Skripta koju koristim: Moja od 0
Detaljan opis problema: Ubacio sam Proxdetector i kada udjem na server opet svi vide ono sto ja pisem,a fino u njemu pise na 16 metara tamo ono potamni boja sve al opet svi vide nista,treba li jos sta dodati osim tog Prox detectora?
Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
[Pomoc]Prox Detector
589
pregleda
11
postova
7. Jan. 2014.
7. Jan. 2014.
razbu ima vako evo ti cijeli
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
//==============================================================================
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}
7. Jan. 2014.
Ne mora biti 'javna' funkcija, jer ne koristis je u pomocu tajmera / ne pozivas preko CLC.
Primjer koristenja:
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
new Float:posx, Float:posy, Float:posz, Float:oldposx, Float:oldposy, Float:oldposz, Float:tempposx, Float:tempposy, Float:tempposz, invehicle, virtualworld = GetPlayerVirtualWorld(playerid), interior = GetPlayerInterior(playerid), vehicleid = GetPlayerVehicleID(playerid), ivehicleid;
if(vehicleid) { GetVehiclePos(vehicleid,oldposx,oldposy,oldposz); }
else
{
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
vehicleid = GetPlayerVehicleID(playerid);
}
foreach(Player, i) {
if(GetPlayerVirtualWorld(i) == virtualworld) {
if((GetPlayerInterior(i) == interior)) {
if(vehicleid) {
if(IsPlayerInVehicle(i,vehicleid)) invehicle = 1; }
if(!invehicle) {
if(IsPlayerInAnyVehicle(i)) {
ivehicleid = GetPlayerVehicleID(i);
GetVehiclePos(ivehicleid,posx,posy,posz); }
else {
GetPlayerPos(i,posx,posy,posz); }
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) SCM(i, col1, string);
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) SCM(i, col2, string);
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) SCM(i, col3, string);
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) SCM(i, col4, string);
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) SCM(i, col5, string);
}
else SCM(i, col1, string);
}
}
}
return 1;
}Primjer koristenja:
new f_Name;
GetPlayerName(playerid, f_Name, MAX_PLAYER_NAME);
new f_String[20+MAX_PLAYER_NAME];
format(fString, sizeof fString, "%s pali motor vozila.", f_Name);
ProxDetector(30.0, playerid, fString, 123450, 678950, 1357940, 2468040, 1526370);7. Jan. 2014.
sve ja to kontam al kako cu napravit kad igrac pise jedan sa drugim na IC chat da ne vide svi to meni treba
7. Jan. 2014.
new realchat = 1;ovo dodaj pod OnPlayertext.
if(realchat)
{
new chattext = strlen(text),string;
for(new i = 0; i format(string, sizeof(string), "{FFFF00}(({FFFFFF} | {FFFF00}%s: {FFFFFF}%s{FFFF00}))", GetName(playerid), text);
ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 0;
} stock GetName(playerid)
{
new name;
GetPlayerName(playerid, name, sizeof(name));
return name;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava