Započeo DamoN ツ
•23. Jul 2014.• Zaključano[Pomoc]Wanted Level
298
pregleda
9
postova
Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
224
Postovi:
57
Teme:
Pridružio se:Jan. 2014
23. Jul 2014.
Skripta koju koristim: nlmod
Detaljan opis problema: pa ovako imam vec napravljen wanted level.. i ja bi htio sebi postavit u svojim zvjezdicama.. naime neznam kako imam vec postavljeno
Dio skripte:
ovo su zvjezdice... kako da ja sad postavim da kada on dobije wanted level da meni jednu zvjezdicu postavi na zeleno kao wanted level
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Detaljan opis problema: pa ovako imam vec napravljen wanted level.. i ja bi htio sebi postavit u svojim zvjezdicama.. naime neznam kako imam vec postavljeno
Dio skripte:
stock h_SetPlayerWantedLevel(playerid, wl)
{
if(IgracPolicajac(playerid))
{
PI = 0;
SetPlayerWantedLevel(playerid, 0);
return 1;
}
PI = wl;
SetPlayerWantedLevel(playerid, wl);
return 1;
}
stock h_GetPlayerWantedLevel(playerid)
{
return PI;
}ovo su zvjezdice... kako da ja sad postavim da kada on dobije wanted level da meni jednu zvjezdicu postavi na zeleno kao wanted level
//############################## WL ##################################
WLTextdraw0 = CreatePlayerTextDraw(playerid, 509.282989, 102.083335, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw0, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw0, 1);
PlayerTextDrawColor(playerid, WLTextdraw0, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw0, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw0, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw0, 51);
PlayerTextDrawFont(playerid, WLTextdraw0, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw0, 1);
WLTextdraw1 = CreatePlayerTextDraw(playerid, 525.275695, 101.916664, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw1, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw1, 1);
PlayerTextDrawColor(playerid, WLTextdraw1, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw1, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw1, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw1, 51);
PlayerTextDrawFont(playerid, WLTextdraw1, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw1, 1);
WLTextdraw2 = CreatePlayerTextDraw(playerid, 541.736755, 101.750000, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw2, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw2, 1);
PlayerTextDrawColor(playerid, WLTextdraw2, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw2, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw2, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw2, 51);
PlayerTextDrawFont(playerid, WLTextdraw2, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw2, 1);
WLTextdraw3 = CreatePlayerTextDraw(playerid, 557.729309, 101.583320, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw3, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw3, 1);
PlayerTextDrawColor(playerid, WLTextdraw3, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw3, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw3, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw3, 51);
PlayerTextDrawFont(playerid, WLTextdraw3, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw3, 1);
WLTextdraw4 = CreatePlayerTextDraw(playerid, 574.190490, 101.416648, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw4, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw4, 1);
PlayerTextDrawColor(playerid, WLTextdraw4, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw4, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw4, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw4, 51);
PlayerTextDrawFont(playerid, WLTextdraw4, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw4, 1);
WLTextdraw5 = CreatePlayerTextDraw(playerid, 590.651489, 101.249977, "~y~]");
PlayerTextDrawLetterSize(playerid, WLTextdraw5, 0.465461, 1.687500);
PlayerTextDrawAlignment(playerid, WLTextdraw5, 1);
PlayerTextDrawColor(playerid, WLTextdraw5, -1);
PlayerTextDrawSetShadow(playerid, WLTextdraw5, 0);
PlayerTextDrawSetOutline(playerid, WLTextdraw5, 1);
PlayerTextDrawBackgroundColor(playerid, WLTextdraw5, 51);
PlayerTextDrawFont(playerid, WLTextdraw5, 2);
PlayerTextDrawSetProportional(playerid, WLTextdraw5, 1);Neke slike/video za lakse dobivanje pomoci(neobavezno): /
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
23 / 250 XP
Početnik(2)
3,748
Postovi:
73
Teme:
Pridružio se:Jan. 2012
23. Jul 2014.
pa gledaj napravis igrac varijablu i pamtis wantede i onda najlakse je kad igracu dajes wanted ili kad nekog ubijes radis poredenje i dodajes ili oduzimas td-ove u zavisnosti od vrednosti varijable.
Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
241 / 250 XP
Početnik(0)
2,248
Postovi:
66
Teme:
Pridružio se:Mar. 2010
23. Jul 2014.
DevoXx wrote on July 23, 2014, 10:38 pm:
TextDrawHideForPlay
TextDrawShowForPlay
Pomoću ovoga nešto probaj napravit ..
TextDrawShowForPlay
Pomoću ovoga nešto probaj napravit ..
to šta si napisao ne postoji uopće lupaš gluposti
Crime Lord
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
962
Postovi:
168
Teme:
Pridružio se:Nov. 2012
24. Jul 2014.
Ovako, da bi to uradio, postavi jedan tajmer pod onplaerconnect nek bude perplayer obavezno dakle funkcija SetTimerEx i sad stavis brate pod public od tog tajmera da ako ima 1 wl prikazuje samo ovaj textdraw WLTextdraw0 ako ima 2 wl i WLTextdraw0 i WLTextdraw1 i tako redom do broja 6 i dakle za prikaz tda koristi: TextDrawShowForPlayer funkciju.
Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
224
Postovi:
57
Teme:
Pridružio se:Jan. 2014
24. Jul 2014.
Bugi wrote on July 24, 2014, 12:38 am:
Ovako, da bi to uradio, postavi jedan tajmer pod onplaerconnect nek bude perplayer obavezno dakle funkcija SetTimerEx i sad stavis brate pod public od tog tajmera da ako ima 1 wl prikazuje samo ovaj textdraw WLTextdraw0 ako ima 2 wl i WLTextdraw0 i WLTextdraw1 i tako redom do broja 6 i dakle za prikaz tda koristi: TextDrawShowForPlayer funkciju.
al neznam brate kad je sve smotano na NL modu ima TrazeniNivo :3 >.<
Morate biti prijavljeni da biste odgovorili na ovu temu.
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