[POMOC]Textdraw

2. Maj 2011.
557
pregleda
2
postova
OiSkora
4
Shot Caller
2. Maj 2011.
Skripta koju koristim: Ravens RolePlay - SKOL v1.0 edit

Detaljan opis problema: E pa ovako , buduci da sam nedavno poceo skriptat neke stvari , rekoh trebam i TXTDRAW naucit (naravno da trebam  😉 ) ali ok , Å¡alu na stranu . Mislim da sam PRAVILNO dodao sve Å¡to je potrebno za Textdraw ali opet neće.

Dio skripte: OnPlayerConnect -
new string;
new string2;
    new plname;
    new playersip;
    new zone;
    new bancheck;
    new msg2;
    new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
    GetPlayer2DZone(playerid, zone, MAX_ZONE_NAME);
    GetPlayerName(playerid, plname, sizeof(plname));
    GetPlayerIp(playerid,playersip,sizeof(playersip));
    TextDrawShowForAll(Failed1);
    new namestring = strfind(plname, "_", true);
    format(string, sizeof(string),"%s",playersip);
    gPlayerUsingLoopingAnim = 0;
gPlayerAnimLibsPreloaded = 0;

new Text:MYSKOL;
new Text:Failed1;

Failed1 = TextDrawCreate(214, 449, "Second Kind Of Life");
    TextDrawFont(Failed1 , 0);
    TextDrawLetterSize(Failed1 , 1, 7);
    TextDrawColor(Failed1 , 0x00FF00FF);
    TextDrawSetOutline(Failed1 , 0);
    TextDrawSetProportional(Failed1 , 1);
    TextDrawSetShadow(Failed1 , 1);

Neke slike/video za lakse dobivanje pomoci(neobavezno):// nepotrebno
pavle.bakun
5
Crime Lord
2. Maj 2011.
Zasto to stavljas u call back OnPlayerConnect? To stavi u OnGameModeInit i onda definisi gore negde new, i onda TDShowForPlayer funckiju i stavi OnPlayerConnect  😛

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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