Započeo Nikola I
•8. Mar. 2011.[Pomoc]RPWeaponHolder errori
987
pregleda
6
postova
Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
311
Postovi:
52
Teme:
Pridružio se:Jan. 2011
8. Mar. 2011.
Skripta koju koristim: RPWepHolder da moze da se druzi oruzije na ledjima i oko nogu
Detaljan opis problema:
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
pise da nisu define da li neko moze da mi define i da mi da da ubacim posto ja neznam da define
Detaljan opis problema:
FactionGame\filterscripts\RPWepHoldster.pwn(84) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(86) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(88) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(95) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(97) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(99) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(106) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(108) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(110) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(112) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(114) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(116) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(118) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(120) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(122) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(124) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(126) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(128) : error 017: undefined symbol "SetPlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(133) : error 017: undefined symbol "RemovePlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(137) : error 017: undefined symbol "RemovePlayerAttachedObject"
FactionGame\filterscripts\RPWepHoldster.pwn(141) : error 017: undefined symbol "RemovePlayerAttachedObject"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
21 Errors.
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
pise da nisu define da li neko moze da mi define i da mi da da ubacim posto ja neznam da define
Legenda Foruma
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
12 / 250 XP
Početnik(1)
888
Postovi:
66
Teme:
Pridružio se:Okt. 2009
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
58
Postovi:
14
Teme:
Pridružio se:Nov. 2010
8. Mar. 2011.
Moras prvo definirati te objekte ovako:
Kada si ih definirao onda pokusaj compile, ako ne uspije onda ti vjerovatno treba include fajl koji vjerovatno ima u 0.3c server folderu na sa-mp.com
#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
#define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)Kada si ih definirao onda pokusaj compile, ako ne uspije onda ti vjerovatno treba include fajl koji vjerovatno ima u 0.3c server folderu na sa-mp.com
Legenda Foruma
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
12 / 250 XP
Početnik(1)
888
Postovi:
66
Teme:
Pridružio se:Okt. 2009
8. Mar. 2011.
Almir wrote on March 8, 2011, 6:48 pm:
Moras prvo definirati te objekte ovako:
Kada si ih definirao onda pokusaj compile, ako ne uspije onda ti vjerovatno treba include fajl koji vjerovatno ima u 0.3c server folderu na sa-mp.com
#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
#define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)Kada si ih definirao onda pokusaj compile, ako ne uspije onda ti vjerovatno treba include fajl koji vjerovatno ima u 0.3c server folderu na sa-mp.com
Koji si ti fail. To ako si iz 0.3b verzije koristio "SetPlayerHoldingObject", onda ovim definiras da radi i u 0.3c
Nikola I wrote on March 8, 2011, 3:03 pm:
Pa 0.3c verziju i imam naravno,nego kazi koji include aj pomozi malo?
Downloadaj cjeli sa-mp server 0.3c i kopiraj sve iz pawno/include u svoj pawno/include, zatim otvori obican pawno, onda ctrl + O i nadji GM. I kompilaj
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava