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[Pomoc]TextDraw

Započeo orao
pre 12 godina
461
pregleda
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orao
Shot Caller
pre 12 godina
Skriptu koju koristim:Yugoslavija Gaming(Ima 20k kodova)
Opis Problema:Ovako ja ubacim textdraw sve lepo i nece da se pojavim sta da radim??Mod ima samo 20k Kodova..
James_SmithXDl
OG Legend
pre 12 godina
orao wrote on June 8, 2013, 2:25 pm:
Skriptu koju koristim:server uklonjen! Gaming(Ima 20k kodova)
Opis Problema:Ovako ja ubacim textdraw sve lepo i nece da se pojavim sta da radim??Mod ima samo 20k Kodova..

jesi stavio pod OnPlayerSpawn ?
orao
Shot Caller
pre 12 godina
Nisam
James_SmithXDl
OG Legend
pre 12 godina
orao wrote on June 8, 2013, 2:28 pm:
Nisam


stavi pod OnPlayerSpawn
TextDrawShowForPlayer(playerid,ime td-a);


i pod OnPlayerDisconnect
TextDrawHideForPlayer(playerid,ime td-a);
orao
Shot Caller
pre 12 godina
C++ wrote on June 8, 2013, 2:25 pm:
Skriptu koju koristim:server uklonjen! Gaming(Ima 20k kodova)
Opis Problema:Ovako ja ubacim textdraw sve lepo i nece da se pojavim sta da radim??Mod ima samo 20k Kodova..

jesi stavio pod OnPlayerSpawn ?

Stavio sam pod ONPlayerSpawn i nece opet??
orao
Shot Caller
pre 12 godina
C++ wrote on June 8, 2013, 2:28 pm:
Nisam


stavi pod OnPlayerSpawn
TextDrawShowForPlayer(playerid,ime td-a);


i pod OnPlayerDisconnect
TextDrawHideForPlayer(playerid,ime td-a);


Stavio sam nece😕
James_SmithXDl
OG Legend
pre 12 godina
orao wrote on June 8, 2013, 2:28 pm:
Nisam


stavi pod OnPlayerSpawn
TextDrawShowForPlayer(playerid,ime td-a);


i pod OnPlayerDisconnect
TextDrawHideForPlayer(playerid,ime td-a);


Stavio sam nece😕

daj da vidim te kodove od TD-a
orao
Shot Caller
pre 12 godina
            BMTD0 = TextDrawCreate(511.000000, 10.000000, "evada");
            TextDrawBackgroundColor(BMTD0, 255);
            TextDrawFont(BMTD0, 3);
            TextDrawLetterSize(BMTD0, 0.439999, 1.100000);
            TextDrawColor(BMTD0, -869055800);
            TextDrawSetOutline(BMTD0, 0);
            TextDrawSetProportional(BMTD0, 1);
            TextDrawSetShadow(BMTD0, 0);

            BMTD1 = TextDrawCreate(567.000000, 11.000000, "P");
            TextDrawBackgroundColor(BMTD1, 255);
            TextDrawFont(BMTD1, 3);
            TextDrawLetterSize(BMTD1, 0.629999, 1.000000);
            TextDrawColor(BMTD1, -869055800);
            TextDrawSetOutline(BMTD1, 0);
            TextDrawSetProportional(BMTD1, 1);
            TextDrawSetShadow(BMTD1, 0);

            BMTD2 = TextDrawCreate(498.000000, 6.000000, "N");
            TextDrawBackgroundColor(BMTD2, 255);
            TextDrawFont(BMTD2, 2);
            TextDrawLetterSize(BMTD2, 0.500000, 1.700000);
            TextDrawColor(BMTD2, -1);
            TextDrawSetOutline(BMTD2, 0);
            TextDrawSetProportional(BMTD2, 1);
            TextDrawSetShadow(BMTD2, 0);

            BMTD3 = TextDrawCreate(552.000000, 6.000000, "R");
            TextDrawBackgroundColor(BMTD3, 255);
            TextDrawFont(BMTD3, 2);
            TextDrawLetterSize(BMTD3, 0.509999, 1.700000);
            TextDrawColor(BMTD3, -1);
            TextDrawSetOutline(BMTD3, 0);
            TextDrawSetProportional(BMTD3, 1);
            TextDrawSetShadow(BMTD3, 0);
James_SmithXDl
OG Legend
pre 12 godina
Pod OnPlayerSpawn dodaj
TextDrawShowForPlayer(playerid,BMTD0);
TextDrawShowForPlayer(playerid,BMTD1);
TextDrawShowForPlayer(playerid,BMTD2);
TextDrawShowForPlayer(playerid,BMTD3);


I po OnPlayerDisconnect
TextDrawHideForPlayer(playerid,BMTD0);
TextDrawHideForPlayer(playerid,BMTD1);
TextDrawHideForPlayer(playerid,BMTD2);
TextDrawHideForPlayer(playerid,BMTD3);
orao
Shot Caller
pre 12 godina
C++ wrote on June 8, 2013, 2:46 pm:
Pod OnPlayerSpawn dodaj
TextDrawShowForPlayer(playerid,BMTD0);
TextDrawShowForPlayer(playerid,BMTD1);
TextDrawShowForPlayer(playerid,BMTD2);
TextDrawShowForPlayer(playerid,BMTD3);


I po OnPlayerDisconnect
TextDrawHideForPlayer(playerid,BMTD0);
TextDrawHideForPlayer(playerid,BMTD1);
TextDrawHideForPlayer(playerid,BMTD2);
TextDrawHideForPlayer(playerid,BMTD3);


Tako sam i stavio. A gde treba
BMTD0 = TextDrawCreate(511.000000, 10.000000, "evada");
            TextDrawBackgroundColor(BMTD0, 255);
            TextDrawFont(BMTD0, 3);
            TextDrawLetterSize(BMTD0, 0.439999, 1.100000);
            TextDrawColor(BMTD0, -869055800);
            TextDrawSetOutline(BMTD0, 0);
            TextDrawSetProportional(BMTD0, 1);
            TextDrawSetShadow(BMTD0, 0);

            BMTD1 = TextDrawCreate(567.000000, 11.000000, "P");
            TextDrawBackgroundColor(BMTD1, 255);
            TextDrawFont(BMTD1, 3);
            TextDrawLetterSize(BMTD1, 0.629999, 1.000000);
            TextDrawColor(BMTD1, -869055800);
            TextDrawSetOutline(BMTD1, 0);
            TextDrawSetProportional(BMTD1, 1);
            TextDrawSetShadow(BMTD1, 0);

            BMTD2 = TextDrawCreate(498.000000, 6.000000, "N");
            TextDrawBackgroundColor(BMTD2, 255);
            TextDrawFont(BMTD2, 2);
            TextDrawLetterSize(BMTD2, 0.500000, 1.700000);
            TextDrawColor(BMTD2, -1);
            TextDrawSetOutline(BMTD2, 0);
            TextDrawSetProportional(BMTD2, 1);
            TextDrawSetShadow(BMTD2, 0);

            BMTD3 = TextDrawCreate(552.000000, 6.000000, "R");
            TextDrawBackgroundColor(BMTD3, 255);
            TextDrawFont(BMTD3, 2);
            TextDrawLetterSize(BMTD3, 0.509999, 1.700000);
            TextDrawColor(BMTD3, -1);
            TextDrawSetOutline(BMTD3, 0);
            TextDrawSetProportional(BMTD3, 1);
            TextDrawSetShadow(BMTD3, 0);
James_SmithXDl
OG Legend
pre 12 godina
to ide pod OnGameModeInit
orao
Shot Caller
pre 12 godina
Stavio sam i nece opet omg??
orao
Shot Caller
pre 12 godina
Evo ga Radi...MOZE LOCK Hvala na POmoci 🙂)
James_SmithXDl
OG Legend
pre 12 godina
orao wrote on June 8, 2013, 3:12 pm:
Evo ga Radi...MOZE LOCK Hvala na POmoci 🙂)

I drugi put ako ti sta trebas obrati mi se na PM

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