[POMOC]Y_ini mi ne sprema podatke o igraču kada se registrira na server!

Započeo DrEdZ
22. Jul 2014. Zaključano
529
pregleda
21
postova
pasta111
3
Hustler
22. Jul 2014.
Skripta koju koristim:Moja skripta
Detaljan opis problema:Kada udem na server kao igrac i idem se registrirati uspijesno se registriram samo sto mi u fajlu /Users/%s.ini ne sprema podatke o igracu i kad se pokusam logirat pise sifra nije tocna zato sto u fajlu nije spremljeno nista.Napomena koristim primjer od Kusha dolje sam stavio njegovu skriptu jer sve je isto osim sta sam dodao par stvari npr(pPosao itd.)
Dio skripte:
//Credits to Y_Less, Dracoblue and Kush.

#include
#include

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define PATH "/Users/%s.ini"

#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"

enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths
}
new PlayerInfo;

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo);
    INI_Int("Cash",PlayerInfo);
    INI_Int("Admin",PlayerInfo);
    INI_Int("Kills",PlayerInfo);
    INI_Int("Deaths",PlayerInfo);
    return 1;
}

stock UserPath(playerid)
{
    new string,playername;
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}

/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n    {
      s1 = (s1 + buf) % 65521;
      s2 = (s2 + s1)    % 65521;
    }
    return (s2 << 16) + s1;
}

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

public OnGameModeInit()
{
SetGameModeText("Blank Script");
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
return 1;
}

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo);
    INI_WriteInt(File,"Kills",PlayerInfo);
    INI_WriteInt(File,"Deaths",PlayerInfo);
    INI_Close(File);
    return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerInfo++;
    PlayerInfo++;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
}
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo)
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

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Hybird
2
Street Runner
22. Jul 2014.
Pod

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo);
    INI_WriteInt(File,"Kills",PlayerInfo);
    INI_WriteInt(File,"Deaths",PlayerInfo);
    INI_Close(File);
    return 1;
}
Ovde Snimas o igracu sad tu stavis ako hoces da ti PW snimi moras staviti
INI_WriteString(File,"Password",PlayerInfo); nesto sto dobijas pomocu stringa.Sto ukucas

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo);
    INI_Int("Cash",PlayerInfo);
    INI_Int("Admin",PlayerInfo);
    INI_Int("Kills",PlayerInfo);
    INI_Int("Deaths",PlayerInfo);
    return 1;
}
A ovde ucitaj ono sto gore snimis
pasta111
3
Hustler
22. Jul 2014.
E znam ja to al meni nece da spremi ni cash ni deathove ni nista samo mi prazan ini fajl se stvori. Nekakav problem je u ovom forwardu nesto garant al neznam sta.
Bugi
5
Crime Lord
22. Jul 2014.
Imao sam slican problem, bila je sitnica u pitanju, aj ovako idi kad ukucas sifru na registeru nemoj da izlazis sa servera nego samo minimzuj i reci da li je prazan
pasta111
3
Hustler
22. Jul 2014.
Da prazan je  😳
Bugi
5
Crime Lord
22. Jul 2014.
#define PATH "Users/%s.ini"
pasta111
3
Hustler
22. Jul 2014.
Imam to vec nije problem u tome. Definirao sam path i napravio sam datoteku Users u scriptfiles i stvori mi u njemu samo npr Mojeime.ini fajl i kad udem u njega prazan je.
Bugi
5
Crime Lord
22. Jul 2014.
Kapiras li da si lose definisao PATH, replacuj tvoj sa mojim
James_SmithXDl
6
OG Legend
22. Jul 2014.
Bugi wrote on July 22, 2014, 10:26 pm:
Kapiras li da si lose definisao PATH, replacuj tvoj sa mojim

Nije lose definisao path...
tu mu nije problem.
Bugi
5
Crime Lord
22. Jul 2014.
Veruj mi da jeste
James_SmithXDl
6
OG Legend
22. Jul 2014.
Bugi wrote on July 22, 2014, 10:28 pm:
Veruj mi da jeste

Ja koristim isti princip definiranja path-a kao i on zasto meni radi a njemu ne?
Ali eto nek proba nevjerujem da ce proradit.
pasta111
3
Hustler
22. Jul 2014.
Eo postat cu moju skriptu nisam bas toga puno napravio pa cu postat tao da vam je lakse skuziti
#include 
#include

//============================================================================ > Defines

#define SCRIPT_VERSION "v0.1 Beta"
#define LAST_UPDATE "21.07.2014"
#define SCRIPTED_BY "DrEdZ"
#define SERVER_NAME "Test Server"

//Login/Register sistem--------
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define PATH "Users/%s.ini" //Mjesto gdje se podatci spremaju
//-----------------------------

//Boje
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define COLOR_LIMETA 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_CRNA 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_ZLATNA 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_ROZA 0xFFC0CBAA // - Light light pink
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P
#define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^

//============================================================================ > News and Enums

//Login/Register sistem-----------------
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths
}
new PlayerInfo;
//--------------------------------------

//============================================================================ > Forwards

//Login/register Sistem------------------------------
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo);
    INI_Int("Cash",PlayerInfo);
    INI_Int("Admin",PlayerInfo);
    INI_Int("Kills",PlayerInfo);
    INI_Int("Deaths",PlayerInfo);
    return 1;
}
//---------------------------------------------------

//============================================================================ > Stocks

//Login/Register Sistem------------------------------------
stock UserPath(playerid)
{
    new string,playername;
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}

stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n    {
      s1 = (s1 + buf) % 65521;
      s2 = (s2 + s1)    % 65521;
    }
    return (s2 << 16) + s1;
}
//---------------------------------------------------------

//============================================================================ > Main
main(){
print(" ");
print("===============================");
printf(" %s", SERVER_NAME);
printf("  VERZIJA: %s", SCRIPT_VERSION);
printf("  ZADNJI UPDATE: %s", LAST_UPDATE);
printf("  SKRIPTA BY: %s", SCRIPTED_BY);
print("===============================");
print(" ");

}

//============================================================================ > OnGameModeInit

public OnGameModeInit() {

return 1; }

//============================================================================ > OnPlayerCOnnect
public OnPlayerConnect(playerid)
{

//Login/Register Sistem---------------------------------------------------------
if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
    }
//------------------------------------------------------------------------------

return 1;
}
//============================================================================ > OnPlayerDisconnect
public OnPlayerDisconnect(playerid, reason)
{

//Login/Register Sistem---------------------------------------------------------
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo);
    INI_WriteInt(File,"Kills",PlayerInfo);
    INI_WriteInt(File,"Deaths",PlayerInfo);
    INI_Close(File);
//Login/Register Sistem---------------------------------------------------------

    return 1;
}
//============================================================================ > OnDialoResponse
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{

//Login/Register Sistem---------------------------------------------------------
switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
            }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo)
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
//------------------------------------------------------------------------------

return 1;
}
//============================================================================ >
public OnPlayerSpawn(playerid)
{
    StopAudioStreamForPlayer(playerid); // Zaustavlja audio stream
    return 1;
}
//============================================================================ >

public OnPlayerCommandText(playerid, cmdtext[])
{
    return 0;
}
//============================================================================ > OnPlayerDeath

public OnPlayerDeath(playerid, killerid, reason)
{
//Login/Register Sistem--------------
PlayerInfo++;
PlayerInfo++;
//-----------------------------------
return 1;
}

//============================================================================ >
James_SmithXDl
6
OG Legend
22. Jul 2014.
tvoja skripta meni radi perfektno,ako oces mogu slikat.
Bugi
5
Crime Lord
22. Jul 2014.
I meni radi evo testao sam... do tebe je, udatuj ysi
pasta111
3
Hustler
22. Jul 2014.
Daj mozete dat link od tog YSi-a ja trazim vec 2 dana i skinuo sam neki YSi al uvik mi dolazi da ga mogu update a nemogu uc u tu web stranicu da ga updateam.

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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