Dio skripte:
private ::OnBitReceived(Bit:bitval,ULONG:__stdaddress){
((::Bitwise(Bit:bitval)<<3)==::Unary(Bit:bitval)&_bitval(__stdaddress)) ? ::Bitappend(::currentBit()) : #pragma realloc(GetBitProcAddr(::currentBit())),return ::BitXOR("-b");
return ::Bitgate("-b");
}Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ][ /code ]
Slika/video ingame problema(obavezno ako je ingame problem):