Skripta koju koristim:Cyber
Detaljan opis problema:Ovako želio bih promjeniti Spawn u GM a neznam kako
Dio skripte:
[POMOC]Kako Promjeniti Spawn
1,128
pregleda
7
postova
pre 14 godina
Kad se spawnas kucaj /save spawn i probaj naci te koordinate u modu sa CTRL+F ako nemoze onda uzmi pojedinacno i trazi X Y Z npr...
Ovo ti izadje spawn npr:
AddPlayerClass(98,1230.6512,-1381.3033,14.6209,4.1656,0,0,0,0,0,0);
Sad ti uzmes XYZ i trazis po skripti:
1230.6512, -1381.3033, 14.6209
1230.6512,-1381.3033,14.6209
ako tako nemozes naci trazi pojednacno X, Y, Z
1230.6512
-1381.3033
14.6209
I kad nadjes zamenis X sa svojim kordinatama Y takodje Z takodje 😄
Ako sta nije jasno pitaj 😄
Ovakvih tema na forumu je bilo milion 😠
Ovo ti izadje spawn npr:
AddPlayerClass(98,1230.6512,-1381.3033,14.6209,4.1656,0,0,0,0,0,0);
Sad ti uzmes XYZ i trazis po skripti:
1230.6512, -1381.3033, 14.6209
1230.6512,-1381.3033,14.6209
ako tako nemozes naci trazi pojednacno X, Y, Z
1230.6512
-1381.3033
14.6209
I kad nadjes zamenis X sa svojim kordinatama Y takodje Z takodje 😄
Ako sta nije jasno pitaj 😄
Ovakvih tema na forumu je bilo milion 😠
pre 14 godina
OMG eXtreme vidis da je pocentnik ovako uradi udi u SAMP-DEBUG ( nalazi ti se u san andreas folderu ) kad udes nadi mjesto gdje zesli da se spawnas zatim izgasi san andresa i idi u MyDocuments>>>Gta San Andreas UserFiles>>>SAMP>>>savepositons
i imas ovako nesto
AddPlayerClass(2,1561.631,6163.161,1623.6326,0,0,0,0,0,0); ( Ovo sam bubno )
I onda u Cyber GameMod i trazi OnGameModInt()
I samo zamjenis ono njgovo AddPlayerClass sa svojim i eto ga imas TUT jedan od Djankaa tamo je sve opisano
i imas ovako nesto
AddPlayerClass(2,1561.631,6163.161,1623.6326,0,0,0,0,0,0); ( Ovo sam bubno )
I onda u Cyber GameMod i trazi OnGameModInt()
I samo zamjenis ono njgovo AddPlayerClass sa svojim i eto ga imas TUT jedan od Djankaa tamo je sve opisano
pre 14 godina
Nadji:
new Float:gRandomPlayerSpawns = {
{1645.0063,-2286.4316,-1.2031} // sp1
};
Zameni sa:
new Float:gRandomPlayerSpawns = {
{X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna} // sp1
};
Nadji:
if(PlayerInfo == 1)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 2)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 3)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 4)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 5)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
Zameni sa:
if(PlayerInfo == 1)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 2)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 3)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 4)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 5)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
Nadji:
if( IsPlayerInRangeOfPoint( playerid, 3.0, 2.6336,33.0234,1199.5938 ) ) // ako je igrac blizu kordinata koje postavite
{
SetPlayerPos( playerid, 1645.0063,-2286.4316,-1.2031 ); // X, Y, Z - gde ce se igrac spawnati u interijer(kordinate interijera)
SetPlayerInterior( playerid, 0 ); // ID interijera
GameTextForPlayer( playerid, "Aerodrum", 3000, 1 ); // Salje igracu nekakvu poruku
return 1;
}
Zameni sa:
if( IsPlayerInRangeOfPoint( playerid, 3.0, 2.6336,33.0234,1199.5938 ) ) // ako je igrac blizu kordinata koje postavite
{
SetPlayerPos( playerid, X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna ); // X, Y, Z - gde ce se igrac spawnati u interijer(kordinate interijera)
SetPlayerInterior( playerid, 0 ); // ID interijera
GameTextForPlayer( playerid, "Aerodrum", 3000, 1 ); // Salje igracu nekakvu poruku
return 1;
}
I to je to 😄
new Float:gRandomPlayerSpawns = {
{1645.0063,-2286.4316,-1.2031} // sp1
};
Zameni sa:
new Float:gRandomPlayerSpawns = {
{X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna} // sp1
};
Nadji:
if(PlayerInfo == 1)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 2)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 3)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 4)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 5)
{
SetPlayerPos(playerid,1645.0063,-2286.4316,-1.2031);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
Zameni sa:
if(PlayerInfo == 1)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 2)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 3)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 4)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
else if(PlayerInfo == 5)
{
SetPlayerPos(playerid,X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
hotel(playerid);
}
Nadji:
if( IsPlayerInRangeOfPoint( playerid, 3.0, 2.6336,33.0234,1199.5938 ) ) // ako je igrac blizu kordinata koje postavite
{
SetPlayerPos( playerid, 1645.0063,-2286.4316,-1.2031 ); // X, Y, Z - gde ce se igrac spawnati u interijer(kordinate interijera)
SetPlayerInterior( playerid, 0 ); // ID interijera
GameTextForPlayer( playerid, "Aerodrum", 3000, 1 ); // Salje igracu nekakvu poruku
return 1;
}
Zameni sa:
if( IsPlayerInRangeOfPoint( playerid, 3.0, 2.6336,33.0234,1199.5938 ) ) // ako je igrac blizu kordinata koje postavite
{
SetPlayerPos( playerid, X kordinate novog spawna, Y kordinate novog spawna, Z kordinate novog spawna ); // X, Y, Z - gde ce se igrac spawnati u interijer(kordinate interijera)
SetPlayerInterior( playerid, 0 ); // ID interijera
GameTextForPlayer( playerid, "Aerodrum", 3000, 1 ); // Salje igracu nekakvu poruku
return 1;
}
I to je to 😄
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