Detaljan opis problema: kako da stavim da lider moze izbacit clana dok je on offline znaci dok ga nema na serveru...
problem--- kad mi igrac iz neke organizacije umre ili izade s server on mu uvijek stavi onaj skin od cj i tako i ostane nece da bude onaj od organizacije..
Dio skripte:
komanda /uninvite
if(strcmp(cmd, "/uninvite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koristite: /uninvite [playerid/PartOfName]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo == 1 && PlayerInfo != 1)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 2 && PlayerInfo != 2)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 3 && PlayerInfo != 3)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 4 && PlayerInfo != 4)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 5 && PlayerInfo != 5)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 6 && PlayerInfo != 6)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 7 && PlayerInfo != 7)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 8 && PlayerInfo != 8)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 9 && PlayerInfo != 9)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 10 && PlayerInfo != 10)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 11 && PlayerInfo != 11)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 12 && PlayerInfo != 12)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 13 && PlayerInfo != 13)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 14 && PlayerInfo != 14)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 15 && PlayerInfo != 15)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo == 16 && PlayerInfo != 16)
{
SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo > 0)
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
printf(": %s je izbacio igraca %s.", sendername, giveplayer);
format(string, sizeof(string), "* You have been kicked from a Family / Police Force, by Leader %s.", sendername);
SendClientMessage(para1, COLOR_WHITE, string);
SendClientMessage(para1, COLOR_WHITE, "* You are now a Civilian again.");
gTeam = 3;
PlayerInfo = 3;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
MedicBill = 0;
SpawnPlayer(para1);
format(string, sizeof(string), " Izbaceni ste iz familije / Police Force, od strane lidera.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Niste autorizovani da bi ste Koristiteli ovu komandu (lideri samo)!");
}
}
return 1;
}Neke slike/video za lakse dobivanje pomoci(neobavezno):
