Detaljan opis problema: Ovako, kada organiziram War, tj. odabirem War protivnika, u GMu mi pise da je simbol Warprotivnik nije koristen, stavio sam, da ako u Dialogu npr. odabere Yakuza da:
Warprotivnik = 5;Stavio sam i na vrhu GMa Warprotivnika kao globalnu varijablu
new Warprotivnik;Dalje, kada se pokrene War, spawna prvog Lidera sa mnom u Waru i na istome spawn mjestu u Waru,
te nakon sto ga ubijem ili on mene, spawna me na koordinatama 0,0,0 bez oruzija, a dodao sam na OnPlayerSpawn, ovako:
new Tim1 = GetPVarInt(playerid, "Tim1");
new Tim2 = GetPVarInt(playerid, "Tim2");
new skini = PlayerInfo;
if(GetPVarInt(playerid, "Ratuje") == 1)
{
if(PlayerInfo == Tim1 || PlayerInfo == Tim1)
{
new Float:fa, Float:fy, Float:fu;
GetPlayerPos( playerid, fa, fy, fu );
SetPlayerInterior(playerid, 10);
new rande = random(sizeof(ArenaSpawnsTim1));
SetPlayerPos(playerid, ArenaSpawnsTim1, ArenaSpawnsTim1, ArenaSpawnsTim1);
GivePlayerWeapon(playerid,24,100000);
GivePlayerWeapon(playerid,31,100000);
GivePlayerWeapon(playerid,29,100000);
SetPlayerSkin(playerid,skini);
}
return 1;
}
if(GetPVarInt(playerid, "Ratuje") == 1)
{
if(PlayerInfo == Tim2 || PlayerInfo == Tim2)
{
new Float:fa, Float:fy, Float:fu;
GetPlayerPos( playerid, fa, fy, fu );
SetPlayerInterior(playerid, 10);
new rande = random(sizeof(ArenaSpawnsTim2));
SetPlayerPos(playerid, ArenaSpawnsTim2, ArenaSpawnsTim2, ArenaSpawnsTim2);
GivePlayerWeapon(playerid,24,100000);
GivePlayerWeapon(playerid,31,100000);
GivePlayerWeapon(playerid,29,100000);
SetPlayerSkin(playerid,skini);
}
return 1;
}
Dio skripte: OnPlayerSpawn i ovo na OnDialogResponse
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