[pomoc]spawn

Započeo DoN
8. Feb. 2011. Zaključano
1,534
pregleda
11
postova
amir_ibris
4
Enforcer
8. Feb. 2011.
Kako da sklonim da mi se igrac spawna na mjestu dje je izasao sa servera??
Primjer:Bio sam kod burga i izasao iz servera..I kad udjem opet tu me stvori..
Nadam se da cete skontat...
pavle.bakun
5
Crime Lord
8. Feb. 2011.
Daj nam OnPlayerSpawn
.:RTV:.
4
Shot Caller
8. Feb. 2011.
imas ravens?
amir_ibris
4
Enforcer
8. Feb. 2011.
Da ravens editujem..i kako da promijenim mjesto spawna civila??
Nxidza
5
Crime Lord
8. Feb. 2011.
Don_CorLeon wrote on February 8, 2011, 9:10 pm:
Da ravens editujem..i kako da promijenim mjesto spawna civila??

Stavi svugde gde ti je pCrash = 0) Stavi pCrash = 1) (ili obrnuto,dugo to nisam radio,i da ...nisam siguran da ide pCrash = 1-0 )toliko od mene ) 😄
.:RTV:.
4
Shot Caller
8. Feb. 2011.
nadji u gamemodu OnPlayerSpawn,kopiraj ga i stavi ga tu da ga vidimo
amir_ibris
4
Enforcer
8. Feb. 2011.
public OnPlayerSpawn(playerid)
{
    ScriptMoneyUpdated = 1;
    SetRealMoney(playerid, ScriptMoney);
new pName;
new string;
InitLockDoors(playerid);
if(IsPlayerNPC(playerid)) return 1;
STDPlayer = 0;
gTeam = PlayerInfo; //Set the Team
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0)
{
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahtjeva logiranje prije spawna (Kicked) **");
        Kick(playerid);
}
if(PlayerInfo == 1)
{
      Delete3DTextLabel(DutyLabel);
DutyLabel = Create3DTextLabel("Admin na duznosti \n ne napadaj",0xFF000099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel, playerid, 0,0,0);
}
else if(PlayerInfo == 1)
{
    Delete3DTextLabel(DutyLabel);
DutyLabel = Create3DTextLabel("GameMaster na duznosti \n ne napadaj",0x00AA0099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel, playerid, 0,0,0);
}
if(!gPlayerAnimLibsPreloaded)
{
  PreloadAnimLib(playerid,"BOMBER");
  PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
  PreloadAnimLib(playerid,"BEACH");
  PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"PAULNMAC");
gPlayerAnimLibsPreloaded = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
    MedicBill = 0;
    new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dobar lider,sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
    if(PlayerInfo < 1)
    {
        MedicBill = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan familije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
            SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
    if(PlayerInfo != 8)
    {
        MedicBill = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan ove Agencije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
            SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
    MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni za mjesto Oficera / FBI / zastitara, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(PlayerInfo <= 72000 && PlayerInfo == 0)
{
    PlayerInfo = 1;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s je automatski postavljen za Regular Player!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOVIRAN ~n~~p~REGULAR PLAYER !!!!!", 10000, 5);
    if (PlayerInfo == 0)
    {
        PlayerInfo = 1;
        SendClientMessage(playerid, COLOR_PINK, "Promoviran si u pomagaca!");
}
    if (PlayerInfo == 0)
{
ShowPlayerDialog(playerid,507,DIALOG_STYLE_MSGBOX,"Achievements:\n Regular Player (7)","Congratulations, You have Achieved The 'Regular Player' Badge! \n You Won 200$","Okay","Cancel");
SafeGivePlayerMoney(playerid,2500);
PlayerInfo = 1;
}
}
if(PlayerInfo <= 36000 && PlayerInfo == 1)
{
    PlayerInfo = 2;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s je automatski postavljen za Regular Player Level 2!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOVIRAN ~n~~p~REGULAR PLAYER LEVEL 2!!!!!", 10000, 5);
    if (PlayerInfo == 0)
{
ShowPlayerDialog(playerid,508,DIALOG_STYLE_MSGBOX,"Achievements:\n Regular Level 2 (8)","Congratulations, You have Achieved The 'Regular level 2' Badge! \n You Won 5000$","Okay","Cancel");
SafeGivePlayerMoney(playerid,5000);
PlayerInfo = 1;
}
}
if(PlayerInfo == 0 && PlayerInfo == 2)
{
    PlayerInfo = 3;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s je automatski postavljen za Regular Player Level 3!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOVIRAN ~n~~p~REGULAR PLAYER LEVEL 3!!!!!", 10000, 5);
    if (PlayerInfo == 1 || PlayerInfo == 0)
    {
        PlayerInfo = 2;
        SendClientMessage(playerid, COLOR_PINK, "Postavljen si za Master pomagaca!");
}
}
if (PlayerInfo == 0 && PlayerInfo >= 3600)
{
ShowPlayerDialog(playerid,505,DIALOG_STYLE_MSGBOX,"Achievements:\n One Hour! (5)","Congratulations, You have Achieved The 'One Hour!' Badge! \n You Won 100$","Okay","Cancel");
SafeGivePlayerMoney(playerid,100);
PlayerInfo = 1;
}
if (PlayerInfo == 0 && PlayerInfo >= 18000)
{
ShowPlayerDialog(playerid,506,DIALOG_STYLE_MSGBOX,"Achievements:\n Five Hours! (6)","Congratulations, You have Achieved The 'Five Hours!' Badge! \n You Won 250$","Okay","Cancel");
SafeGivePlayerMoney(playerid,250);
PlayerInfo = 1;
}
if(gTeam == 3)
{
    if(PlayerInfo > 0 || PlayerInfo > 0)
    {
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dio Familije/Bande, prisiljen si odabrati skin i klasu !");
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
            else if(PlayerInfo == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
            else if(PlayerInfo == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
IsCopBanned(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
    GangZoneShowForPlayer(playerid, i, TurfInfo);
    GangZoneShowForPlayer(playerid, LaVice, 0xAFAFAFAA);
GangZoneShowForPlayer(playerid, Bratva, 0xFFFFFFAA);
    GangZoneShowForPlayer(playerid, BowerBoys, 0xAA3333AA);
    GangZoneShowForPlayer(playerid, Signatra, 0);
    GangZoneShowForPlayer(playerid, Surenos, 0x5BB9E6AA);
    GangZoneShowForPlayer(playerid, Anarchy, 0);
    GangZoneShowForPlayer(playerid, Bank, 0);
    GangZoneShowForPlayer(playerid, RPL, 0);
    GangZoneShowForPlayer(playerid, Spawn, 0);
    return 1;
}
return 1;
}
Nxidza
5
Crime Lord
8. Feb. 2011.
Don_CorLeon wrote on February 8, 2011, 9:28 pm:
public OnPlayerSpawn(playerid)
{
    ScriptMoneyUpdated = 1;
    SetRealMoney(playerid, ScriptMoney);
new pName;
new string;
InitLockDoors(playerid);
if(IsPlayerNPC(playerid)) return 1;
STDPlayer = 0;
gTeam = PlayerInfo; //Set the Team
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0)
{
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahtjeva logiranje prije spawna (Kicked) **");
        Kick(playerid);
}
if(PlayerInfo == 1)
{
      Delete3DTextLabel(DutyLabel);
DutyLabel = Create3DTextLabel("Admin na duznosti \n ne napadaj",0xFF000099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel, playerid, 0,0,0);
}
else if(PlayerInfo == 1)
{
    Delete3DTextLabel(DutyLabel);
DutyLabel = Create3DTextLabel("GameMaster na duznosti \n ne napadaj",0x00AA0099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel, playerid, 0,0,0);
}
if(!gPlayerAnimLibsPreloaded)
{
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"PAULNMAC");
gPlayerAnimLibsPreloaded = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
    MedicBill = 0;
    new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dobar lider,sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
    if(PlayerInfo < 1)
    {
        MedicBill = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan familije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
            SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
    if(PlayerInfo != 8)
    {
        MedicBill = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan ove Agencije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
            SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
    MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni za mjesto Oficera / FBI / zastitara, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(PlayerInfo <= 72000 && PlayerInfo == 0)
{
    PlayerInfo = 1;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s je automatski postavljen za Regular Player!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOVIRAN ~n~~p~REGULAR PLAYER !!!!!", 10000, 5);
    if (PlayerInfo == 0)
    {
        PlayerInfo = 1;
        SendClientMessage(playerid, COLOR_PINK, "Promoviran si u pomagaca!");
}
    if (PlayerInfo == 0)
{
ShowPlayerDialog(playerid,507,DIALOG_STYLE_MSGBOX,"Achievements:\n Regular Player (7)","Congratulations, You have Achieved The 'Regular Player' Badge! \n You Won 200$","Okay","Cancel");
SafeGivePlayerMoney(playerid,2500);
PlayerInfo = 1;
}
}
if(PlayerInfo <= 36000 && PlayerInfo == 1)
{
    PlayerInfo = 2;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s je automatski postavljen za Regular Player Level 2!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOVIRAN ~n~~p~REGULAR PLAYER LEVEL 2!!!!!", 10000, 5);
    if (PlayerInfo == 0)
{
ShowPlayerDialog(playerid,508,DIALOG_STYLE_MSGBOX,"Achievements:\n Regular Level 2 (8)","Congratulations, You have Achieved The 'Regular level 2' Badge! \n You Won 5000$","Okay","Cancel");
SafeGivePlayerMoney(playerid,5000);
PlayerInfo = 1;
}
}
if(PlayerInfo == 0 && PlayerInfo == 2)
{
    PlayerInfo = 3;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s je automatski postavljen za Regular Player Level 3!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOVIRAN ~n~~p~REGULAR PLAYER LEVEL 3!!!!!", 10000, 5);
    if (PlayerInfo == 1 || PlayerInfo == 0)
    {
        PlayerInfo = 2;
        SendClientMessage(playerid, COLOR_PINK, "Postavljen si za Master pomagaca!");
}
}
if (PlayerInfo == 0 && PlayerInfo >= 3600)
{
ShowPlayerDialog(playerid,505,DIALOG_STYLE_MSGBOX,"Achievements:\n One Hour! (5)","Congratulations, You have Achieved The 'One Hour!' Badge! \n You Won 100$","Okay","Cancel");
SafeGivePlayerMoney(playerid,100);
PlayerInfo = 1;
}
if (PlayerInfo == 0 && PlayerInfo >= 18000)
{
ShowPlayerDialog(playerid,506,DIALOG_STYLE_MSGBOX,"Achievements:\n Five Hours! (6)","Congratulations, You have Achieved The 'Five Hours!' Badge! \n You Won 250$","Okay","Cancel");
SafeGivePlayerMoney(playerid,250);
PlayerInfo = 1;
}
if(gTeam == 3)
{
    if(PlayerInfo > 0 || PlayerInfo > 0)
    {
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dio Familije/Bande, prisiljen si odabrati skin i klasu !");
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
            else if(PlayerInfo == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
            else if(PlayerInfo == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
IsCopBanned(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
     GangZoneShowForPlayer(playerid, i, TurfInfo);
     GangZoneShowForPlayer(playerid, LaVice, 0xAFAFAFAA);
GangZoneShowForPlayer(playerid, Bratva, 0xFFFFFFAA);
     GangZoneShowForPlayer(playerid, BowerBoys, 0xAA3333AA);
     GangZoneShowForPlayer(playerid, Signatra, 0);
     GangZoneShowForPlayer(playerid, Surenos, 0x5BB9E6AA);
     GangZoneShowForPlayer(playerid, Anarchy, 0);
     GangZoneShowForPlayer(playerid, Bank, 0);
     GangZoneShowForPlayer(playerid, RPL, 0);
     GangZoneShowForPlayer(playerid, Spawn, 0);
     return 1;
}
return 1;
}

Poslusaj me,procitaj moj prethodni post u ovoj temi i vidi,videces da ce ti raditi jer sam imao isti problem i tako ga resio ! 😉
amir_ibris
4
Enforcer
8. Feb. 2011.
Rado bi tako stavio al nema....
miksa1994
4
Made Man
8. Feb. 2011.
Pritisni CTRL+F i nadji
if(TutTime == 0 && PlayerInfo == 1


Onda ce ti doci nesto vako:

if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 &&                                                 AfterTutorial == 0 && FirstSpawn == 1)
   {
       new plname;
       GetPlayerName(playerid, plname, sizeof(plname));
      SetPlayerVirtualWorld(playerid, 0);
        SafeSetPlayerInterior(playerid, 0);
    SafeSetPlayerPos(playerid, X, Y, Z); // tu stavi svoje koordinate
format(string, sizeof(string), "~y~Dobrodosli, ~b~%s.", plname);
    GameTextForPlayer(playerid, string, 5000, 1);
    return 1;
}

Ako koristis obicni ravens onda je to vako nekako:

  if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
   {
       new plname;
       GetPlayerName(playerid, plname, sizeof(plname));

      SetPlayerVirtualWorld(playerid,PlayerInfo);
        SafeSetPlayerInterior(playerid,PlayerInfo);
    SafeSetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);

format(string, sizeof(string), "Dobrodosli u Los Santos, %s... Vracanje na mjesto gdje ste bili",plname);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "~w~Dobrodosli, ~b~%s. ~n~~y~Vracanje na mjesto gdje ste bili!", plname);
    GameTextForPlayer(playerid, string, 5000, 1);
    return 1;
}


To te vraca na staro mjesto, ako hoces svoj vlastiti spawn onda samo ovo boldirano zamjeni sa ovim:

      SetPlayerVirtualWorld(playerid,0);
        SafeSetPlayerInterior(playerid,0);
    SafeSetPlayerPos(playerid, X,Y,Z); Tu stavi koordinate


Barem je kod mene tako 😄
amir_ibris
4
Enforcer
8. Feb. 2011.
Hvala oO° HarisZornic °Oo rijesio sam...Tema moze LOCK

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

© 2026 SmartShark. All rights reserved.

Powered by Momentum|v2026.3.001 Alpha