Skripta koju koristim: CLRP
Detaljan opis problema: Neznam kako staviti u /ram CMD /lowbodypush animaciju.
Dio skripte:
/ram:
if(strcmp(cmd, "/ram", true) == 0 || strcmp(cmd, "/srusivrata", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam == 2 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 3 || PlayerInfo == 3)
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
PlayerInfo = HouseInfo;
PlayerInfo = i;
HouseEntered = i;
}
}
if (PlayerToPoint(3, playerid,1298.7075,-798.5981,84.1406))
{
SetPlayerInterior(playerid,5);
PlayerInfo = 5;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerPos(playerid, 1254.3436,-789.3809,1084.007😎;
}
if (PlayerToPoint(3, playerid,2380.5647,-1785.7302,13.5469))
{
SetPlayerPos(playerid, 318.4700,1117.5127,1083.882😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 5;
}
if (PlayerToPoint(3, playerid,2022.9038,-1120.2688,26.4210))
{
SetPlayerPos(playerid, 1237.8329,-833.3148,1084.007😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 5;
}
if (PlayerToPoint(3, playerid,2770.6973,-1628.4293,12.1775))
{
SetPlayerPos(playerid, 2464.8335,-1698.4218,1013.507😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,2);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 2;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / SWAT !");
return 1;
}
}
return 1;
}
/lowbodypush
if(strcmp(cmd, "/lowbodypush", true) == 0) {
OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
return 1;
Neke slike/video za lakse dobivanje pomoci(neobavezno):
[Pomoc]/ram
688
pregleda
10
postova
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
21. Jan. 2012.
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
21. Jan. 2012.
CMD:ram(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo == 2 || PlayerInfo == 1 || PlayerInfo == 3 || PlayerInfo == 2 || PlayerInfo == 1 || PlayerInfo == 3 || GetPVarInt(playerid, "Posao") == 989)
{
for(new i = 0; i < sizeof(Houses); i++)
{
if (PlayerToPoint(3, playerid,Houses, Houses, Houses))
{
SetPlayerInterior(playerid,Houses);
SetPlayerPos(playerid,Houses,Houses,Houses);
GameTextForPlayer(playerid, "~r~Provalio si u kucu", 5000, 1);
PlayerInfo = Houses;
PlayerInfo = i;
PlayerInfo = i;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nisi policajac/kradljivac !");
return 1;
}
}
return 1;
}
jel trebas mozda ovu komandu
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
21. Jan. 2012.
Zelim kada kucas /ram da se upali animacija /lowbodypush, i kada ona zavrsi, onda ti udje u kucu, kuzis?
21. Jan. 2012.
Get busy living or Get busy dying wrote on January 21, 2012, 1:20 pm:
Pa stavi mu da mu upali animaciju ApplyAnimation 😉
Tako sam mu i ja stavio samo ne znam koji je problem,on kaze da ne radi ...:S
Underboss
Novi Član
240 / 250 XP
🌱Početnik(0)
649
Postovi:
145
Teme:
Pridružio se:Nov. 2011
21. Jan. 2012.
Evo, jel vako treba ?
if(strcmp(cmd, "/ram", true) == 0 || strcmp(cmd, "/srusivrata", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam == 2 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 3 || PlayerInfo == 3)
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
SetPlayerInterior(playerid,HouseInfo);
ApplyAnimation(playerid, "GANGS", "shake_carSH", 4.0,0,0,0,0,0)
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
PlayerInfo = HouseInfo;
PlayerInfo = i;
HouseEntered = i;
}
}
if (PlayerToPoint(3, playerid,1298.7075,-798.5981,84.1406))
{
SetPlayerInterior(playerid,5);
PlayerInfo = 5;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerPos(playerid, 1254.3436,-789.3809,1084.007😎;
}
if (PlayerToPoint(3, playerid,2380.5647,-1785.7302,13.5469))
{
SetPlayerPos(playerid, 318.4700,1117.5127,1083.882😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 5;
}
if (PlayerToPoint(3, playerid,2022.9038,-1120.2688,26.4210))
{
SetPlayerPos(playerid, 1237.8329,-833.3148,1084.007😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 5;
}
if (PlayerToPoint(3, playerid,2770.6973,-1628.4293,12.1775))
{
SetPlayerPos(playerid, 2464.8335,-1698.4218,1013.507😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,2);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 2;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / SWAT !");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/ram", true) == 0 || strcmp(cmd, "/srusivrata", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam == 2 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 3 || PlayerInfo == 3)
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
SetPlayerInterior(playerid,HouseInfo);
ApplyAnimation(playerid, "GANGS", "shake_carSH", 4.0,0,0,0,0,0)
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
PlayerInfo = HouseInfo;
PlayerInfo = i;
HouseEntered = i;
}
}
if (PlayerToPoint(3, playerid,1298.7075,-798.5981,84.1406))
{
SetPlayerInterior(playerid,5);
PlayerInfo = 5;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerPos(playerid, 1254.3436,-789.3809,1084.007😎;
}
if (PlayerToPoint(3, playerid,2380.5647,-1785.7302,13.5469))
{
SetPlayerPos(playerid, 318.4700,1117.5127,1083.882😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 5;
}
if (PlayerToPoint(3, playerid,2022.9038,-1120.2688,26.4210))
{
SetPlayerPos(playerid, 1237.8329,-833.3148,1084.007😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 5;
}
if (PlayerToPoint(3, playerid,2770.6973,-1628.4293,12.1775))
{
SetPlayerPos(playerid, 2464.8335,-1698.4218,1013.507😎;
GameTextForPlayer(playerid, "~r~Vrata su srusena", 5000, 1);
SetPlayerInterior(playerid,2);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 2;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / SWAT !");
return 1;
}
}
return 1;
}
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