[POMOC]WAR SISTEM

Započeo 3agle
16. Mar. 2014. Zaključano
448
pregleda
3
postova
CH|pr0
4
Enforcer
16. Mar. 2014.
GM😄ockov-WAR sistem (ex_War)
Dio Skripte://
Slika:////
znaci ,kako da ubacim mapu i koordinate za spawn u njegov Ex_WAR

evo dio skripte:

/*

ex_War made by dock
DO NOT REMOVE CREDITS

Verzija: 0.1 beta

*/

#include
#include
#include
#include

#define COLOR_GREY          0xB4B5B7FF
#define COLOR_RED          0xFF0000AA
#define COLOR_LB            0x00FFFFAA
#define COLOR_LR            0xF05D5DAA

#define COL_GREY            "{B3B5B7}"

#define SEM SendClientMessage(playerid, COLOR_RED, " (WAR) "COL_GREY"Nemate ovlasti da korisite ovu komandu!");
#define ID_INVALID SendClientMessage(playerid, COLOR_RED, " (WAR) "COL_GREY"Igrac nije online!");

#define War_VW 44 // promenite ako vam ne odgovara..

#define func%0(%1) forward%0(%1); \
public%0(%1)

new WarBrojanje1 = 0;
new WarBrojanje2 = 0;
new WarTim = 0;
new WarZapocet = 0;
new warbrojanje;
new war;

new Float:War1_x,Float:War1_y,Float:War1_z,Float:War1_r,Float:War2_x,Float:War2_y,Float:War2_z,Float:War2_r;

//Mape za war, dodajete ovako:
//      {Tim1_x, Tim1_y, Tim1_z, Tim1_rotacija, Tim2_x, Tim2_y, Tim2_z, Tim2_rotacija}
// ma kraju { } morate imati zarez (ovako: {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},) osim kod zadnjih koordinata..
new Float:WarMape[] =
{
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
};

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" ex_War by loaded");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

//Komande

CMD:war(playerid,params[])
{
if(!Admin(playerid, 2)) return SEM
new id, tim;
if(sscanf(params,"ui",id,tim)) return SendClientMessage(playerid, COLOR_GREY, "*Koristi: /war [id igraca] [tim (0-2)]");
else if(id == INVALID_PLAYER_ID) return ID_INVALID
WarTim = tim;
if(WarTim == 0) { SetPlayerColor(playerid, 0xffffffff); }
else if(WarTim == 1) { SetPlayerColor(playerid, 0xff0000aa); }
else if(WarTim == 2) { SetPlayerColor(playerid, 0x0000ffaa); }
new str;
new ime; GetPlayerName(playerid,ime,sizeof(ime));
new igrac; GetPlayerName(id,igrac,sizeof(igrac));
format(str,256," War | Prozvani ste na war od admina %s!", ime);
SendClientMessage(id, COLOR_LB, str);
format(str,256," War | Prozvali ste igraca %s na war!", igrac);
SendClientMessage(playerid, COLOR_LB, str);
return 1;
}

CMD:warpokreni(playerid,params[])
{
if(!Admin(playerid,2)) return SEM
new mapa, vreme;
if(sscanf(params,"ii",mapa,vreme)) return SendClientMessage(playerid, COLOR_GREY, "*Koristi: /warpokreni [id mape] [vreme (u minutima)]"), SendClientMessage(playerid, COLOR_GREY, "*IDevi mapa: 0) Ime mape");
    War1_x = WarMape; War1_y = WarMape; War1_z = WarMape; War1_r = WarMape;
War2_x = WarMape; War2_y = WarMape; War2_z = WarMape; War2_r = WarMape;
war = SetTimer("WarTimer", vreme*60000, false);
warbrojanje = SetTimer("WarBrojanje", 3000, true);
foreach(Player,i)
{
    if(WarTim > 0)
    {
        SpawnPlayer(i);
}
}
WarZapocet = 1;
return 1;
}

CMD:warzaustavi(playerid,params[])
{
if(!Admin(playerid,2)) return SEM
new str;
    format(str,256," War | War je zavrsen! TIM 1: %d, TIM 2: %d", WarBrojanje1, WarBrojanje2);
SendWarMessage(COLOR_RED, str);
KillTimer(war);
WarTimer();
return 1;
}

func WarTimer()
{
foreach(Player, i)
{
    if(WarTim > 0)
    {
        if(WarTim == 1)
        {
            new str;
            format(str,256," War | War je zavrsen! Vi: %d, Oni: %d", WarBrojanje1, WarBrojanje2);
SendWarMessage(COLOR_LR, str);
}
else if(WarTim == 2)
        {
            new str;
            format(str,256," War | War je zavrsen! Vi: %d, Oni: %d", WarBrojanje2, WarBrojanje1);
SendWarMessage(COLOR_LR, str);
}
WarTim = 0;
WarZapocet = 0;
SpawnPlayer(i);
KillTimer(warbrojanje);
}
}
return 1;
}

func WarBrojanje()
{
foreach(Player, i)
{
    if(WarTim > 0)
    {
        if(WarTim == 1)
{
    new str;
    format(str,256,"~g~war~n~~p~Vi: ~w~%d~n~~p~Oni: ~w~%d", WarBrojanje1, WarBrojanje2);
    GameTextForPlayer(i, str, 3000, 1);
}
else if(WarTim == 2)
{
    new str;
    format(str,256,"~g~war~n~~p~Vi: ~w~%d~n~~p~Oni: ~w~%d", WarBrojanje2, WarBrojanje1);
    GameTextForPlayer(i, str, 3000, 1);
}
}
}
return 1;
}

stock Admin(playerid, level)
{
forward GetPlayerWarAdmin(playerid);
public GetPlayerWarAdmin(playerid)
{
    return PlayerInfo;
}
}

stock SendWarMessage(color,text[])
{
foreach(Player,i)
{
    if(WarTim > 0)
    {
        SendClientMessage(i, color, text);
}
}
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
    if(WarTim == 0) { SetPlayerColor(playerid, 0xffffffff); }
else if(WarTim == 1) { SetPlayerColor(playerid, 0xff0000aa); }
else if(WarTim == 2) { SetPlayerColor(playerid, 0x0000ffaa); }
if(WarZapocet == 1)
{
    if(WarTim == 1)
    {
        SetPlayerVirtualWorld(playerid, War_VW);
        SetPlayerPos(playerid, War1_x, War1_y, War1_z);
        SetPlayerFacingAngle(playerid, War1_r);
        GivePlayerWeapon(playerid, 24, 200);// dodajte jos oruzja ako vam je volja 😄
        GivePlayerWeapon(playerid, 31, 500);
        SetPlayerHealth(playerid, 100);
return 1;
}
else if(WarTim == 2)
    {
        SetPlayerVirtualWorld(playerid, War_VW);
        SetPlayerPos(playerid, War2_x, War2_y, War2_z);
        SetPlayerFacingAngle(playerid, War2_r);
        GivePlayerWeapon(playerid, 24, 200);// dodajte jos oruzja ako vam je volja 😄
        GivePlayerWeapon(playerid, 31, 500);
        SetPlayerHealth(playerid, 100);
return 1;
}
}
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
new ime; GetPlayerName(killerid, ime, sizeof(ime));
new igrac; GetPlayerName(playerid, igrac, sizeof(igrac));
if(WarZapocet == 1)
{
if(WarTim == 1)
{
    if(WarTim == 1)
    {
        WarBrojanje2++;
        SendClientMessage(playerid, COLOR_RED, "*Protivnici su dobili bod jer ste TKali!");
}
else
{
    WarBrojanje1++;
    new str;
    format(str,256," (War) Igrac %s je ubio %s", ime, igrac);
    SendWarMessage(COLOR_LR, str);
}
}
if(WarTim == 2)
{
    if(WarTim == 2)
    {
        WarBrojanje1++;
        SendClientMessage(playerid, COLOR_RED, "*Protivnici su dobili bod jer ste TKali!");
}
else
{
    WarBrojanje2++;
    new str;
    format(str,256," (War) Igrac %s je ubio %s", ime, igrac);
    SendWarMessage(COLOR_LR, str);
}
}
}
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

/*public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}*/

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

// ================== < [ CREDITS DOCK ] > ================== //

samo editajte ovu skriptu ,i ako moze da ubacite Spawn za WAR(znate spawnove sigurno).tnx
CH|pr0
4
Enforcer
16. Mar. 2014.
Pomozite
James_SmithXDl
6
OG Legend
16. Mar. 2014.
receno ti je sve za prvi tim x,y,z,angle i tako za drugi

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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