Skripta koju koristim: CLRP
Detaljan opis problema: Ovako napravio sam komandu za dinamicno pravljenje kuca i sad me zanima kako da stavim da tu komandu mogu koristiti samo admini?
Dio skripte: //
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
(Pomoc)Kuca
332
pregleda
6
postova
9. Maj 2012.
Sad mi izbacuje error
Ovako sam ubacio:
CMD:vila(playerid, params[])
{
if(PlayerInfo==133😎
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 350000;
Houses = 10;
strmid(Houses, "Vila", 0, strlen("Vila"), 255);
Houses = 418;
Houses = 4;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 350000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 10);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
Ovako sam ubacio:
CMD:vila(playerid, params[])
{
if(PlayerInfo==133😎
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 350000;
Houses = 10;
strmid(Houses, "Vila", 0, strlen("Vila"), 255);
Houses = 418;
Houses = 4;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 350000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 10);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
9. Maj 2012.
CMD:vila(playerid, params[])
{
if(PlayerInfo==1338)
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 350000;
Houses = 10;
strmid(Houses, "Vila", 0, strlen("Vila"), 255);
Houses = 418;
Houses = 4;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 350000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 10);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
}
return 1;
}
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