Skriptu koju koristim:Yugoslavija Gaming(Ima 20k kodova)
Opis Problema:Ovako ja ubacim textdraw sve lepo i nece da se pojavim sta da radim??Mod ima samo 20k Kodova..
Zaključano
[Pomoc]TextDraw
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pre 12 godina
orao wrote on June 8, 2013, 2:25 pm:
Skriptu koju koristim:server uklonjen! Gaming(Ima 20k kodova)
Opis Problema:Ovako ja ubacim textdraw sve lepo i nece da se pojavim sta da radim??Mod ima samo 20k Kodova..
Opis Problema:Ovako ja ubacim textdraw sve lepo i nece da se pojavim sta da radim??Mod ima samo 20k Kodova..
jesi stavio pod OnPlayerSpawn ?
pre 12 godina
C++ wrote on June 8, 2013, 2:25 pm:
Skriptu koju koristim:server uklonjen! Gaming(Ima 20k kodova)
Opis Problema:Ovako ja ubacim textdraw sve lepo i nece da se pojavim sta da radim??Mod ima samo 20k Kodova..
Opis Problema:Ovako ja ubacim textdraw sve lepo i nece da se pojavim sta da radim??Mod ima samo 20k Kodova..
jesi stavio pod OnPlayerSpawn ?
Stavio sam pod ONPlayerSpawn i nece opet??
pre 12 godina
orao wrote on June 8, 2013, 2:28 pm:
Nisam
stavi pod OnPlayerSpawn
TextDrawShowForPlayer(playerid,ime td-a);i pod OnPlayerDisconnect
TextDrawHideForPlayer(playerid,ime td-a);Stavio sam nece😕
daj da vidim te kodove od TD-a
pre 12 godina
BMTD0 = TextDrawCreate(511.000000, 10.000000, "evada");
TextDrawBackgroundColor(BMTD0, 255);
TextDrawFont(BMTD0, 3);
TextDrawLetterSize(BMTD0, 0.439999, 1.100000);
TextDrawColor(BMTD0, -869055800);
TextDrawSetOutline(BMTD0, 0);
TextDrawSetProportional(BMTD0, 1);
TextDrawSetShadow(BMTD0, 0);
BMTD1 = TextDrawCreate(567.000000, 11.000000, "P");
TextDrawBackgroundColor(BMTD1, 255);
TextDrawFont(BMTD1, 3);
TextDrawLetterSize(BMTD1, 0.629999, 1.000000);
TextDrawColor(BMTD1, -869055800);
TextDrawSetOutline(BMTD1, 0);
TextDrawSetProportional(BMTD1, 1);
TextDrawSetShadow(BMTD1, 0);
BMTD2 = TextDrawCreate(498.000000, 6.000000, "N");
TextDrawBackgroundColor(BMTD2, 255);
TextDrawFont(BMTD2, 2);
TextDrawLetterSize(BMTD2, 0.500000, 1.700000);
TextDrawColor(BMTD2, -1);
TextDrawSetOutline(BMTD2, 0);
TextDrawSetProportional(BMTD2, 1);
TextDrawSetShadow(BMTD2, 0);
BMTD3 = TextDrawCreate(552.000000, 6.000000, "R");
TextDrawBackgroundColor(BMTD3, 255);
TextDrawFont(BMTD3, 2);
TextDrawLetterSize(BMTD3, 0.509999, 1.700000);
TextDrawColor(BMTD3, -1);
TextDrawSetOutline(BMTD3, 0);
TextDrawSetProportional(BMTD3, 1);
TextDrawSetShadow(BMTD3, 0);
TextDrawBackgroundColor(BMTD0, 255);
TextDrawFont(BMTD0, 3);
TextDrawLetterSize(BMTD0, 0.439999, 1.100000);
TextDrawColor(BMTD0, -869055800);
TextDrawSetOutline(BMTD0, 0);
TextDrawSetProportional(BMTD0, 1);
TextDrawSetShadow(BMTD0, 0);
BMTD1 = TextDrawCreate(567.000000, 11.000000, "P");
TextDrawBackgroundColor(BMTD1, 255);
TextDrawFont(BMTD1, 3);
TextDrawLetterSize(BMTD1, 0.629999, 1.000000);
TextDrawColor(BMTD1, -869055800);
TextDrawSetOutline(BMTD1, 0);
TextDrawSetProportional(BMTD1, 1);
TextDrawSetShadow(BMTD1, 0);
BMTD2 = TextDrawCreate(498.000000, 6.000000, "N");
TextDrawBackgroundColor(BMTD2, 255);
TextDrawFont(BMTD2, 2);
TextDrawLetterSize(BMTD2, 0.500000, 1.700000);
TextDrawColor(BMTD2, -1);
TextDrawSetOutline(BMTD2, 0);
TextDrawSetProportional(BMTD2, 1);
TextDrawSetShadow(BMTD2, 0);
BMTD3 = TextDrawCreate(552.000000, 6.000000, "R");
TextDrawBackgroundColor(BMTD3, 255);
TextDrawFont(BMTD3, 2);
TextDrawLetterSize(BMTD3, 0.509999, 1.700000);
TextDrawColor(BMTD3, -1);
TextDrawSetOutline(BMTD3, 0);
TextDrawSetProportional(BMTD3, 1);
TextDrawSetShadow(BMTD3, 0);
pre 12 godina
Pod OnPlayerSpawn dodaj
I po OnPlayerDisconnect
TextDrawShowForPlayer(playerid,BMTD0);
TextDrawShowForPlayer(playerid,BMTD1);
TextDrawShowForPlayer(playerid,BMTD2);
TextDrawShowForPlayer(playerid,BMTD3);I po OnPlayerDisconnect
TextDrawHideForPlayer(playerid,BMTD0);
TextDrawHideForPlayer(playerid,BMTD1);
TextDrawHideForPlayer(playerid,BMTD2);
TextDrawHideForPlayer(playerid,BMTD3);
pre 12 godina
C++ wrote on June 8, 2013, 2:46 pm:
Pod OnPlayerSpawn dodaj
I po OnPlayerDisconnect
TextDrawShowForPlayer(playerid,BMTD0);
TextDrawShowForPlayer(playerid,BMTD1);
TextDrawShowForPlayer(playerid,BMTD2);
TextDrawShowForPlayer(playerid,BMTD3);I po OnPlayerDisconnect
TextDrawHideForPlayer(playerid,BMTD0);
TextDrawHideForPlayer(playerid,BMTD1);
TextDrawHideForPlayer(playerid,BMTD2);
TextDrawHideForPlayer(playerid,BMTD3);Tako sam i stavio. A gde treba
BMTD0 = TextDrawCreate(511.000000, 10.000000, "evada");
TextDrawBackgroundColor(BMTD0, 255);
TextDrawFont(BMTD0, 3);
TextDrawLetterSize(BMTD0, 0.439999, 1.100000);
TextDrawColor(BMTD0, -869055800);
TextDrawSetOutline(BMTD0, 0);
TextDrawSetProportional(BMTD0, 1);
TextDrawSetShadow(BMTD0, 0);
BMTD1 = TextDrawCreate(567.000000, 11.000000, "P");
TextDrawBackgroundColor(BMTD1, 255);
TextDrawFont(BMTD1, 3);
TextDrawLetterSize(BMTD1, 0.629999, 1.000000);
TextDrawColor(BMTD1, -869055800);
TextDrawSetOutline(BMTD1, 0);
TextDrawSetProportional(BMTD1, 1);
TextDrawSetShadow(BMTD1, 0);
BMTD2 = TextDrawCreate(498.000000, 6.000000, "N");
TextDrawBackgroundColor(BMTD2, 255);
TextDrawFont(BMTD2, 2);
TextDrawLetterSize(BMTD2, 0.500000, 1.700000);
TextDrawColor(BMTD2, -1);
TextDrawSetOutline(BMTD2, 0);
TextDrawSetProportional(BMTD2, 1);
TextDrawSetShadow(BMTD2, 0);
BMTD3 = TextDrawCreate(552.000000, 6.000000, "R");
TextDrawBackgroundColor(BMTD3, 255);
TextDrawFont(BMTD3, 2);
TextDrawLetterSize(BMTD3, 0.509999, 1.700000);
TextDrawColor(BMTD3, -1);
TextDrawSetOutline(BMTD3, 0);
TextDrawSetProportional(BMTD3, 1);
TextDrawSetShadow(BMTD3, 0);
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