Skripta koju koristim:LARP
Detaljan opis problema:Evo ovako,znaci trazio sam po trazilici i nista nisam nasao pa sam odlucio otvoriti temu.Kako da stavim kad covjek ima idk. 4/4 respekta da mu automatski digne level?
Dio skripte:
Neznam sto trebate pa evo payday prvo
public PayDay()
{
new string;
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
   if(PlayerInfo > 0)
   {
   if(MoneyMessage==1)
{
   new bank = PlayerInfo;
   SendClientMessage(i, COLOR_LIGHTRED, "Niste odplatili dug, vrijeme zatvora.");
   GameTextForPlayer(i, "~r~Uhicen!", 2000, 1);
   SafeSetPlayerInterior(i, 6);
  SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391);
           PlayerInfo = 1;
           SafeResetPlayerWeapons(i);
           SafeResetPlayerMoney(i);
SafeGivePlayerMoney(i, 1);
WantedPoints = 0;
PlayerInfo = (bank + DebtMoney);
DebtMoney = 0;
PlayerInfo = 240;
TextDrawShowForPlayer(i, Textdraw1);
format(string, sizeof(string), "Zatvoreni ste na %d sekundi.   Jamstvo: Nemoguce", PlayerInfo);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2;
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo;
new key = PlayerInfo;
if(key != 999)
{
rent = HouseInfo;
if(strcmp(playername2, HouseInfo, true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo = 999;
SendClientMessage(i, COLOR_WHITE, "Iseljeni ste.");
rent = 0;
}
HouseInfo = HouseInfo+rent;
}
new tmpintrate;
if (key != 999 && strcmp(playername2, HouseInfo, true) == 0)
{
   if(PlayerInfo > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo
}
else
{
   if(PlayerInfo > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo >= 5)
{
   Tax += TaxValue;//Should work for every player online
   PlayerInfo -= TaxValue;
new checks = PlayerInfo / 5;
if(PlayerInfo > 0)
{
   new bonus = PlayerInfo / 10;
   checks += bonus;
}
   new ebill = (PlayerInfo/10000)*(PlayerInfo);
   account += checks;
   if(PlayerInfo > 0)
   {
    PlayerInfo -= ebill;
    SBizzInfo += ebill;
}
else
{
   ebill = 0;
}
interest = (PlayerInfo/1000)*(tmpintrate);
PlayerInfo++;
PlayerPlayMusic(i);
PlayerInfo = account+interest;
SendClientMessage(i, COLOR_GREEN, "|___ Izvijesce banke ___|");
format(string, sizeof(string), "  Iznos place: $%d   Porez: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo != 999 || PlayerInfo != 255)
{
   format(string, sizeof(string), "  Struja: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), "  Stanje: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), "  Kamatna stopa: 0.%d posto",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), "  Kamate: $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), "  Novo stanje: $%d", PlayerInfo);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "  Rent: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~Stigla je placa~n~~w~Novac je sjeo na vas racun");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo = 0;
PlayerInfo = 0;
if(FarmerVar == 0)
{
FarmerPickup = 0;
}
if(DrugFarmerVar == 0)
{
DrugFarmerPickup = 0;
}
if(SmugglerWork == 0)
{
PayDaySecure = 0;
}
if(PlayerInfo > 0)
{
   PlayerInfo += 1;
   if(PlayerInfo >= 5)
   {
       PlayerInfo++;
       PlayerInfo = 0;
   }
}
}
else
{
   SendClientMessage(i, COLOR_WHITE, "* Nisi igrao dovoljno dugo da dobijes placu.");
}
}
}
}
SaveAccounts();
Checkprop();
new rand = random(2500); rand += 1245;
  Jackpot += rand;
   SaveStuff();
   SaveAnticheat();
   format(string, sizeof(string), "Lotto Vijesti: Novi jackpot je narastao na $%d.", Jackpot);
OOCOff(COLOR_WHITE, string);
return 1;
}

strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string <= ' '))
{
index++;
}

new offset = index;
new result;
while ((index < length) && (string > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string;
index++;
}
result[index - offset] = EOS;
return result;
}

public split(const strsrc[], strdest[][], delimiter)
{
new i, li;
new aNum;
new len;
while(i <= strlen(strsrc)){
   if(strsrc==delimiter || i==strlen(strsrc)){
       len = strmid(strdest, strsrc, li, i, 128);
       strdest = 0;
       li = i+1;
       aNum++;
}
i++;
}
return 1;
}


Zatim /buylevel ako treba
if (strcmp(cmd, "/buylevel", true) == 0)
{
   if(IsPlayerConnected(playerid))
   {
if (gPlayerLogged != 0)
{
/*PlayerInfo = GetPlayerMoney(playerid);*/
if(PlayerInfo >= 0)
{
new nxtlevel = PlayerInfo+1;
/*new costlevel = nxtlevel*levelcost;//10k for testing purposes*/
new expamount = nxtlevel*levelexp;
new infostring;
/*if(GetPlayerMoney(playerid) < costlevel)
{
format(infostring, 256, "   You do not have enough Cash ($%d)!",costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}*/
if (PlayerInfo < expamount)
{
format(infostring, 256, "** Trebas %d Respekat-a, trenutno imas [%d] !",expamount,PlayerInfo);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else
{
format(string, sizeof(string), "~g~LEVEL UP~n~~w~Sada si Level %d", nxtlevel);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(playerid);
/*SafeGivePlayerMoney(playerid, (-costlevel));*/
PlayerInfo++;
if(PlayerInfo > 0)
{
   PlayerInfo -= expamount;
   new total = PlayerInfo;
   if(total > 0)
   {
       PlayerInfo = total;
   }
   else
   {
       PlayerInfo = 0;
   }
}
else
{
PlayerInfo = 0;
}
PlayerInfo = PlayerInfo+2;
GameTextForPlayer(playerid, string, 5000, 1);
format(infostring, 256, "   Kupio si Level %d Koristi /upgrade", nxtlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
format(infostring, 256, "   Imas %d neiskoristenih Upgrade Poena",PlayerInfo);
SendClientMessage(playerid, COLOR_GRAD2, infostring);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s -> /levelup (%d)",d,m,y,h,mi,s,sendername,nxtlevel);
CommandLog(string);
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "   Nisi ulogiran !");
}
}
return 1;
}


Valjda je to potrebno neznam .. ili ako ima neki tut al bi bio zahvalan da ovdje se stavi kod ili nesto 😘
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