Skripta koju koristim:Balkan Dream
Detaljan opis problema:C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(223) : warning 201: redefinition of constant/macro (symbol "ZUTA")
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(224) : warning 201: redefinition of constant/macro (symbol "BELA")
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(21922) : warning 216: nested comment
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(21952) : warning 216: nested comment
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(52452) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(52467) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(62919 -- 62920) : warning 215: expression has no effect
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(73447) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(73499) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\orao\Desktop\Balkan Dream v1.8\gamemodes\BDRP.pwn(76917) : warning 203: symbol is never used: "GetPointDistanceToPointExMorph"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
10 Warnings.
Dio skripte:
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[Pomoc]Warning
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8. Apr. 2013.
(223)#define ZUTA "{F3FF02}"
(224)#define BELA "{FFFFFF}"
(21922) /*CreateDynamicObject(1360,1639.19995117,-2286.60009766,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (1)
(21952)/*CreateDynamicObject(3472,1642.59997559,-2303.39990234,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
(52452) for(new i; i < sizeof(ZabranjeneReci); i++)
(52467) for(new i; i < sizeof(ZabranjeneReci); i++)
(62919 -- 62920) PlayerInfo >= 1338
}
(73447)for(new i = 0; i < sizeof(HouseInfo); i++)
(73499) for(new i = 0; i < sizeof(BizzInfo); i++)
(76917) "GetPointDistanceToPointExMorph" to nema!
(224)#define BELA "{FFFFFF}"
(21922) /*CreateDynamicObject(1360,1639.19995117,-2286.60009766,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (1)
(21952)/*CreateDynamicObject(3472,1642.59997559,-2303.39990234,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
(52452) for(new i; i < sizeof(ZabranjeneReci); i++)
(52467) for(new i; i < sizeof(ZabranjeneReci); i++)
(62919 -- 62920) PlayerInfo >= 1338
}
(73447)for(new i = 0; i < sizeof(HouseInfo); i++)
(73499) for(new i = 0; i < sizeof(BizzInfo); i++)
(76917) "GetPointDistanceToPointExMorph" to nema!
8. Apr. 2013.
objekte ovako
/*CreateDynamicObject(1360,1639.19995117,-2286.60009766,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (1)
(21952)CreateDynamicObject(3472,1642.59997559,-2303.39990234,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)*/ za boje ovako #define COL_ZUTA "{F3FF02}"
#define COL_BELA "{FFFFFF}"Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava