Skripta koju koristim: GTARP (edit)
Detaljan opis problema:Moze li neko da mi pomogne kako da napravim da u chatu bude ime u boji za obicne igrace.
Slike:Npr da ime izgleda ovako : http://zaslike.com/viewer.php?file=ud3a46xq2pgc5e38a8i.png
Hvala unapred!
Zaključano
[POMOC]Ime u boji
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pre 13 godina
pre 13 godina
Fat-J wrote on May 2, 2012, 8:35 pm:
koristis SetPlayerColor
http://wiki.sa-mp.com/wiki/SetPlayerColor
http://wiki.sa-mp.com/wiki/SetPlayerColor
pre 13 godina
Izvini ja sam pocetnik,znam dosta stvari al ovo nemam pojma,evo ti red.
public OnPlayerText(playerid, text[])
{
new giver;
new sendername;
new giveplayer;
new tmp;
new string;
new giveplayerid;
if(PlayerInfo == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nemate pravo na govor,ucutkani ste");
return 0;
}
if(SelectChar == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
{
switch (SelectCharID)
{
case 1: //Police Force
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 8; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 9; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 9) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 10; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 10) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 11; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 11) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 2: //FBI/ATF
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 3: //National Guard
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 4: //Fire&Ambulance
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 5: //Surenos
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
/*case 6: //Luciano family
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}*/
case 8: //Hitman Agency
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 9: //News Reporters
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 10: //Taxi Cab Company
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 11: //Driving/Flying School
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
/*case 14: //Yamaguchi
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace = 2; ChosenSkin = 122; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace = 3; ChosenSkin = 118; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 186); SelectCharPlace = 4; ChosenSkin = 186; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 123); SelectCharPlace = 5; ChosenSkin = 123; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 113); SelectCharPlace = 6; ChosenSkin = 113; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 169); SelectCharPlace = 1; ChosenSkin = 169; }
}
*/
case 15: //47th Street Saints Families
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 16: //East Side Bloods
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 28); SelectCharPlace = 2; ChosenSkin = 28; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 67); SelectCharPlace = 3; ChosenSkin = 67; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 22); SelectCharPlace = 4; ChosenSkin = 22; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 180); SelectCharPlace = 5; ChosenSkin = 180; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 144); SelectCharPlace = 1; ChosenSkin = 144; }
}
case 20: //Male civilian (by Ellis)
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 2; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 3; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 4; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 5; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 6; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 7; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 8; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 9; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 9) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 10; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 10) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 11; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 11) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 12; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 12) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 13; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 13) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 14; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 14) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 15; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 15) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 16; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 16) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 17; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 17) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 18; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 18) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 19; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 19) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 20; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 20) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 21; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 21) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 22; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 22) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 23; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 23) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 24; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 24) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 25; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 25) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 26; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 26) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 27; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 27) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 28; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 28) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 29; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 29) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 30; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 30) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 31; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 31) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 32; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 32) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 33; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 33) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 34; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 34) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 35; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 35) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 36; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 36) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 37; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 37) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 38; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 38) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 39; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 39) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 40; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 40) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 41; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 41) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 42; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 42) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 43; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 43) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 44; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 44) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 45; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 45) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 46; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 46) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 47; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 47) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 48; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 48) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 49; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 49) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 50; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 50) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 51; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 51) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 1; ChosenSkin = CivMalePeds; }
}
case 30: //Female civilian (by Ellis)
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 2; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 3; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 4; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 5; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 6; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 7; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 8; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 9; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 9) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 10; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 10) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 11; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 11) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 12; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 12) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 13; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 13) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 14; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 14) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 15; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 15) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 16; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 16) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 17; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 17) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 18; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 18) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 19; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 19) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 20; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 20) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 21; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 21) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 22; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 22) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 23; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 23) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 24; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 24) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 25; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 25) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 26; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 26) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 27; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 27) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 28; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 28) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 29; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 29) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 30; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 30) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 31; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 31) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 32; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 32) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 1; ChosenSkin = CivFemalePeds; }
}
}
return 0;
}
else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
{
if(ChangePos2 == 1)
{
SetPlayerInterior(playerid, ChangePos2);
SetPlayerPos(playerid, ChangePos,ChangePos,ChangePos);
ChangePos2 = 0;
//return 0;
}
IMA JOS AKO TREBA!
pre 13 godina
znaci nades taj kod dije taj obicni chat i uradis ovako
prvo definiraj boju
i sad taj chat kako li vec ide..
to je samo prijemer ti tako uradi kod sebe
prvo definiraj boju
#define PLAVA "{0049FF}"
#define BIJELA "{FFFFFF}"i sad taj chat kako li vec ide..
format(string, sizeof(string), ""PLAVA"%s kaze"BIJELA": %s", sendername, text);
ProxDetector(20.0, playerid,string,BOJA1,BOJA2,BOJA3,BOJA4,BOJA5);to je samo prijemer ti tako uradi kod sebe
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava