cuff cmd:
if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/stavilisice", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam == 2 || IsACop(playerid))
{
if(KnockedDown == 1)
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Ne mozete zamahnuti kada ste vec oboreni.");
return 1;
}
if(PlayerTied == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vezani ste!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /stavilisice [ID Igraca/Deo imena]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(gTeam == 2 || IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Ne mozete staviti lisice Policajcu!");
return 1;
}
if(PlayerCuffed > 1)
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Igracu su vec stavljene lisice !");
return 1;
}
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Ne mozete staviti lisice sebi!"); return 1; }
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s vam je stavio lisice.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Stavili ste lisice %s-u.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s stavlja lisice %s-u.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Stavljene su vam lisice", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
PlayerCuffed = 2;
PlayerCuffedTime = 99999999999999;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Taj igrac nije blizu vas !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Igrac je offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Niste Policajac | FBI !");
}
}
return 1;
}
uncuff cmd:
if(strcmp(cmd, "/uncuff", true) == 0 || strcmp(cmd, "/skinilisice", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam == 2)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /skinilisice [ID Igraca/Deo imena]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Ne mozete skinuti sebi lisice!"); return 1; }
if(PlayerCuffed)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s vam je skinuo lisice.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Skinuli ste lisice %s-u.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
GameTextForPlayer(giveplayerid, "~g~Skinute su vam lisice", 2500, 3);
RemovePlayerAttachedObject(giveplayerid,0)
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_NONE);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Tome igracu nisu stavljene lisice !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Taj igrac nije blizu vas !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Taj igrac je offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Niste Policajac | FBI !");
}
}
return 1;
}
tazer cmd:
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam == 2 || IsACop(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Nemozete koristiti tazer dok ste u autu!");
return 1;
}
if(KnockedDown == 1)
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Ne mozete zamahnuti kada ste vec oboreni.");
return 1;
}
if(PlayerTied == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vezani ste!");
return 1;
}
if(ReduceTime == 1)
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Morate da sacekate 5 sekundi pre ponovnog koriscenja ove komande !");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac je vec Tazovan | Uhapsen!");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
if(gTeam == 2)
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Ne mozete tazovato clana PD | FBI!");
return 1;
}
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Osumnjiceni je u autu, prvo ga izbacite!");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new randt = random(4)+1;
if(randt == 1)
{
format(string, sizeof(string), "* %s puca sa svojim tazerom na %s-a, ali promasuje.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "* Tazovao vas je %s na 10 sekundi.", sendername);
SendClientMessage(suspect, COLOR_WHITE, string);
format(string, sizeof(string), "* Tazovali ste %s-a na 10 sekundi.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s puca tazerom na %s-a i pogadja ga.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Sokiran", 2500, 3);
TogglePlayerControllable(suspect, 0);
PlayerCuffed = 1;
PlayerCuffedTime = 15;
ReduceTime = 1;
SetTimerEx("ReduceTimer", 5000, false, "i", playerid);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Nema nikoga u vasoj blizini!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Niste Policajac | FBI!");
}
}
return 1;
}
Evo ti moji kodovi, nadam se da ce da ti posluze... Samo promeni ovo moje BSL-RP u nesto tvoje....