
http://pastebin.com/sJm3itU4

Morate biti prijavljeni da biste odgovorili na ovu temu.

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