[POMOC]Koci mi

Započeo Obrisan korisnik
5. Sep. 2012.
269
pregleda
4
postova
Deleted User
Obrisan korisnik
5. Sep. 2012.
Skripta koju koristim:Nebitno, jedan moj edit

Detaljan opis problema:Evo mene opet, izvinite, samo jos jedna pomoc pls. Sta mi se poremetilo i sta da uradim protiv toga jer mi kad se ulazi u biznis,kucu,stan, kada se renta motor, kada se kupi biznis,kuca,stan... zabaguje slika i mora da se ceka oko minut da se odbaguje da moze da se nastavi da igra, u cemu je problem i sta da uradim, pls neko pomoc tnx 🙂 ?

Deo skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno): /

Molim neko pomoc za ovo dvoje, hvala unapred.....
Deleted User
Obrisan korisnik
5. Sep. 2012.
Niko nezna :/ ??
Deleted User
Obrisan korisnik
5. Sep. 2012.
Pazi kada se kuca /enter izbaci ono da su koande /enterhouse i /enterbiz, i te su komande, a za rent eo:

if(strcmp(cmd, "/rentcar", true) == 0)
{
        if(IsPlayerConnected(playerid))
{
if(GetPlayerVehicleID(playerid) >= 143 && GetPlayerVehicleID(playerid) <= 152)
{
new hirefee = HireCost(GetPlayerVehicleID(playerid));
if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
if (GetPlayerMoney(playerid) <  500)
{
SendClientMessage(playerid, COLOR_GRAD2, "  Nemate toliko novca !");
return 1;
}
if(HireCar != 299)
{
gCarLock[HireCar] = 0;
UnLockCar(HireCar);
SendClientMessage(playerid, COLOR_GREY, "Morate prvo da vratite iznajmljeni auto/motor/camac !");
return 1;
}
foreach (Player, i)
{
    if(HireCar == GetPlayerVehicleID(playerid))
    {
        SendClientMessage(playerid, COLOR_GREY, "    Neko je vec iznajmio ovaj auto !");
        return 1;
    }
}
/*if(PlayerInfo == 1)
{
GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
TogglePlayerControllable(playerid, 1);
return 1;
}*/
SafeGivePlayerMoney(playerid,-500);
SBizzInfo += 500;
ExtortionSBiz(0, SBizzInfo);
SBizzInfo--;
HireCar = GetPlayerVehicleID(playerid);
OnPropUpdate();
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Nemojte zaboraviti da ~r~/unrentcar~n~~g~/lock ~w~da zakljucate auto.",hirefee);
SendClientMessage(playerid, COLOR_YELLOW2, "Sada mozete upaliti motor !");
gEngine = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
//TogglePlayerControllable(playerid, 1);
GameTextForPlayer(playerid, string, 5000, 3);
}
}
return 1;
}

if(strcmp(cmd, "/rentbike", true) == 0)
{
        if(IsPlayerConnected(playerid))
{
if(GetPlayerVehicleID(playerid) >= 153 && GetPlayerVehicleID(playerid) <= 177)
{
new hirefee = HireCost(GetPlayerVehicleID(playerid));
if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
/*if(PlayerInfo == 0)
{
GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
TogglePlayerControllable(playerid, 1);
return 1;
}*/
if (GetPlayerMoney(playerid) <  SBizzInfo)
{
SendClientMessage(playerid, COLOR_GRAD2, "  Nemate dovoljno novca !");
return 1;
}
if(HireCar != 299)
{
gCarLock[HireCar] = 0;
UnLockCar(HireCar);
SendClientMessage(playerid, COLOR_GREY, "Morate prvo da vratite iznajmljeni auto/motor/camac  !");
return 1;
}
foreach (Player, i)
{
    if(HireCar == GetPlayerVehicleID(playerid))
    {
        SendClientMessage(playerid, COLOR_GREY, "    Neko je vec iznajmio ovaj motor !");
        return 1;
    }
}
SafeGivePlayerMoney(playerid,-SBizzInfo);
SBizzInfo += SBizzInfo;
ExtortionSBiz(0, SBizzInfo);
SBizzInfo--;
HireCar = GetPlayerVehicleID(playerid);
OnPropUpdate();
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Nemojte zaboraviti da ~b~/unrentbike~n~~g~/lock ~w~da zakljucate motor",hirefee);
TogglePlayerControllable(playerid, 1);
gEngine[GetPlayerVehicleID(playerid)] = 1;
GameTextForPlayer(playerid, string, 5000, 3);
}
}
return 1;
}
Deleted User
Obrisan korisnik
5. Sep. 2012.
e a vidi mi ovo za /enterbiz i /enterhouse u cemu je problem da se ceka mng dok se udje i kad se kupi kuca:

if(strcmp(cmd, "/enterbiz", true) == 0)
{
for(new i = 0; i < 150; i++)
{
if (PlayerToPoint(3, playerid,BizzInfo, BizzInfo, BizzInfo))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
    SendClientMessage(playerid, COLOR_GREY, "  Samo Policija !");
    return 1;
}
if(PlayerInfo == i || GetPlayerMoney(playerid) >= BizzInfo)
{
if(PlayerInfo != i)
{
if(BizzInfo == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(BizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
if (PlayerToPoint(3.0, playerid,1199.323974,-918.954528,43.11663😎)
{
OnPlayerEnterFood(playerid, 5);
}
else if (PlayerToPoint(3.0, playerid,811.321411,-1616.181030,13.546875))
{
OnPlayerEnterFood(playerid, 6);
}
else if (PlayerToPoint(3.0, playerid,927.906250,-1352.942626,13.343750))
{
OnPlayerEnterFood(playerid, 7);
}
SafeGivePlayerMoney(playerid,-BizzInfo);
format(string, sizeof(string), "~r~-$%d~n~~w~kucajte /exit~n~da izadjete", BizzInfo);
BizzInfo += BizzInfo;
ExtortionBiz(i, BizzInfo);
BizzInfo--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerVirtualWorld(playerid,i);
SetPlayerInterior(playerid,BizzInfo);
SetPlayerPos(playerid,BizzInfo,BizzInfo,BizzInfo);
PlayerInfo = BizzInfo;
PlayerInfo = i+99;
new dood;
ubizu=i;
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da bi usao u biznis %d", dood, BizzInfo, i);
printf("%s", string);
PayLog(string);
if(BizzInfo==1)
{
SendClientMessage(playerid, COLOR_GREY, "Prodavan😄a kupite listic koristite /listic!");
}
else if(BizzInfo==2)
{
SendClientMessage(playerid, COLOR_GREY, "Prodavan😄a se osisate koristite /sisanje!");
}
else if(BizzInfo==3)
{
SendClientMessage(playerid, COLOR_GREY, "Prodavan😄a popijete pice koristite /naruci!");
}
else if(BizzInfo==4)
{
SendClientMessage(playerid, COLOR_GREY," Prodavan😄a pojedete nesto koristite /meni!");
}
else if(BizzInfo==5)
{
SendClientMessage(playerid, COLOR_GREY, "Prodavan😄a pojedete nesto koristite /restoran!!");
}
else if(BizzInfo==6)
{
SendClientMessage(playerid, COLOR_GREY," Prodavan😄a nadjete sebi odelo koristite /odeca!");
}
else if(BizzInfo==7)
{
SendClientMessage(playerid, COLOR_GREY," Prodavan😄a kupite oruzije koristite /buygun!");
}
else if(BizzInfo==😎
{
SendClientMessage(playerid, COLOR_GREY, "Prodavan😄a kupite stvari koristite /kupi");
}
//PlayerInfo = i;
}
else
{
GameTextForPlayer(playerid, "~r~Nemate dovoljno novca", 5000, 1);
}
}
}
return 1;
  }

if(strcmp(cmd, "/entersbiz", true) == 0)
{
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo, SBizzInfo, SBizzInfo))
{
if(PlayerInfo == i || GetPlayerMoney(playerid) >= SBizzInfo)
{
if(PlayerInfo != i)
{
if(SBizzInfo == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
if(i == 10)
{
    PaintballPlayers ++;
    PlayerPaintballing = 1;
    new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
    PlayerKarting = 1;
    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Sada mozete ucestvovati u Karting Trci, sjednite u vozilo.");
}
else
{
    return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo);
gSpentCash = GetPlayerMoney(playerid);
SBizzInfo--;
SBizzInfo += SBizzInfo;
ExtortionSBiz(i, SBizzInfo);
new dood;
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da udje u sbiz %d", dood, SBizzInfo, i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~Nemate dovoljno novca", 5000, 1);
}
}
}
return 1;
}

if(strcmp(cmd, "/buyhouse", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(PlayerToPoint(50.0, playerid,0.0,0.0,0.0))
{
SendClientMessage(playerid, COLOR_WHITE, "Greska!");
return 1;
}
new Float😮ldposx, Float😮ldposy, Float😮ldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo, HouseInfo, HouseInfo) && HouseInfo == 0)
{
if(PlayerInfo < HouseInfo)
{
format(string, sizeof(string), "  Morate biit Level %d da biste kupili ovo !", HouseInfo);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo != 999 && strcmp(playername, HouseInfo[PlayerInfo], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "  Vec posjedujete kucu, kucajte /sellhouse ako zelite da kupite ovu !");
return 1;
}
if(GetPlayerMoney(playerid) >= HouseInfo)
{
                        //DestroyDynamic3DTextLabel(Text3D:housesale);
PlayerInfo = h;
HouseInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo, sendername, 0, strlen(sendername), 255);
SafeGivePlayerMoney(playerid,-HouseInfo);
/*SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);*/
GameTextForPlayer(playerid, "~w~Dobrodosli Kuci~n~Mozete uvjek izaci tako sto cete doci do ulaznih vrata i kucati /exit", 5000, 3);
PlayerInfo = HouseInfo;
PlayerInfo = h;
DestroyPickup(houspc);
HouseInfo = 0;
houspc = CreatePickup(1272, 1, HouseInfo, HouseInfo, HouseInfo);
DestroyDynamicMapIcon(housmark);
housmark =  CreateDynamicMapIcon(HouseInfo, HouseInfo, HouseInfo,32,0);
new result;
    format(result,sizeof(result),"{0a92fa}Vlasnik {FFFFFF}%s\n{0a92fa}Neaktivnost:{FFFFFF}%d {0a92fa}h\n{0a92fa}Vrsta: {FFFFFF}%s\n{0a92fa}Level: {FFFFFF}%d\n{0a92fa}Rent:{FFFFFF} $%d\n {0a92fa}Da rentate: {FFFFFF}/rentroom", HouseInfo,HouseInfo,HouseInfo,HouseInfo, HouseInfo);
UpdateDynamic3DTextLabelText(housesale, 0x00FFFFFF,result);
SendClientMessage(playerid, COLOR_WHITE, "Cestitamo vam na kupovini nove kuce !");
SendClientMessage(playerid, COLOR_WHITE, "Kucajte /help da biste dobili pomoc vezanu za kucu !");
//DestroyDynamic3DTextLabel(Text3D:housesale);
                        DateProp(playerid);
SaveKuce();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "  Nemate dovoljno novca za kupovinu !");
return 1;
}
}
}
}
return 1;
}

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