[POMOC]nema vise zaliha

Započeo {ZOKA}{BOND}
20. Sep. 2014. Zaključano
441
pregleda
5
postova
PopCapo
4
Made Man
20. Sep. 2014.
Skripta koju koristim:BALKANEXTREME
Detaljan opis problema:kada ocu kupit auto kaze nema vise zaliha
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Lenonâ„¢
5
Godfather
20. Sep. 2014.
Pronadji u skripti gdje ti je definisam limi vozila za kupovinu, ukoliko ne znas pronaci postavi komandu pa tu ti reci sta da uradis.
PopCapo
4
Made Man
20. Sep. 2014.

if(IsAnOwnableCar(newcar))
{
    if(CarInfo==0)
    {
format(string, sizeof(string), "{FFAF00}Na Prodaju\n{FFAF00}Model: {FFFFFF}%s\n{FFAF00}Cijena: {FFFFFF}%d", CarInfo,CarInfo);
    ShowPlayerDialog(playerid, 669, DIALOG_STYLE_MSGBOX, "{FFAF00}Prodaja", string, "Kupi", "Odustani");
                format(string,sizeof(string),"{FFAF00}| Na Prodaju | {FFAF00}Vozilo: {FFFFFF}%s {FFAF00}| Cijena: {FFFFFF}%d {FFAF00}|",CarInfo,CarInfo);
                SendClientMessage(playerid, COLOR_WHITE, string);
SCM(playerid,COLOR_GRAD1,"{FFAF00} {FFFFFF}Ukoliko vam se nepokaze dialog za kupovinu kucajte {FFAF00}/v buy !");
TogglePlayerControllable(playerid, 0);
}
    if(CarInfo==1)
    {
    format(string, sizeof(string), "~g~~n~VLASNIK:~w~ %s",CarInfo);
    GameTextForPlayer(playerid,string,2000,4);

if(PlayerInfo == vehicle) { }
else if(PlayerInfo == vehicle) { }
else if(PlayerInfo == vehicle) { }
else
{
    if(PlayerInfo >= 1339 && AdminDuty == 1)
{
    SCM(playerid, COLOR_WHITE, " {FFAF00}Mozete voziti ovo vozilo jer ste Admin na duznosti !");
}
    else
    {
    RemovePlayerFromVehicle(playerid);
    TogglePlayerControllable(playerid,0);
    SCM(playerid, COLOR_GREY, " Nemate kljuceve od ovog vozila !");
}
}
}
}
gLastCar = newcar;
gLastDriver = playerid;
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(strcmp(cmd,"/prodaj",true)==0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
{
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new ownvehkey;
                if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
        else { return 1; }
    if(strcmp(sendername, CarInfo, true) == 0)
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
    SCM(playerid, COLOR_WHITE, "Podsetnik: /Prodaj [ID Igraca/Dio Imena] ");
    return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
    if(ProxDetectorS(8.0, playerid, giveplayerid))
      {
    if(PlayerInfo == 999)
    {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SCM(playerid, COLOR_WHITE, "Podsetnik: /Prodaj [ID Igraca/Dio Imena] ");
                return 1;
            }
            new newcar = GetPlayerVehicleID(playerid);
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SCM(playerid, COLOR_GREY, "  Cena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SCM(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SCM(giveplayerid, COLOR_WHITE, string);
        format(string, sizeof(string), "Model: %s | Cena vozila na /v buy je $%d",CarInfo,CarInfo);
        SCM(giveplayerid, COLOR_BLUE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else if(PlayerInfo == 999)
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SCM(playerid, COLOR_WHITE, "Podsetnik: /prodaj [ID Igraca/Dio Imena] ");
                return 1;
            }
            new newcar = GetPlayerVehicleID(playerid);
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SCM(playerid, COLOR_GREY, "  Cena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SCM(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SCM(giveplayerid, COLOR_WHITE, string);
        format(string, sizeof(string), "Model: %s | Cena vozila na /v buy je $%d",CarInfo,CarInfo);
        SCM(giveplayerid, COLOR_BLUE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else if(PlayerInfo == 999)
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SCM(playerid, COLOR_WHITE, "Podsetnik: /prodaj [ID Igraca/Dio Imena] ");
                return 1;
            }
                                        new newcar = GetPlayerVehicleID(playerid);
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SCM(playerid, COLOR_GREY, "  Cena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SCM(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SCM(giveplayerid, COLOR_WHITE, string);
        format(string, sizeof(string), "Model: %s | Cena vozila na /v buy je $%d",CarInfo,CarInfo);
        SCM(giveplayerid, COLOR_BLUE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else
        {
            SCM(playerid, COLOR_GREY, "  Igrac vec ima 3 vozila ! ");
            return 1;
        }
    }
    else
    {
        SCM(playerid, COLOR_GREY, "  Igrac nije blizu vas ! ");
        return 1;
    }
}
}
    }
    else
    {
        SCM(playerid, COLOR_GREY, "  To nije vas auto");
        return 1;
    }
}
else
{
    SCM(playerid, COLOR_GREY, "  Morate sjesti u autu da biste ga prodali");
    return 1;
}
        }

if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged == 0)
        {
            SendClientMessage(playerid, COLOR_GREY, "  Morate se prvo prijaviti ! ");
            return 1;
        }
        new x_nr;
        x_nr = strtok(cmdtext, idx);
        if(!strlen(x_nr))
        {
            SendClientMessage(playerid, COLOR_RED," ");
            SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
            SendClientMessage(playerid, COLOR_GREY, "                    (/v)ehicle                                 ");
            SendClientMessage(playerid, COLOR_WHITE, "        park  lock(1-3)  sell  sellto  color  list              ");
            SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
            return 1;
}
else if(strcmp(x_nr,"find1",true) == 0)
{
if(PlayerInfo != 999)
{
  new Float:x, Float:y, Float:z;
  GetVehiclePos(PlayerInfo, x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Nemate vozilo da bi ste ga nasli.");
}
}
                else if(strcmp(x_nr,"find2",true) == 0)
{
if(PlayerInfo != 999)
{
  new Float:x, Float:y, Float:z;
  GetVehiclePos(PlayerInfo, x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Nemate vozilo da bi ste ga nasli.");
}
}
                else if(strcmp(x_nr,"find3",true) == 0)
{
if(PlayerInfo != 999)
{
  new Float:x, Float:y, Float:z;
  GetVehiclePos(PlayerInfo, x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Nemate vozilo da bi ste ga nasli.");
}
}
if(strcmp(x_nr,"sell",true) == 0)
        {
            if(IsAtDealership(playerid))
            {
                if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    new ownvehkey;
                    if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                    else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                    else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                    else { return 1; }
                    if(strcmp(sendername, CarInfo, true) == 0)
                    {
                        new carsellprice = CarInfo / 4 * 3;
                        new Float:x,Float:y,Float:z;
                        new Float:a;
                        CarInfo = 0;
                        strmid(CarInfo, "Dealership", 0, strlen("Dealership"), 999);
                        JBC_GivePlayerMoney(playerid,carsellprice);
                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                        format(string, sizeof(string), "~w~Prodali ste auto za: ~n~~g~$%d", carsellprice);
                        GameTextForPlayer(playerid, string, 10000, 3);
                        GetVehiclePos(ownvehkey, x, y, z);
                        GetVehicleZAngle(ownvehkey, a);
                        CarInfo = x;
                        CarInfo = y;
                        CarInfo = z;
                        CarInfo = a;
                        if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
                        else if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
                        else if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
                        RemovePlayerFromVehicle(playerid);
                        TogglePlayerControllable(playerid, 1);
                        if(PlayerInfo == ownvehkey)
                        {
                            SetPlayerInterior(playerid,0);
                            SetPlayerPos(playerid,CarInfo,CarInfo,CarInfo);
                            PlayerInfo = 0;
                        }
                        OnPropUpdate();
                        OnPlayerUpdateCustom(playerid);
                        DestroyVehicle(ownvehkey);
CreateVehicle(CarInfo,CarInfo,CarInfo,CarInfo+1.0,CarInfo,CarInfo,CarInfo,60000);
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  Morate sjesti u auto da biste ga prodali! ");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
                return 1;
            }
        }
        else if(strcmp(x_nr,"sellto",true) == 0)
        {
if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
{
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new ownvehkey;
                if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
        else { return 1; }
    if(strcmp(sendername, CarInfo, true) == 0)
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
    SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca] ");
    return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
    if(ProxDetectorS(8.0, playerid, giveplayerid))
      {
    if(PlayerInfo == 999)
    {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca] ");
                return 1;
            }
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SendClientMessage(playerid, COLOR_GREY, "  Cena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SendClientMessage(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SendClientMessage(giveplayerid, COLOR_WHITE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else if(PlayerInfo == 999)
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca] ");
                return 1;
            }
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SendClientMessage(playerid, COLOR_GREY, "  Cena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SendClientMessage(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SendClientMessage(giveplayerid, COLOR_WHITE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else if(PlayerInfo == 999)
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca] ");
                return 1;
            }
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SendClientMessage(playerid, COLOR_GREY, "  Cena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SendClientMessage(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SendClientMessage(giveplayerid, COLOR_WHITE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "  Igrac vec ima 3 vozila ! ");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_GREY, "  Igrac nije blizu vas ! ");
        return 1;
    }
}
}
    }
    else
    {
        SendClientMessage(playerid, COLOR_GREY, "  To nije vas auto");
        return 1;
    }
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "  Morate sjesti u autu da biste ga prodali");
    return 1;
}
        }
        else if(strcmp(x_nr,"park",true) == 0)
        {
            new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo == 1)
{
            new Float:health;
            GetVehicleHealth(GetPlayerVehicleID(playerid),health);
if(health >= 600)//gigicar
{
  if(PlayerInfo == 999 && PlayerInfo == 999 & PlayerInfo)
{
SendClientMessage(playerid, COLOR_GREY, "Nemate auto.");
return 1;
}
if(getcarid == carid)
{
CarInfo = x;
CarInfo = y;
CarInfo = z;
CarInfo = a;
format(string, sizeof(string), "~n~ Parkirali ste vozilo na ovoj lokaciji. ~n~");
GameTextForPlayer(playerid, "Parkirali ste vozilo ovdje. Ovdje ce se respawnovati.", 10000, 3);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo,CarInfo,CarInfo,CarInfo+1.0,CarInfo,CarInfo,CarInfo,60000);
TogglePlayerControllable(playerid, 1);
return 1;
  }
}
else
{
SendClientMessage(playerid,COLOR_WHITE,"Ne mozete koristiti ovu komadnu jer vam je vozilo osteceno!");
SendClientMessage(playerid,COLOR_WHITE,"Prvo ga popravite kako bi ste ga mogli parkirati!");
}
}
        }
        else if(strcmp(x_nr,"lock1",true) == 0)
        {
                new keycar = PlayerInfo;
                if(keycar != 999)
                {
                    new locked;
                    locked = strtok(cmdtext, idx);
                    if(CarInfo == 1)
                    {
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  Nemate vozilo na slotu 1");
                    return 1;
                }
        }
        else if(strcmp(x_nr,"lock2",true) == 0)
        {
                new keycar = PlayerInfo;
                if(keycar != 999)
                {
                    new locked;
                    locked = strtok(cmdtext, idx);
                    if(CarInfo == 1)
                    {
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  Nemate vozilo na slotu 2");
                    return 1;
                }
        }
        else if(strcmp(x_nr,"lock3",true) == 0)
        {
                new keycar = PlayerInfo;
                if(keycar != 999)
                {
                    new locked;
                    locked = strtok(cmdtext, idx);
                    if(CarInfo == 1)
                    {
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
                }
                else if(!strcmp(x_nr,"find1"))
    {
if(PlayerInfo != 999)
{
  new Float:x, Float:y, Float:z;
  GetVehiclePos(PlayerInfo, x,y,z);
  SetPlayerCheckpoint(playerid,x,y,z,10);
}
else { SendClientMessage(playerid, COLOR_YELLOW, "Ne posjedujes vozilo pod tim brojem");}
}

    else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  Nemate vozilo na slotu 3");
                    return 1;
                }
}
        else if(strcmp(x_nr,"list",true) == 0)
        {
      new carkey = PlayerInfo;
new carkey2 = PlayerInfo;
new carkey3 = PlayerInfo;
            if(PlayerInfo == 999 && PlayerInfo == 999 && PlayerInfo == 999)
        {
            SendClientMessage(playerid, COLOR_RED," ");
            SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------");
            SendClientMessage(playerid, COLOR_WHITE,"  Nemate nijedno vozilo!");
            SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
            return 1;
}
else
{
    SendClientMessage(playerid, COLOR_RED," ");
    SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------");
if (PlayerInfo != 999)
{
format(string, sizeof(string), " 1| Model:[%s]  Vrijednost:[%d]  Boja1:[%d]  Boja2:[%d]  Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
  SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo != 999)
{
    format(string, sizeof(string), " 2| Model:[%s]  Vrijednost:[%d]  Boja1:[%d]  Boja2:[%d]  Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
    SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo != 999)
{
    format(string, sizeof(string), " 3| Model:[%s]  Vrijednost:[%d]  Boja1:[%d]  Boja2:[%d]  Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
    SendClientMessage(playerid, COLOR_GRAD5,string);
}
    SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
            return 1;
        }
        }
        else if(strcmp(x_nr,"color",true) == 0)
        {
            if(PlayerInfo == 999 && PlayerInfo == 999 && PlayerInfo == 999)
        {
            SendClientMessage(playerid, COLOR_GREY,"  Nemate vozilo pa ga ne mozete ofarbati.");
            return 1;
        }
        if(GetPlayerMoney(playerid) < 1000)
        {
            SendClientMessage(playerid, COLOR_GREY,"  Nemate dovoljno novca za farbanje.");
            return 1;
        }
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koristi: /v color ");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
    SendClientMessage(playerid, COLOR_GREY, "  Pogresan color id!");
    return 1;
}
tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koristi: /v color ");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
    SendClientMessage(playerid, COLOR_GREY, "  Pogresan color id!");
    return 1;
}

new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else { return 1; }

        if(IsPlayerInVehicle(playerid, vehid))
        {
        CarInfo = color1;
                CarInfo = color2;
                JBC_GivePlayerMoney(playerid, -1000);
                GameTextForPlayer(playerid, "~w~Cena farbanja~n~~r~-$1000", 5000, 1);
                OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
    }
        else
        {
            SendClientMessage(playerid, COLOR_GREY,"  Niste u vasem vozilu.");
            return 1;
        }
        }
        else if(strcmp(x_nr,"buy",true) == 0)
        {
            if(IsAnOwnableCar(idcar))
            {
                if(PlayerInfo < 2)
    {
                    SendClientMessage(playerid, COLOR_GREY, "Morate biti barem lvl 2 da kupite vozilo!");
                    return 1;
    }
  if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
    if(PlayerInfo == 999) { }
    else if(PlayerInfo == 999) { }
    else if(PlayerInfo == 999) { }
    else { SendClientMessage(playerid, COLOR_GREY, "  Vec posjedujete 3 vozila"); return 1; }
if(CarInfo==1)
{
    SendClientMessage(playerid, COLOR_GREY, "Neko vec posjeduje to vozilo");
    return 1;
}
if(GetPlayerMoney(playerid) >= CarInfo)
{
    if(PlayerInfo == 999) { PlayerInfo = idcar; }
    else if(PlayerInfo == 999) { PlayerInfo = idcar; }
    else if(PlayerInfo == 999) { PlayerInfo = idcar; }
    else { return 1; }
CarInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo, sendername, 0, strlen(sendername), 999);
JBC_GivePlayerMoney(playerid,-CarInfo);
SBizzInfo += 5000;
ExtortionSBiz(1, SBizzInfo);
SBizzInfo--;
GameTextForPlayer(playerid, "~w~Cestitamo~n~Nemojte zaboraviti /v park da ga parkirate!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Cestitamo vam na novoj kupovini!");
SendClientMessage(playerid, COLOR_GRAD2, "Kucajte /vehiclehelp da vidite uputstva!");
SendClientMessage(playerid, COLOR_YELLOW2, "Sada mozete upaliti motor !");
gEngine = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "  Nemate dovoljno novca kod sebe ! ");
    return 1;
}
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: (/v)ehicle ");
            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color");
            return 1;
        }
    }
    return 1;
}
luka2223
4
Enforcer
21. Sep. 2014.
if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
Makni ovo
xyzcod2
5
Underboss
21. Sep. 2014.
Ne moras uopce nista brisati nego samo pod firmama ili gdje vec, pod idem autosalona namjestis produkte na npr. 100

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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