Skripta koju koristim:LDDM
Opis:
warning 201: redefinition of constant/macro (symbol "COMMAND:%1(%2)")
warning 201: redefinition of constant/macro (symbol "CMD:%1(%2)")
warning 225: unreachable code
ako bi mi mogao neko objasniti kako ovo da resim
hvala unapred
[Pomoc]Imam problem sa warningsima
557
pregleda
10
postova
21. Jan. 2013.
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
ResetPlayerMoney(playerid);
} else {
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
playercash = GetPlayerMoney(playerid);
if (playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
else
{
}
}
return 1;
new ime; GetPlayerName(playerid, ime, sizeof(ime));
new igrac; GetPlayerName(killerid, igrac, sizeof(igrac));
new str;
format(str,128, " Igrac %s(Tim: %d) je ubio igraca %s(Tim %d)!", igrac, DM, ime, DM);
PlayerInfo++;
PlayerInfo++;
return 1;
}#define DIALOG_ADMIN 4#define START_MONEY 1000ovde mi izbacuje warninge
22. Jan. 2013.
Blaeks wrote on January 21, 2013, 9:55 pm:
kako ti baca errore na definu kada si oni na vrhu, a ti si mi dao ovde callback?
evo linija tacno gde mi baca warning
new ime; GetPlayerName(playerid, ime, sizeof(ime));23. Jan. 2013.
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
ResetPlayerMoney(playerid);
} else {
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
playercash = GetPlayerMoney(playerid);
if (playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
else
{
}
}
return 1;
new ime, GetPlayerName(playerid, ime, sizeof(ime));
new igrac; GetPlayerName(killerid, igrac, sizeof(igrac));
new str;
format(str,128, " Igrac %s(Tim: %d) je ubio igraca %s(Tim %d)!", igrac, DM, ime, DM);
PlayerInfo++;
PlayerInfo++;
return 1;
} evoMorate biti prijavljeni da biste odgovorili na ovu temu.
Prijava