[POMOC]Teleport anticit

Započeo Sarkenzo
17. Jan. 2015. Zaključano
258
pregleda
8
postova
Sarkenzo
4
Shot Caller
17. Jan. 2015.
Skripta koju koristim:Moja
Detaljan opis problema:Kako da napravim anticit za teleport znaci kada je igrac na bilo kojoj poziciji da izbaci da koristi cit.Na svakoj poziciji X,Y,Z a ne da sam dodajem kordinate i mucim se.
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Rudimental
5
OG Legend
17. Jan. 2015.
Skini JunkBuster u njemu imas proveru za teleport...
Sarkenzo
4
Shot Caller
17. Jan. 2015.
Kako da izvucem iz JunkBustera al da nema errora
Posto vec imam svoj anticit za server samo nemam za teleport
Rudimental
5
OG Legend
18. Jan. 2015.
Pa otvori FS od JunkBustera preko pawna pa vidi kako je uradjena ta provera i izvuces je i prilagodis kod sebe...
Sarkenzo
4
Shot Caller
18. Jan. 2015.
a jel moze ovo nekako da se popravi da cim je na nekim kordinatama setplayerpos da izbacuje tekst ovo ti je deo iz elc anticita.
forward ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz);
public ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
{
    if(CheatPlayerInfo==1)CheatPlayerInfo=2;
    CheatPlayerInfo=0;
CheatPlayerInfo=ix; CheatPlayerInfo=iy; CheatPlayerInfo=iz;
SetPlayerPos(playerid, ix, iy, iz);
    if(CheatPlayerInfo==2)CheatPlayerInfo=1;
return 1;
}
stock initial_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
{
return SetPlayerPos(playerid, ix, iy, iz);
}
#if defined INCLUDE_BASE_MODE
//ALS_SYSTEME --------------------
#if defined _ALS_SetPlayerPos
    #undef SetPlayerPos
#else
    #define _ALS_SetPlayerPos
#endif
#define SetPlayerPos ELC_AC_SetPlayerPos
//ALS_OFF_SYSTEME ----------------
#endif

if(CheatPlayerInfo==1 && IsPlayerUpdatePos(playerid))
{
    #if defined MODE_DELAY_SEND_STATS
if(CheatPlayerInfo!=0)
{
    if(IsPassTime(playerid,CheatPlayerInfo,elc_IsTime))
    {
            CheatPlayerInfo=0;
GetPlayerPos(playerid,CheatPlayerInfo,CheatPlayerInfo,CheatPlayerInfo);
CheatPlayerInfo=GetPlayerInterior(playerid);
CheatPlayerInfo=GetPlayerVirtualWorld(playerid);
}
}
else if(IsPlayerCheatPos(playerid))
#else
if(IsPlayerCheatPos(playerid))
#endif
{
if(!IsPlayerCheatAllowTelPos(playerid))
{
    GetPlayerPos(playerid,CheatPlayerInfo,CheatPlayerInfo,CheatPlayerInfo);
CheatPlayerInfo=GetPlayerInterior(playerid);
CheatPlayerInfo=GetPlayerVirtualWorld(playerid);
    CheatPlayerInfo=0;
    CheatPlayerInfo=0;
    CheatPlayerInfo=0;
}
    else
{
if(ELC_SendCheatWarning(playerid,6))
{
SetPlayerPos(playerid,CheatPlayerInfo,CheatPlayerInfo,CheatPlayerInfo);
SetPlayerInterior(playerid,CheatPlayerInfo);
SetPlayerVirtualWorld(playerid,CheatPlayerInfo);
}
else
{
GetPlayerPos(playerid,CheatPlayerInfo,CheatPlayerInfo,CheatPlayerInfo);
CheatPlayerInfo=GetPlayerInterior(playerid);
CheatPlayerInfo=GetPlayerVirtualWorld(playerid);
}
}
}
else
{
GetPlayerPos(playerid,CheatPlayerInfo,CheatPlayerInfo,CheatPlayerInfo);
CheatPlayerInfo=GetPlayerInterior(playerid);
CheatPlayerInfo=GetPlayerVirtualWorld(playerid);
}
}
Rudimental
5
OG Legend
18. Jan. 2015.
Jel ti toliki problem otvoriti JunkBuster preko pawno u find uneses teleport i vidis sta sve ima i to prebacis kod sebe ? S druge strane u JBu imas jos dosta nekih provera koje solidno rade i dan danas i ako je JB dosta mator.
Sarkenzo
4
Shot Caller
18. Jan. 2015.
Jeste brate problem je jer ja to kad vadim to ima znas koliko errora.A sto se tice JB-a preko njega moze da se stvara gun to jest preko palice
Rudimental
5
OG Legend
18. Jan. 2015.
Pa naravno da ce biti errora ako samo uzmes proveru, moras je onda prilagoditi svaki error koji dobijes onda vidis u JBu sta si zaboravio da definises, ne mozes da copy tu teleport proveru i paste u svoj mod i da ti radi dok ne prilagodis...

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