[Pomoc]Kuce

1. Jul 2011.
1,366
pregleda
16
postova
Dr.Max
3
Hustler
1. Jul 2011.
Skripta koju koristim:Street Stories
Detaljan opis problema:Evo ovako...Kada kupim kucu i udjem u nju normalno radi /enter i /exit...A kada ja idem off i relog meni uopce nece izaci iz kuce...Kako da popravim
Dio skripte: // 
Neke slike/video za lakse dobivanje pomoci(neobavezno):  //
Black_Zero
4
Made Man
1. Jul 2011.
Nemoguce da ne moze 😉

Pokusaj sa raznih pozicija da kucas /exit
Dr.Max
3
Hustler
1. Jul 2011.
Jesam pokusaj ti pa ce vidjet
Eazy_Eye
4
Shot Caller
1. Jul 2011.
Razer wrote on July 1, 2011, 4:28 pm:
Nemoguce da ne moze 😉

Pokusaj sa raznih pozicija da kucas /exit


nije upravu je decko..najveci bug do sad nikko nije resio na BS forumu...nema sanse da se izadje kad se ode relog 🙂
Dr.Max
3
Hustler
1. Jul 2011.
Jel mogu umjesto da mi se spawna u kuci,da mi se spawna ispred kuce?
pHon
4
Made Man
1. Jul 2011.
Quote from July 1, 2011, 4:26 pm:
Skripta koju koristim:Street Stories
Detaljan opis problema:Evo ovako...Kada kupim kucu i udjem u nju normalno radi /enter i /exit...A kada ja idem off i relog meni uopce nece izaci iz kuce...Kako da popravim
Dio skripte: // 
Neke slike/video za lakse dobivanje pomoci(neobavezno):  //


To se i meni događa na tom modu... Kad uđem s /enter uđe,ali kad napravim /gmx ili odem relog ne mogu izaci..
| Pacino
4
Made Man
1. Jul 2011.
Daj ti kod od /enter... da provjerimo varijablu
Dr.Max
3
Hustler
1. Jul 2011.
Vidio sam na nekim serw... da kada on dodje online ne spawna se u kuci nego izvan nje tj ispred vrata pa me zanima kako da ja to napravim ?
| Pacino
4
Made Man
1. Jul 2011.
daj ti kod od enter da ti to sredim, znam sta je problem...
Dr.Max
3
Hustler
2. Jul 2011.
if(strcmp(cmd, "/enter", true) == 0)
{
   if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
if(PlayerInfo == i || HouseInfo == 0)
{
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
GameTextForPlayer(playerid, "~w~Dobrodosli kuci", 5000, 1);
PlayerInfo = HouseInfo;
PlayerInfo = i;
HouseEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo, BizzInfo, BizzInfo))
{
if(!IsACop(playerid) && i == 3)
{
   SendClientMessage(playerid, COLOR_GREY, "   Samo policajci !");
   return 1;
}
if(PlayerInfo == i || GetPlayerMoney(playerid) >= BizzInfo)
{
if(PlayerInfo != i)
{
if(BizzInfo == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(BizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-BizzInfo);
format(string, sizeof(string), "~r~-$%d~n~~w~ukucajte /exit~n~da izadjete", BizzInfo);
BizzInfo += BizzInfo;
ExtortionBiz(i, BizzInfo);
BizzInfo--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo);
SetPlayerPos(playerid,BizzInfo,BizzInfo,BizzInfo);
PlayerInfo = BizzInfo;
PlayerInfo = i+99;
new dood;
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da udje u biznis %d", dood, BizzInfo, i);
printf("%s", string);
PayLog(string);
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo, SBizzInfo, SBizzInfo))
{
if(PlayerInfo == i || GetPlayerMoney(playerid) >= SBizzInfo)
{
if(PlayerInfo != i)
{
if(SBizzInfo == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
return 1;
}
if(i == 10)
{
   PaintballPlayers ++;
   PlayerPaintballing = 1;
   new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
   PlayerKarting = 1;
   SendClientMessage(playerid, TEAM_GROVE_COLOR, "Sad mozete da ucestvujete u karting trci ,uzmite karting.");
}
else
{
   return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo);
gSpentCash = GetPlayerMoney(playerid);
SBizzInfo--;
SBizzInfo += SBizzInfo;
ExtortionSBiz(i, SBizzInfo);
new dood;
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da udjete u Sbiz %d", dood, SBizzInfo, i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~Nemate novca", 5000, 1);
}
}
}
if(PlayerToPoint(3.0, playerid,1419.6383,-1623.6034,13.5469))
    {
SetPlayerInterior(playerid, 10);
    SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
PlayerInfo = 10;
  }
if(PlayerToPoint(3.0, playerid,1462.3124,-1011.2427,26.8438))
{
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2315.952880,-1.618174,26.742187);
    PlayerInfo = 0;
}
if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
   GameTextForPlayer(playerid, "~w~Dobrodosli na 8Ball stazu", 5000, 1);
   SetPlayerInterior(playerid,7);
   PlayerInfo = 7;
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
   GameTextForPlayer(playerid, "~w~Dobrodosli na Prasnjavu stazu", 5000, 1);
   SetPlayerInterior(playerid,4);
   PlayerInfo = 4;
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
   GameTextForPlayer(playerid, "~w~Dobrodosli na stazu za stunt", 5000, 1);
   SetPlayerInterior(playerid,14);
   PlayerInfo = 14;
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}
else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469))
{ // Pay & Spray
   if(GetPlayerState(playerid) == 2)
   {
       if(GetPlayerMoney(playerid) > SBizzInfo + 100)
       {
           if(SBizzInfo > 0)
           {
          new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469);
        SetVehicleZAngle(tmpcar, 90);
        SafeGivePlayerMoney(playerid, - SBizzInfo);
        SBizzInfo += SBizzInfo;
        SBizzInfo--;
        SetTimerEx("AfterSpray1", 5000, false, "i", playerid);
}
else
{
   GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
}
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
}
   }
}
else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257))
{ // Pay & Spray
   if(GetPlayerState(playerid) == 2)
   {
       if(GetPlayerMoney(playerid) > SBizzInfo + 100)
       {
           if(SBizzInfo > 0)
           {
          new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016);
        SetVehicleZAngle(tmpcar, 0);
        SafeGivePlayerMoney(playerid, - SBizzInfo);
        SBizzInfo += SBizzInfo;
        SBizzInfo--;
        SetTimerEx("AfterSpray2", 5000, false, "i", playerid);
}
else
{
   GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
}
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
}
   }
}
else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752))
{ // Pay & Spray
   if(GetPlayerState(playerid) == 2)
   {
       if(GetPlayerMoney(playerid) > SBizzInfo + 100)
       {
           if(SBizzInfo > 0)
           {
          new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330);
        SetVehicleZAngle(tmpcar, 180);
        SafeGivePlayerMoney(playerid, - SBizzInfo);
        SBizzInfo += SBizzInfo;
        SBizzInfo--;
        SetTimerEx("AfterSpray3", 5000, false, "i", playerid);
}
else
{
   GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
}
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
}
   }
}
else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359))
{ // Pay & Spray
   if(GetPlayerState(playerid) == 2)
   {
       if(GetPlayerMoney(playerid) > SBizzInfo + 100)
       {
           if(SBizzInfo > 0)
           {
          new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359);
        SetVehicleZAngle(tmpcar, 0);
        SafeGivePlayerMoney(playerid, - SBizzInfo);
        SBizzInfo += SBizzInfo;
        SBizzInfo--;
        SetTimerEx("AfterSpray4", 5000, false, "i", playerid);
}
else
{
   GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
}
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
}
   }
}
}
return 1;
}

Moderator : Stavljaj komande u
| Pacino
4
Made Man
2. Jul 2011.
Stavi gdje ti se spawna na
public SetPlayerSpawn(playerid)


ovo:
HouseEntered = PlayerInfo;


i to je to...
Ralph
4
Made Man
2. Jul 2011.
Prije svega vi u gamemodu nemate komandu EXIT

evo vam je :
CMD:exit(playerid, params[])  

    if(IsPlayerConnected(playerid)) 
  { 
      for(new i = 0; i < sizeof(HouseInfo); i++) 
      { 
          if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo)) 
          { 
              SetPlayerInterior(playerid,0); 
  SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo); 
  PlayerInfo = 0; 
  PlayerInfo = 0; 
  PlayerInfo = i; 
  PlayerInfo = i; 
  SetPlayerVirtualWorld(playerid,0); 
          } 
        } 
    } 
}
 


Ne mozete reci d ne radi jer tu ja koristim

http://balkan-samp.com/forum/index.php?topic=25957.0
pHon
4
Made Man
2. Jul 2011.
Quote from July 2, 2011, 12:44 pm:
Prije svega vi u gamemodu nemate komandu EXIT

evo vam je :
CMD:exit(playerid, params[])  

    if(IsPlayerConnected(playerid)) 
   { 
       for(new i = 0; i < sizeof(HouseInfo); i++) 
      { 
          if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo)) 
          { 
              SetPlayerInterior(playerid,0); 
   SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo); 
   PlayerInfo = 0; 
   PlayerInfo = 0; 
   PlayerInfo = i; 
   PlayerInfo = i; 
   SetPlayerVirtualWorld(playerid,0); 
          } 
        } 
     } 
}
 


Ne mozete reci d ne radi jer tu ja koristim

http://balkan-samp.com/forum/index.php?topic=25957.0


Ne pričaj gluposti :SS

JA kad dođem pred kuću, uđem u nju i MOGUUUUUU izaci van,alii kad se spawnam u kući NE MOGU izaci van...
Eazy_Eye
4
Shot Caller
2. Jul 2011.
da zna li iko kako da se spawna ispred kuce ? 😄
| Pacino
4
Made Man
2. Jul 2011.
Problem je rijesen ljudi, a Eazy_Eye, na SetPlayerSpawn callbacku stavi umjesto koordinata inta koordinate exterijera...

Morate biti prijavljeni da biste odgovorili na ovu temu.

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