Skripta koju koristim: CLRP
Detaljan opis problema: Kako napraviti kada se netko Logira, da se Spawna na razlicitim Spawnovima(supa itd. ...). Napravio sam za Register da se Spawna kod popravnog doma, ali ta Login neznam. Hvala.
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
[Pomoc]Random Spawn nakon Logina
1,669
pregleda
10
postova
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
3. Mar. 2012.
Godfather
Novi Član
240 / 250 XP
🌱Početnik(0)
2,079
Postovi:
24
Teme:
Pridružio se:Feb. 2011
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
3. Mar. 2012.
Ovako, ja sam ubacio Flota, u pod OnPlayerSpawn, ali kada zelim Complite, onda mi pise Close the Program, sto nesmije.
public OnPlayerSpawn(playerid)
}
new rand = random(sizeof(RandomSpawn));
// SetPlayerPos to the random spawn data
SetPlayerPos(playerid, RandomSpawn, RandomSpawn,RandomSpawn,RandomSpawn,RandomSpawn,RandomSpawn,RandomSpawn);
// SetPlayerFacingAngle to the random facing angle data
SetPlayerFacingAngle(playerid, RandomSpawn);
return 1;
{
TextDrawShowForPlayer(playerid, prp0);
TextDrawShowForPlayer(playerid, prp1);
TextDrawShowForPlayer(playerid, poruke);
TextDrawShowForPlayer(playerid, Vreme);
TextDrawShowForPlayer(playerid, Datum);
TextDrawShowForPlayer(playerid, CLRP);
TextDrawShowForPlayer(playerid, CLRP);
if(PlayerInfo == 1)
{
GivePlayerWeapon(playerid, 22, 64);
}
if(PlayerInfo == 2)
{
GivePlayerWeapon(playerid, 24, 49);
}
if(PlayerInfo == 3)
{
GivePlayerWeapon(playerid, 31, 90);
}
if(!gPlayerAnimLibsPreloaded)
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"PAULNMAC");
gPlayerAnimLibsPreloaded = 1;
}
InitLockDoors(playerid);
STDPlayer = 0;
gTeam = PlayerInfo; //Set the Team
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0 && IsPlayerNPC(playerid) != 1)
{
SendClientMessage(playerid, WHITE, "("COL_RED"Greska!{FFFFFF})** Ovaj server zahtjeva prvo da se prijavite prije spawnanja ("COL_RED"Kikovan{FFFFFF}) **");
KickPlayer = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, WHITE, "("COL_RED"Greska!{FFFFFF}) Niste prihvaceni "COL_RED"Lider{FFFFFF}, sada ste civil!");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(PlayerInfo == 1)
{
SetPlayerWantedLevel(playerid, 1);
}
if(PlayerInfo == 2)
{
SetPlayerWantedLevel(playerid, 2);
}
if(PlayerInfo == 3)
{
SetPlayerWantedLevel(playerid, 3);
}
if(PlayerInfo == 4)
{
SetPlayerWantedLevel(playerid, 4);
}
if(PlayerInfo == 5)
{
SetPlayerWantedLevel(playerid, 5);
}
if(PlayerInfo == 6)
{
SetPlayerWantedLevel(playerid, 6);
}
if(gTeam == 5)
{
if(PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, WHITE, "("COL_RED"Greska!{FFFFFF}) Niste clan organizacije, sada ste "COL_RED"civil!");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
if(PlayerInfo != 8)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, WHITE, "("COL_RED"Greska!{FFFFFF}) Niste clan ove agencije, sada ste "COL_RED"civil!");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, WHITE, "("COL_RED"Greska!{FFFFFF}) Niste se prijavili za clana "COL_RED"Drzavne Agencije!");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 3)
{
if(PlayerInfo > 0 || PlayerInfo > 0)
{
SendClientMessage(playerid, WHITE, "("COL_RED"Greska!{FFFFFF}) Niste clan organizacije premjesteni ste na odgovarajucu "COL_RED"Klasu + Skin!");
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 12) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 13) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model;}
else if(PlayerInfo == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model;}
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model;}
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
SpawnPlayer(playerid);
}
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerSpawn(playerid);
SetPlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo);
GangZoneShowForPlayer(playerid, crips, 0x2641FEAA);
GangZoneShowForPlayer(playerid, bloods, 0xAA3333AA);
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona1, 0xC0C0C096);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona1, 0x2641FEAA);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona1, 0xAA3333AA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona2, 0xC0C0C096);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona2, 0x2641FEAA);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona2, 0xAA3333AA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona3, 0xC0C0C096);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona3, 0x2641FEAA);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona3, 0xAA3333AA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona4, 0xC0C0C096);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona4, 0x2641FEAA);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona4, 0xAA3333AA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona5, 0xC0C0C096);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona5, 0x2641FEAA);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona5, 0xAA3333AA);
}
if(gangzona == 0)
{
GangZoneShowForPlayer(playerid,zona6, 0xC0C0C096);
}
else if(gangzona == 1)
{
GangZoneShowForPlayer(playerid,zona6, 0x2641FEAA);
}
else if(gangzona == 2)
{
GangZoneShowForPlayer(playerid, zona6, 0xAA3333AA);
}
return 1;
}
if(MapIconsShown != 1)
{
MapIconsShown = 1;
for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo,BizzInfo,BizzInfo,56,YELLOW);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo,SBizzInfo,SBizzInfo,56,COLOR_ZELENKASTA);
}
}
return 1;
}new Float:RandomSpawn[] =
{
// Positions, (X, Y, Z and Facing Angle)
{1413.1854,-1307.5255,9.4074,180.2402},
{1284.4708,-1239.9167,14.1720,271.8929},
{1157.1426,-1877.5789,13.5469,89.9319},
{1641.3026,-1846.6155,13.5411,217.5609},
{1923.7976,-2126.4751,13.5809,177.8015},
{1681.2697,-2168.2043,13.5547,320.9199},
{2336.3909,-1249.6431,22.5000,185.2655},
{2399.3027,-1550.4106,28.0000,4.9215},
{2549.2085,-1728.5957,6.2422,160.4245},
{2154.8845,-2253.4485,14.7956,140.0004}
};Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
3. Mar. 2012.
dock wrote on March 3, 2012, 9:56 pm:
SetPlayerPos(playerid, RandomSpawn, RandomSpawn,RandomSpawn,RandomSpawn);Mislim da nije u ovome problem, ali probaj... imao si 6 argumenata a samo 4 definisanih :/
Sada izbije ovo
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(821) : error 017: undefined symbol "rand"
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(821) : error 021: symbol already defined: "JB_SetPlayerPos"
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(822) : error 010: invalid function or declaration
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6821) : warning 202: number of arguments does not match definition
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6828) : warning 225: unreachable code
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6884) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6897) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6911) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6923) : warning 219: local variable "rand" shadows a variable at a preceding levelnew Float:RandomSpawn =
{
// Positions, (X, Y, Z and Facing Angle)
{1413.1854,-1307.5255,9.4074,180.2402},
{1284.4708,-1239.9167,14.1720,271.8929},
{1157.1426,-1877.5789,13.5469,89.9319},
{1641.3026,-1846.6155,13.5411,217.5609},
{1923.7976,-2126.4751,13.5809,177.8015},
{1681.2697,-2168.2043,13.5547,320.9199},
{2336.3909,-1249.6431,22.5000,185.2655},
{2399.3027,-1550.4106,28.0000,4.9215},
{2549.2085,-1728.5957,6.2422,160.4245},
{2154.8845,-2253.4485,14.7956,140.0004}
}; SetPlayerPos(playerid, RandomSpawn, RandomSpawn,RandomSpawn,RandomSpawn);
// SetPlayerFacingAngle to the random facing angle data
SetPlayerFacingAngle(playerid, RandomSpawn);
{
return 1;
}
TextDrawShowForPlayer(playerid, prp0);
TextDrawShowForPlayer(playerid, prp1);
TextDrawShowForPlayer(playerid, poruke);
TextDrawShowForPlayer(playerid, Vreme);
TextDrawShowForPlayer(playerid, Datum);
TextDrawShowForPlayer(playerid, CLRP);
TextDrawShowForPlayer(playerid, CLRP);
if(!gPlayerAnimLibsPreloaded)
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"PAULNMAC");
gPlayerAnimLibsPreloaded = 1;
}
InitLockDoors(playerid);
STDPlayer = 0;
gTeam = PlayerInfo; //Set the Team
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0 && IsPlayerNPC(playerid) != 1)
{
SendClientMessage(playerid, WHITE, "("COL_RED"C.Life!{FFFFFF})** Ovaj server zahtjeva prvo da se prijavite prije spawnanja ("COL_RED"Kikovan{FFFFFF}) **");
KickPlayer = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, WHITE, "("COL_RED"C.Life!{FFFFFF}) Niste prihvaceni "COL_RED"Lider{FFFFFF}, sada ste civil!");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
if(PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, WHITE, "("COL_RED"C.Life!{FFFFFF}) Niste clan organizacije, sada ste "COL_RED"civil!");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);Godfather
Novi Član
240 / 250 XP
🌱Početnik(0)
2,079
Postovi:
24
Teme:
Pridružio se:Feb. 2011
3. Mar. 2012.
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6884) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6897) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6911) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6923) : warning 219: local variable "rand" shadows a variable at a preceding level
ovo sve mozes obrisati a za ostalo daj linije ...
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6897) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6911) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6923) : warning 219: local variable "rand" shadows a variable at a preceding level
ovo sve mozes obrisati a za ostalo daj linije ...
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
4. Mar. 2012.
Evo
Linija 5483:
Linija 6825:
Linija 6832:
Linija 7171:
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(5483) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(5491) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6000) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6822) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6825) : warning 202: number of arguments does not match definition
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(6832) : warning 225: unreachable code
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(7171) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(7179) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(7187) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(7195) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(9509) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(11850) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(11867) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(12977) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(13790) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(13791) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(13792) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(13793) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(13794) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(13795) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(13796) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(24398) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(50222) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(52080) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(52152) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(52558) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(52695) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(53325) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(58633) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(58671) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(61222) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(64928) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(64940) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(64952) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(64964) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(66452) : warning 219: local variable "rand" shadows a variable at a preceding level
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(68619) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(68619) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(68619) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(68657) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(68657) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(68657) : warning 213: tag mismatch
C:\Users\Silvio\Desktop\Security Role Play\gamemodes\SRP.pwn(71860) : warning 219: local variable "rand" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.Linija 5483:
Jackpot += rand;Linija 6825:
new rand = random(sizeof(RandomSpawn));
// SetPlayerPos to the random spawn data
SetPlayerPos(playerid, RandomSpawn, RandomSpawn,RandomSpawn,RandomSpawn);
// SetPlayerFacingAngle to the random facing angle data
SetPlayerFacingAngle(playerid, RandomSpawn);
{
return 1;
}Linija 6832:
TextDrawShowForPlayer(playerid, prp1);Linija 7171:
format(string, sizeof(string), "Prodali ste auto za $%d, vase vrijeme cekanja je 20 minuta.", SELLCAR1);Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
4. Mar. 2012.
Patrick wrote on March 4, 2012, 1:54 pm:
ima random za setplayer camera pos?
Lock, rijesio sam
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