[pomoc]PlayerInfo

27. Sep. 2010.
1,062
pregleda
6
postova
DeFox
5
Underboss
27. Sep. 2010.
slozio sam da server provjerava dali je player admin preko onog PlayerInfo i tak to i neznam kako da preko tog slozim SETplayerinfo
Milan_Jeftic
4
Shot Caller
27. Sep. 2010.
hehe ljudino nepostoji setplayerinfo jednostavno ukucaj npr:

PlayerInfo[neki inf npr. level]=1;

i to ce automatski da postavi tu varijablu na zeljeni nivo 🙂 pozz
DeFox
5
Underboss
27. Sep. 2010.
hvala ali imam jos jedno pitanje...
radim rp server od 0 i trebam da kad neko na chatu nesta napise da to vide samo oni u blizini
Johnâ„¢
5
Godfather
27. Sep. 2010.
Da to napravis moras koristiti ProxDetector. Tu ti je kod koji trebas ubaciti bilo gdje u modu:

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float😮ldposx, Float😮ldposy, Float😮ldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar)
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/😎 && (tempposx > -radi/😎) && ((tempposy < radi/😎 && (tempposy > -radi/😎) && ((tempposz < radi/😎 && (tempposz > -radi/😎))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}//not connected
return 1;
}


Sada cu ti objasnit kako da iskoristis za tvoj problem.

Tamo gdje imas sve ostale new i to, stavi:

new realchat;


Tamo gdje imas sve ostale definove, stavi:

#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E


Sada pod OnPlayerText callback stavi ovo:

if(realchat)
{
      new
              sendername,
              string;
      GetPlayerName(playerid, sendername, sizeof(sendername));
      format(string, sizeof(string), "%s Kaze: %s", sendername, text);
      ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
      return 0;
}


Evo to je to.
DeFox
5
Underboss
27. Sep. 2010.
undefined symbol BigEar jel to moram napravit komandu /bigear? jel moze pomoc?
Johnâ„¢
5
Godfather
27. Sep. 2010.
To mozes maknut.

Evo ti bez toga:

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
  if(IsPlayerConnected(playerid))
  {
      new Float:posx, Float:posy, Float:posz;
      new Float😮ldposx, Float😮ldposy, Float😮ldposz;
      new Float:tempposx, Float:tempposy, Float:tempposz;
      GetPlayerPos(playerid, oldposx, oldposy, oldposz);
      //radi = 2.0; //Trigger Radius
      for(new i = 0; i < MAX_PLAYERS; i++)
      {
        if(IsPlayerConnected(i))
        {
              GetPlayerPos(i, posx, posy, posz);
              tempposx = (oldposx -posx);
              tempposy = (oldposy -posy);
              tempposz = (oldposz -posz);
              //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
              if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
              {
                  SendClientMessage(i, col1, string);
              }
              else if (((tempposx < radi/😎 && (tempposx > -radi/😎) && ((tempposy < radi/😎 && (tempposy > -radi/😎) && ((tempposz < radi/😎 && (tempposz > -radi/😎))
              {
                  SendClientMessage(i, col2, string);
              }
              else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
              {
                  SendClientMessage(i, col3, string);
              }
              else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
              {
                  SendClientMessage(i, col4, string);
              }
              else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
              {
                  SendClientMessage(i, col5, string);
              }
        }
      }
  }//not connected
  return 1;
}

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