[Pomoc]payday,lotto

Započeo (BSL)MasteR
2. Jan. 2012.
570
pregleda
5
postova
(BSL)MasteR
4
Enforcer
2. Jan. 2012.
Skripta koju koristim: FactionGame Edit
Detaljan opis problema: gde mogu da namestim da na svaki sat lotto igra sam i platu da podesavam
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
FlasHica
5
Kingpin
2. Jan. 2012.
Bolje objasni Å¡ta želiÅ¡ i stavi neki dio skripte da ne postaÅ¡ 2 puta bezveze  🙂
(BSL)MasteR
4
Enforcer
2. Jan. 2012.
gde mogu ja da nadjem u skripti da mogu platu da podesim koliko ce da buide na jedan sat i lotto da podesim na svaki sat kad je plata da neko osvoji nagradu.
FlasHica
5
Kingpin
2. Jan. 2012.
(BSL)MasteR wrote on January 2, 2012, 10:22 am:
gde mogu ja da nadjem u skripti da mogu platu da podesim koliko ce da buide na jedan sat i lotto da podesim na svaki sat kad je plata da neko osvoji nagradu.

Mislim da se na svim gf editima kao što je ovaj lotto pokreće na "payday-u" a u većini slučajeva to možeš nać pod public Payday()
(BSL)MasteR
4
Enforcer
2. Jan. 2012.
evo vam payday kako sad ja tu da podesim kolika ce da bude plata i lotto da igra sam kad je plata da neko dobije pare.
public PayDay()
{
new string;
new account,interest;
new rent = 0;
foreach (Player, i)
{
    if(PlayerInfo > 0)
    {
    if(MoneyMessage==1)
{
    SendClientMessage(i, COLOR_LIGHTRED, "Niste uspjeli da vratite dug, idete u zatvor.");
    GameTextForPlayer(i, "~r~Uhapsen!", 2000, 1);
    SetPlayerInterior(i, 6);
    PlayerInfo = 6;
  SetPlayerPos(i, 264.6288,77.5742,1001.0391);
            PlayerInfo = 1;
            SafeResetPlayerWeapons(i);
            SafeResetPlayerMoney(i);
WantedPoints = 0;
PlayerInfo = 240;
format(string, sizeof(string), "Uhapseni ste na %d sekundi.  Kaucija: Nedostupna", PlayerInfo);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2;
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo;
new key = PlayerInfo;
if(key != 255)
{
rent = HouseInfo;
if(strcmp(playername2, HouseInfo, true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo = 255;
SendClientMessage(i, COLOR_WHITE, "Iseljeni ste.");
rent = 0;
}
HouseInfo = HouseInfo+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo, true) == 0)
{
    if(PlayerInfo > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo
}
else
{
    if(PlayerInfo > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo >= 5)
{
    Tax += TaxValue;//Should work for every player online
    PlayerInfo -= TaxValue;
new checks = PlayerInfo / 5;
if(PlayerInfo > 0)
{
    new bonus = PlayerInfo / 10;
    checks += bonus;
}
    new ebill = (PlayerInfo/500)*(PlayerInfo);
    account += checks;
    if(PlayerInfo > 0)
    {
    PlayerInfo -= ebill;
    SBizzInfo += ebill;
}
else
{
    ebill = 0;
}
interest = (PlayerInfo/500)*(tmpintrate);
PlayerInfo++;
PlayerInfo = account+interest;
SendClientMessage(i, COLOR_GROVE, "~~~~~ IZVESTAJ BANKE~~~~");
format(string, sizeof(string), "  Plata: $%d  Takse: -$%d", checks, TaxValue);
SendClientMessage(i, ORANGE, string);
if(PlayerInfo != 255 || PlayerInfo != 255)
{
    format(string, sizeof(string), "  Racun za struju: -$%d", ebill);
SendClientMessage(i, ORANGE, string);
}
format(string, sizeof(string), "  Staro stanje: $%d", account - checks);
SendClientMessage(i, ORANGE, string);
format(string, sizeof(string), "  Kamata: 0.%d posto",tmpintrate);
SendClientMessage(i, ORANGE, string);
format(string, sizeof(string), "  Kamatni interes $%d", interest);
SendClientMessage(i, ORANGE, string);
SendClientMessage(i, COLOR_GROVE, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
format(string, sizeof(string), "  Novo stanje: $%d", PlayerInfo);
SendClientMessage(i, ORANGE, string);
format(string, sizeof(string), "  Rent: -$%d", rent);
SendClientMessage(i, ORANGE, string);
format(string, sizeof(string), "  Ukupan Kredit: $%d", PlayerInfo);
SendClientMessage(i, ORANGE, string);
if(PlayerInfo != 0)
{
SendClientMessage(i, ORANGE,"  Rata: $500");
PlayerInfo -= 500;
PlayerInfo -= 500;
}
format(string, sizeof(string), "~y~Plata~n~~b~Plata je stigla na vas racun");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo += 1;
if(FarmerVar == 0)
{
FarmerPickup = 0;
}
if(DrugFarmerVar == 0)
{
DrugFarmerPickup = 0;
}
if(SmugglerWork == 0)
{
PayDaySecure = 0;
}
if(PlayerInfo > 0)
{
    PlayerInfo += 1;
    if(PlayerInfo >= 5)
    {
        PlayerInfo++;
        PlayerInfo = 0;
    }
}
}
else
{
    SendClientMessage(i, COLOR_WHITE, "* Niste igrali dovoljno dugo da biste dobili platu.");
}
}
}
SaveAccounts();
Checkprop();
return 1;
}

strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string <= ' '))
{
index++;
}

new offset = index;
new result;
while ((index < length) && (string > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string;
index++;
}
result[index - offset] = EOS;
return result;
}

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