Započeo orao
•16. Apr. 2013.• Zaključano[Pomoc]Warning
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Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
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Postovi:
93
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Pridružio se:Nov. 2011
16. Apr. 2013.
je l si siguran da je ta linija u pitanju ? taj error imas prilikom dostavljanja informacija u biznis koji nisi zapisao, primer
StanInfo; tu imas 170 stana, i onda npr stavis negde StanInfo++; kapiras ?Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
148
Postovi:
19
Teme:
Pridružio se:Maj 2012
16. Apr. 2013.
Jer zna barem neko da resi ovaj eror:
symbol already defined: "OnPlayerUpdate"
stock OnPlayerUpdate(playerid)
{ -------------To je!!!!!!!1
static
s_iVehicle
;
if ( g_fSpeedCap[ playerid ] != 0.0 && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
s_iVehicle = GetPlayerVehicleID( playerid );
if ( s_iVehicle )
{
static
Float:s_fX,
Float:s_fY,
Float:s_fZ,
Float:s_fVX,
Float:s_fVY,
Float:s_fVZ
;
GetVehiclePos( s_iVehicle, s_fX, s_fY, s_fZ );
GetVehicleVelocity( s_iVehicle, s_fVX, s_fVY, s_fVZ );
if ( !IsPlayerInRangeOfPoint( playerid, g_fSpeedCap[ playerid ] + 0.05, s_fX + s_fVX, s_fY + s_fVY, s_fZ + s_fVZ ) )
{
static
Float:s_fLength
;
s_fLength = floatsqroot( ( s_fVX * s_fVX ) + ( s_fVY * s_fVY ) + ( s_fVZ * s_fVZ ) );
s_fVX = ( s_fVX / s_fLength ) * g_fSpeedCap[ playerid ];
s_fVY = ( s_fVY / s_fLength ) * g_fSpeedCap[ playerid ];
s_fVZ = ( s_fVZ / s_fLength ) * g_fSpeedCap[ playerid ];
if ( s_iVehicle )
SetVehicleVelocity( s_iVehicle, s_fVX, s_fVY, s_fVZ );
else
SetPlayerVelocity( playerid, s_fVX, s_fVY, s_fVZ );
}
}
}
symbol already defined: "OnPlayerUpdate"
stock OnPlayerUpdate(playerid)
{ -------------To je!!!!!!!1
static
s_iVehicle
;
if ( g_fSpeedCap[ playerid ] != 0.0 && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
s_iVehicle = GetPlayerVehicleID( playerid );
if ( s_iVehicle )
{
static
Float:s_fX,
Float:s_fY,
Float:s_fZ,
Float:s_fVX,
Float:s_fVY,
Float:s_fVZ
;
GetVehiclePos( s_iVehicle, s_fX, s_fY, s_fZ );
GetVehicleVelocity( s_iVehicle, s_fVX, s_fVY, s_fVZ );
if ( !IsPlayerInRangeOfPoint( playerid, g_fSpeedCap[ playerid ] + 0.05, s_fX + s_fVX, s_fY + s_fVY, s_fZ + s_fVZ ) )
{
static
Float:s_fLength
;
s_fLength = floatsqroot( ( s_fVX * s_fVX ) + ( s_fVY * s_fVY ) + ( s_fVZ * s_fVZ ) );
s_fVX = ( s_fVX / s_fLength ) * g_fSpeedCap[ playerid ];
s_fVY = ( s_fVY / s_fLength ) * g_fSpeedCap[ playerid ];
s_fVZ = ( s_fVZ / s_fLength ) * g_fSpeedCap[ playerid ];
if ( s_iVehicle )
SetVehicleVelocity( s_iVehicle, s_fVX, s_fVY, s_fVZ );
else
SetPlayerVelocity( playerid, s_fVX, s_fVY, s_fVZ );
}
}
}
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