Detaljan opis problema: Napravio sam ulazak u int i za GSF radi , kada isto to uradim za LACF samo sto promenim naravno kordinate nece ? O.o
Dio skripte:
////////////////////////////////////////////
if( newkeys == KEY_SECONDARY_ATTACK ) // LACF ULAZ
{
if( IsPlayerInRangeOfPoint(playerid, 3.0, 2133.9673,-2277.8928,20.6719))
{
SetPlayerPos(playerid, 2131.9514,-2278.9395,20.6719);
SetPlayerInterior( playerid, 0 );
GameTextForPlayer( playerid, "LACF place.", 3000, 1 );
return 1;
}
}
if( newkeys == KEY_SECONDARY_ATTACK ) // LACF IZLAZ
{
if( IsPlayerInRangeOfPoint(playerid, 3.0, 2131.9514,-2278.9395,20.6719))
SetPlayerPos(playerid, 2133.9673,-2277.8928,20.6719);
SetPlayerInterior( playerid, 0);
return 1;
}
Ceo onplayerkeystatechange:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if( newkeys == KEY_SECONDARY_ATTACK ) // GSF ULAZ
{
if( IsPlayerInRangeOfPoint(playerid, 3.0, 2495.2959,-1690.7172,14.7656))
{
SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerInterior( playerid, 3 );
GameTextForPlayer( playerid, "GSF chill place.", 3000, 1 );
return 1;
}
}
if( newkeys == KEY_SECONDARY_ATTACK ) // GSF IZLAZ
{
if( IsPlayerInRangeOfPoint(playerid, 3.0, 2496.049804,-1695.238159,1014.742187))
SetPlayerPos(playerid, 2495.2959,-1690.7172,14.7656);
SetPlayerInterior( playerid, 0);
return 1;
}
////////////////////////////////////////////
if( newkeys == KEY_SECONDARY_ATTACK ) // LACF ULAZ
{
if( IsPlayerInRangeOfPoint(playerid, 3.0, 2133.9673,-2277.8928,20.6719))
{
SetPlayerPos(playerid, 2131.9514,-2278.9395,20.6719);
SetPlayerInterior( playerid, 0 );
GameTextForPlayer( playerid, "LACF place.", 3000, 1 );
return 1;
}
}
if( newkeys == KEY_SECONDARY_ATTACK ) // LACF IZLAZ
{
if( IsPlayerInRangeOfPoint(playerid, 3.0, 2131.9514,-2278.9395,20.6719))
SetPlayerPos(playerid, 2133.9673,-2277.8928,20.6719);
SetPlayerInterior( playerid, 0);
return 1;
}
if(newkeys & KEY_FIRE)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, Car, Car, Car))
{
if(Spray == 1)
{
SprayT = SetTimer("OnPlayerSpray", 5000, false);
}
}
}
else return KillTimer(SprayT);
return 1;
}Neke slike/video za lakse dobivanje pomoci(neobavezno):