Detaljan opis problema: pa ovako imam vec napravljen wanted level.. i ja bi htio sebi postavit u svojim zvjezdicama.. naime neznam kako imam vec postavljeno
Dio skripte:
stock h_SetPlayerWantedLevel(playerid, wl)
{
if(IgracPolicajac(playerid))
{
PI = 0;
SetPlayerWantedLevel(playerid, 0);
return 1;
}
PI = wl;
SetPlayerWantedLevel(playerid, wl);
return 1;
}
stock h_GetPlayerWantedLevel(playerid)
{
return PI;
}ovo su zvjezdice... kako da ja sad postavim da kada on dobije wanted level da meni jednu zvjezdicu postavi na zeleno kao wanted level
//############################## WL ##################################
WLTextdraw0 = CreatePlayerTextDraw(playerid, 509.282989, 102.083335, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw0, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw0, 1);
PlayerTextDrawColor(playerid, WLTextdraw0, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw0, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw0, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw0, 51);
PlayerTextDrawFont(playerid, WLTextdraw0, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw0, 1);
WLTextdraw1 = CreatePlayerTextDraw(playerid, 525.275695, 101.916664, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw1, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw1, 1);
PlayerTextDrawColor(playerid, WLTextdraw1, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw1, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw1, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw1, 51);
PlayerTextDrawFont(playerid, WLTextdraw1, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw1, 1);
WLTextdraw2 = CreatePlayerTextDraw(playerid, 541.736755, 101.750000, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw2, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw2, 1);
PlayerTextDrawColor(playerid, WLTextdraw2, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw2, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw2, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw2, 51);
PlayerTextDrawFont(playerid, WLTextdraw2, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw2, 1);
WLTextdraw3 = CreatePlayerTextDraw(playerid, 557.729309, 101.583320, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw3, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw3, 1);
PlayerTextDrawColor(playerid, WLTextdraw3, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw3, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw3, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw3, 51);
PlayerTextDrawFont(playerid, WLTextdraw3, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw3, 1);
WLTextdraw4 = CreatePlayerTextDraw(playerid, 574.190490, 101.416648, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw4, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw4, 1);
PlayerTextDrawColor(playerid, WLTextdraw4, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw4, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw4, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw4, 51);
PlayerTextDrawFont(playerid, WLTextdraw4, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw4, 1);
WLTextdraw5 = CreatePlayerTextDraw(playerid, 590.651489, 101.249977, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw5, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw5, 1);
PlayerTextDrawColor(playerid, WLTextdraw5, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw5, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw5, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw5, 51);
PlayerTextDrawFont(playerid, WLTextdraw5, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw5, 1);Neke slike/video za lakse dobivanje pomoci(neobavezno): /
