[pomoc]kada umrem mesto gde se spawnujem

Započeo ...Nikola...
7. Jul 2011.
1,489
pregleda
8
postova
Mr.Lowrey
5
Godfather
7. Jul 2011.
ne kuzim? ti hoces da dobijes koordinate kad igrac umre?
Mr.Lowrey
5
Godfather
7. Jul 2011.
smir jezik, u OnPlayerDeath koristis GetPlayerPos
Viky
6
Legenda Foruma
7. Jul 2011.
Ubi se (  😄 ), i kada se stvoriÅ¡ upiÅ¡i /save I onda CTRL + F u modu i upiÅ¡eÅ¡ te koordinate
Mr.Lowrey
5
Godfather
7. Jul 2011.
u OnPlayerDeath dodaj SetPlayerInterior(playerid, 0);
Mr.Lowrey
5
Godfather
7. Jul 2011.
sa /sethp te spawna u bazu? :O
Mr.Lowrey
5
Godfather
7. Jul 2011.
rekao sam ti sta da napravis
SeYziicH
4
Made Man
7. Jul 2011.
Cini mi se po kodu koj si gore dao da je to ravens, kad si se logo mozda ti se crasho jer ravens ima ono last point nakon deatha, napisi /selectspawn i tamo odaberi sta oces ja sam deleto to za zadnju poziciju
SeYziicH
4
Made Man
7. Jul 2011.
Boki Pro wrote on July 7, 2011, 4:13 pm:
FactionGamE jeeeeeeeeeeeeeeeee jbt citaj prvi post


Citam i iz iskustva prepoznajem ovaj dio skripte:
      new rand;
if(PlayerInfo == 7)//Mayor spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
    PlayerInfo = 3;
PlayerInfo = 241;
    return 1;
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Policija spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
    rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
    }
    if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
    }
if (PlayerInfo == 3 || PlayerInfo == 3)//swat spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
    PlayerInfo = 0;
    return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//bolnica spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 2289.8146,-1209.5230,-18.0088);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 0;
    return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Yakuza spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
    PlayerInfo = 5;
    return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//LCN spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 5);
    SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
    PlayerInfo = 5;
    return 1;
}
    if (PlayerInfo == 8 || PlayerInfo == 8) //Hitman spawn
    {
        SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
        return 1;
    }
    if (PlayerInfo == 9 || PlayerInfo == 9) //Radio SC spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo = 3;
SafeGivePlayerWeapon(playerid, 43, 20);
        return 1;
    }
    if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi  spawn
    {
        SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1226.62, -1816.01,16.243);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
        return 1;
    }
    if (PlayerInfo == 11 || PlayerInfo == 11) //GSF  spawn
    {
        SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2513.8438,-1668.9279,13.5609);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
        return 1;
    }
    if(PlayerInfo == 12 || PlayerInfo == 12) //tec spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2029.0096,-2135.2183,19.8344);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 0;
        return 1;
    }
if (PlayerInfo == 15 || PlayerInfo == 15)//18th spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid, 2495.2605,-1703.7449,1018.3438);
    PlayerInfo = 3;
    return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Bikeri Spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 11);
    SetPlayerPos(playerid, 501.980987,-69.150199,998.757812);
    PlayerInfo = 11;
    return 1;
}
    if(PlayerInfo == 0 || PlayerInfo == 0) //Spawn za igrace
    {
  SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,15);
SetPlayerPos(playerid, 2217.2744,-1150.4946,1025.7969);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 15;
        return 1;
    }

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