[POMOC]Spawn FZ

Započeo sanel007
13. Feb. 2014. Zaključano
353
pregleda
5
postova
sanel007
4
Enforcer
13. Feb. 2014.
Skripta koju koristim://
Detaljan problem:Imam problem znaci ubacio sam fz sve uredu sve radi i pod OnPlayerSpawn sam ubacio sve i kad se ubijem spawnam se na spawnu neznam do cega je stvarno mucim se 3 sata nebih skontao ako moze pomoc
Dio skripte: evo kako sam uradio pod OnPlayerSpawn:
if(PlayerInfo == 1)
{
if(PlayerInfo == 1)
{
SetPlayerPos(playerid, -547.0406,2568.4639,53.5170);
SetPlayerFacingAngle(playerid, 274.5508);
SetPlayerInterior(playerid, 0);
SetPlayerSkin(playerid, 285);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 25, 200);
GivePlayerWeapon(playerid, 24, 100);
if(FZArmor == 1) return SetPlayerArmour(playerid, 100);
}
else if(PlayerInfo == 1)
{
SetPlayerPos(playerid, -662.5755,2306.0486,136.0695);
SetPlayerFacingAngle(playerid, 92.1847);
SetPlayerInterior(playerid, 0);
SetPlayerSkin(playerid, 287);
GivePlayerWeapon(playerid, 30, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 25, 200);
GivePlayerWeapon(playerid, 24, 100);
if(FZArmor == 1) return SetPlayerArmour(playerid, 100);
}
    return SetPlayerSpawn(playerid);
    }
    else if(PlayerInfo == 2)
{
if(PlayerInfo == 1)
{
SetPlayerPos(playerid, -547.0406,2568.4639,53.5170);
SetPlayerFacingAngle(playerid, 274.5508);
SetPlayerInterior(playerid, 0);
SetPlayerSkin(playerid, 285);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 25, 200);
GivePlayerWeapon(playerid, 24, 100);
if(FZArmor == 1) return SetPlayerArmour(playerid, 100);
}
else if(PlayerInfo == 1)
{
SetPlayerPos(playerid, -662.5755,2306.0486,136.0695);
SetPlayerFacingAngle(playerid, 92.1847);
SetPlayerInterior(playerid, 0);
SetPlayerSkin(playerid, 287);
GivePlayerWeapon(playerid, 30, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 25, 200);
GivePlayerWeapon(playerid, 24, 100);
if(FZArmor == 1) return SetPlayerArmour(playerid, 100);
}
    return SetPlayerSpawn(playerid);
    }


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sanel007
4
Enforcer
13. Feb. 2014.
BUMP!!!
Blaeks_Biofor
5
Forum Don
13. Feb. 2014.
sigurno imas negde neku varijablu koja obuhvata sve igrace i onda spawnuje na spawnu
sanel007
4
Enforcer
13. Feb. 2014.
Jest jarane tako je evo ima pri kraju OnPlayerSpawn ovo SetPlayerSpawn to iskljucim sve ok samo kad odem RLG i udjem onda me spawna iz neba nez sad kako da to popravim il kad zavrsim war i treba da me spawna u kuci il nebitno pocetnom spawna me na nebu i padam...
public OnPlayerSpawn(playerid)
{
if(PlayerInfo == 1)
{
SetPlayerPos(playerid, -547.0406,2568.4639,53.5170);
SetPlayerFacingAngle(playerid, 274.5508);
SetPlayerInterior(playerid, 0);
SetPlayerSkin(playerid, 285);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 25, 200);
GivePlayerWeapon(playerid, 24, 100);
if(FZArmor == 1) return SetPlayerArmour(playerid, 100);
}
else if(PlayerInfo == 1)
{
SetPlayerPos(playerid, -662.5755,2306.0486,136.0695);
SetPlayerFacingAngle(playerid, 92.1847);
SetPlayerInterior(playerid, 0);
SetPlayerSkin(playerid, 287);
GivePlayerWeapon(playerid, 30, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 25, 200);
GivePlayerWeapon(playerid, 24, 100);
if(FZArmor == 1) return SetPlayerArmour(playerid, 100);
}
        if(uWaru == 1 && war == 1 && (PlayerInfo != 0 || PlayerInfo != 0))
{
    new org;
    if(PlayerInfo != 0)
    {
        org = PlayerInfo;
    }
    else if(PlayerInfo != 0)
    {
        org = PlayerInfo;
    }
    new rand=random(3);
SetPlayerHealth(playerid, 100);
if(org == warTim)
  {
      if(warMapa == 1)
      {
    SetPlayerPos(playerid, warSpawn1, warSpawn1, warSpawn1);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapa == 2)
{
    SetPlayerPos(playerid, warSpawn3, warSpawn3, warSpawn3);
    SetPlayerInterior(playerid, 10);
}
else if(warMapa == 3)
{
    SetPlayerPos(playerid, warSpawn5, warSpawn5, warSpawn5);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
  }
  else if(org == warTim)
    {
    if(warMapa == 1)
      {
    SetPlayerPos(playerid, warSpawn2, warSpawn2, warSpawn2);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapa == 2)

{
    SetPlayerPos(playerid, warSpawn4, warSpawn4, warSpawn4);
    SetPlayerInterior(playerid, 10);
}
else if(warMapa == 3)
{
                    SetPlayerPos(playerid, warSpawn6, warSpawn6, warSpawn6);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
  }
  ResetPlayerWeapons(playerid);
  ServerWeapon(playerid, oruzijerc, 500);
  ServerWeapon(playerid, oruzijerc, 500);
  ServerWeapon(playerid, oruzijerc, 500);
  return 1;
}
        if(uWaruh == 1 && warh == 1 && (PlayerInfo != 0 || PlayerInfo != 0))
{
    new org;
    if(PlayerInfo != 0)
    {
        org = PlayerInfo;
    }
    else if(PlayerInfo != 0)
    {
        org = PlayerInfo;
    }
    new rand=random(3);
SetPlayerHealth(playerid, 100);
if(org == warTimh)
  {
      if(warMapah == 1)
      {
    SetPlayerPos(playerid, warSpawnh1, warSpawnh1, warSpawnh1);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapah == 2)
{
    SetPlayerPos(playerid, warSpawnh3, warSpawnh3, warSpawnh3);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapah == 3)
{
    SetPlayerPos(playerid, warSpawnh5, warSpawnh5, warSpawnh5);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
  }
  else if(org == warTimh)
    {
    if(warMapah == 1)
      {
    SetPlayerPos(playerid, warSpawnh2, warSpawnh2, warSpawnh2);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapah == 2)
{
    SetPlayerPos(playerid, warSpawnh4, warSpawnh4, warSpawnh4);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapah == 3)
{
                    SetPlayerPos(playerid, warSpawnh6, warSpawnh6, warSpawnh6);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
  }
  ResetPlayerWeapons(playerid);
  ServerWeapon(playerid, oruzijes1, 500);
  ServerWeapon(playerid, oruzijes1, 500);
  ServerWeapon(playerid, oruzijes1, 500);
  return 1;
}
        if(uSumi == 1 && stakor == 1 && (PlayerInfo != 0 || PlayerInfo != 0))
{
    new org;
    if(PlayerInfo != 0)
    {
        org = PlayerInfo;
    }
    else if(PlayerInfo != 0)
    {
        org = PlayerInfo;
    }
    new rand=random(3);
SetPlayerHealth(playerid, 100);
if(org == wartattim)
  {
      if(warMapsume == 1)
      {
    SetPlayerPos(playerid, warSpwnsuma1, warSpwnsuma1, warSpwnsuma1);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapsume == 2)
{
    SetPlayerPos(playerid, warSpwnsuma3, warSpwnsuma3, warSpwnsuma3);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapsume == 3)
{
    SetPlayerPos(playerid, warSpwnsuma5, warSpwnsuma5, warSpwnsuma5);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
    else if(warMapsume == 4)
{
    SetPlayerPos(playerid, warSpwnsuma7, warSpwnsuma7, warSpwnsuma7);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
    else if(warMapsume == 5)
{
    SetPlayerPos(playerid, warSpwnsuma9, warSpwnsuma9, warSpwnsuma9);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
    else if(warMapsume == 6)
{
    SetPlayerPos(playerid, warSpwnsuma11, warSpwnsuma11, warSpwnsuma11);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}

  }
  else if(org == wartattim)
    {
    if(warMapsume == 1)
      {
    SetPlayerPos(playerid, warSpwnsuma2, warSpwnsuma2, warSpwnsuma2);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapsume == 2)
{
    SetPlayerPos(playerid, warSpwnsuma4, warSpwnsuma4, warSpwnsuma4);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapsume == 3)
{
                    SetPlayerPos(playerid, warSpwnsuma6, warSpwnsuma6, warSpwnsuma6);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapsume == 4)
{
                    SetPlayerPos(playerid, warSpwnsuma8, warSpwnsuma8, warSpwnsuma8);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapsume == 5)
{
                    SetPlayerPos(playerid, warSpwnsuma10, warSpwnsuma10, warSpwnsuma10);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapsume == 6)
{
                    SetPlayerPos(playerid, warSpwnsuma12, warSpwnsuma12, warSpwnsuma12);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
  }
  ResetPlayerWeapons(playerid);
  ServerWeapon(playerid, oruzijes2, 500);
  ServerWeapon(playerid, oruzijes2, 500);
  ServerWeapon(playerid, oruzijes2, 500);
  return 1;
}
        if(uPoljimapl == 1 && skobalj == 1 && (PlayerInfo != 0 || PlayerInfo != 0))
{
    new org;
    if(PlayerInfo != 0)
    {
        org = PlayerInfo;
    }
    else if(PlayerInfo != 0)
    {
        org = PlayerInfo;
    }
    new rand=random(3);
SetPlayerHealth(playerid, 100);
if(org == warsmnTim)
  {
      if(warMapingpolje == 1)
      {
    SetPlayerPos(playerid, warGuzicaspwn1, warGuzicaspwn1, warGuzicaspwn1);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapingpolje == 2)
{
    SetPlayerPos(playerid, warGuzicaspwn3, warGuzicaspwn3, warGuzicaspwn3);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapingpolje == 3)
{
    SetPlayerPos(playerid, warGuzicaspwn5, warGuzicaspwn5, warGuzicaspwn5);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
    else if(warMapingpolje == 4)
{
    SetPlayerPos(playerid, warGuzicaspwn7, warGuzicaspwn7, warGuzicaspwn7);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
    else if(warMapingpolje == 5)
{
    SetPlayerPos(playerid, warGuzicaspwn9, warGuzicaspwn9, warGuzicaspwn9);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
    else if(warMapingpolje == 6)
{
    SetPlayerPos(playerid, warGuzicaspwn11, warGuzicaspwn11, warGuzicaspwn11);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}

  }
  else if(org == warsmnTim)
    {
    if(warMapingpolje == 1)
      {
    SetPlayerPos(playerid, warGuzicaspwn2, warGuzicaspwn2, warGuzicaspwn2);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapingpolje == 2)
{
    SetPlayerPos(playerid, warGuzicaspwn4, warGuzicaspwn4, warGuzicaspwn4);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapingpolje == 3)
{
                    SetPlayerPos(playerid, warGuzicaspwn6, warGuzicaspwn6, warGuzicaspwn6);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapingpolje == 4)
{
                    SetPlayerPos(playerid, warGuzicaspwn8, warGuzicaspwn8, warGuzicaspwn8);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapingpolje == 5)
{
                    SetPlayerPos(playerid, warGuzicaspwn10, warGuzicaspwn10, warGuzicaspwn10);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
else if(warMapingpolje == 6)
{
                    SetPlayerPos(playerid, warGuzicaspwn12, warGuzicaspwn12, warGuzicaspwn12);
PlayerInfo = 0;
SetPlayerInterior(playerid, 0);
}
  }
  ResetPlayerWeapons(playerid);
  ServerWeapon(playerid, oruzijeskl, 500);
  ServerWeapon(playerid, oruzijeskl, 500);
  ServerWeapon(playerid, oruzijeskl, 500);
  return 1;
}

if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
  {
TogglePlayerControllable(playerid, 0);
SetPlayerPos(playerid, 4000,4000,-15);
}
AC_SetPlayerMoney(playerid,PlayerInfo);
TextDrawHideForPlayer(playerid,TDSpeedo);
TextDrawHideForPlayer(playerid,TDSpeedo6);
  TextDrawHideForPlayer(playerid,TDSpeedo1);
    TextDrawHideForPlayer(playerid,td_fuel);
    TextDrawHideForPlayer(playerid,TDSpeedo3);
    TextDrawHideForPlayer(playerid,TDSpeedo4);
TextDrawHideForPlayer(playerid, TDSpeedo3);
TextDrawHideForPlayer(playerid, TDSpeedo4);

  TextDrawShowForPlayer(playerid, TDPoruke2);
TextDrawShowForPlayer(playerid, TDPoruke1);
TextDrawShowForPlayer(playerid, TDPoruke3);
TextDrawShowForPlayer(playerid, TextDrawSAFASF);
TextDrawShowForPlayer(playerid, TextDrawSfasf);
TextDrawShowForPlayer(playerid, TextDrawAsfa);
TextDrawShowForPlayer(playerid, TextDrawVFnaw);
    SetPlayerScore(playerid,PlayerInfo);
ClearCrime(playerid);
  StopAudioStreamForPlayer(playerid);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid,0);

new skin = GetPlayerSkin(playerid);
SetPlayerAttachedObject(playerid, GetSlot(playerid), PlayerInfo, 2, SkinKosaOffSet, SkinKosaOffSet, SkinKosaOffSet, SkinKosaOffSet, SkinKosaOffSet, SkinKosaOffSet, SkinKosaOffSet, SkinKosaOffSet, SkinKosaOffSet);

    if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, 60); }

if(PlayerInfo == 1)
{
new rand = random(sizeof(gRandomJailSpawns));
    SetTimerEx("TuglPleyerKontrelajbl", 2000, false, "i", playerid);
    rand = random(sizeof(gRandomJailSpawns));
SetPlayerPos(playerid, gRandomJailSpawns, gRandomJailSpawns, gRandomJailSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "{FFFFFF}[BS:RP Info]: {FFFF33}Nepotpuna zatvorska kazna, nazad u zatvor!");
return 1;
}
if(PlayerInfo == 2)
{
    SetPlayerInterior(playerid, 0);
    PlayerInfo = 0;
    SetPlayerPos(playerid, -1427.9514, 505.9415, 11.4418);
return 1;
}

    if(!gPlayerAnimLibsPreloaded)
{
gPlayerAnimLibsPreloaded = 1;
}

InitLockDoors(playerid);
STDPlayer = 0;
gTeam = PlayerInfo; //Set the Team
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gTeam == 11 && PlayerInfo < 1)
{
SetSpawnInfo(playerid, gTeam, PlayerInfo,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
    if(PlayerInfo < 1)
    {
SetSpawnInfo(playerid, gTeam, PlayerInfo,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
    if(PlayerInfo != 8)
    {
SetSpawnInfo(playerid, gTeam, PlayerInfo,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
SetSpawnInfo(playerid, gTeam, PlayerInfo,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
if(gTeam == 3)
{
    if(PlayerInfo > 0 || PlayerInfo > 0)
    {
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2;  }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2;  }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2;  }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1;  }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12;  }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10;  }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12;  }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12;  }
else if(PlayerInfo == 12) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 13) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 17) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 18) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 19) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5;  }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; }
else if(PlayerInfo == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }
else if(PlayerInfo == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11;  }

SpawnPlayer(playerid);
}
}
SetPlayerSpawn(playerid);
SetPlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo);
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona1, 0x9A9A9A96);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona1, 0x31B53496);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona1, 0xE722EEAA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona2, 0x9A9A9A96);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona2, 0x31B53496);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona2, 0xE722EEAA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona3, 0x9A9A9A96);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona3, 0x31B53496);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona3, 0xE722EEAA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona4, 0x9A9A9A96);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona4, 0x31B53496);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona4, 0xE722EEAA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona5, 0x9A9A9A96);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona5, 0x31B53496);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona5, 0xE722EEAA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona6, 0x9A9A9A96);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona6, 0x31B53496);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona6, 0xE722EEAA);
}
        return 1;
}

if(MapIconsShown != 1)
{
    MapIconsShown = 1;
    for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo,BizzInfo,BizzInfo,56,YELLOW);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
    SetPlayerMapIcon(playerid,i + 20,SBizzInfo,SBizzInfo,SBizzInfo,56,COLOR_ZELENKASTA);
}
}
return 1;
}
Blaeks_Biofor
5
Forum Don
13. Feb. 2014.
onda sve ovo sto si pravio prebaci u funkciju SetPlayerSpawn

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