Skripta koju koristim: LARP
Detaljan opis problema: kad igraci pisu na IC svi ga vide...kako da to promjenim da bude na radijusu 30 i gdje se nalazi u mod-u
Dio skripte: //
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
[Pomoc]IC
783
pregleda
7
postova
14. Jun 2011.
14. Jun 2011.
okk a jel zna itko moj problem 😁?
Barem gdje mogu naci ic chat pa cu ga ja lako editovat...
Barem gdje mogu naci ic chat pa cu ga ja lako editovat...
14. Jun 2011.
public OnPlayerText(playerid, text[])
{
new giver;
new sendername;
new giveplayer;
new tmp;
new string;
new giveplayerid;
new y,m,d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
if((strlen(text) < 3) || (text == '/') || (text == '#') || (text == '!')) return 1;
new playa;
new offset;
new len;
for(new i=0; i {
offset = strfind(text, swear, true);
if(offset > -1)
{
len = strlen(swear);
if(len < 3) break;
for(new y=0; y {
text[offset+y] = '*';
}
swearCount++;
new string;
format(string, sizeof(string), "Vrijedanje i psovanje nije dozvoljeno. Upozorenja: %d/%d", swearCount, MAX_SWEARCOUNT);
SendClientMessage(playerid, 0xE60000FF, string);
PlayerInfo = 1;
PlayerInfo = 500;
SafeSetPlayerInterior(playa, 6);
SafeSetPlayerPos(playa, 264.0678,82.2321,1001.0391);
format(string, sizeof(string), "Zavrsio si radi psovke u zatvoru na 500 sekundi. Upozorenja: %d/%d", swearCount, MAX_SWEARCOUNT);
SendClientMessage(playerid, 0xE60000FF, string);
if(swearCount >= MAX_SWEARCOUNT)
{
new name;
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "*** %s je kickovan zbog vrijedanja ili psovanja", name);
SendClientMessageToAll(0xE60000FF, string);
Kick(playerid);
break;
}
break;
}
}
if(PlayerInfo == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nemozes pricati,usutkan si");
return 0;
}
if(SelectChar == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
{
switch (SelectCharID)
{
case 1: //Police Force
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace = 2; ChosenSkin = 280; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace = 3; ChosenSkin = 281; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace = 4; ChosenSkin = 282; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 283); SelectCharPlace = 5; ChosenSkin = 283; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 284); SelectCharPlace = 6; ChosenSkin = 284; } // 5. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 265); SelectCharPlace = 7; ChosenSkin = 265; } // 6. po redu skin
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, 266); SelectCharPlace = 8; ChosenSkin = 266; } // 7. po redu skin
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, 267); SelectCharPlace = 9; ChosenSkin = 267; } // 8. po redu skin
}
case 2: //FBI/ATF
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 163); SelectCharPlace = 2; ChosenSkin = 163; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 164); SelectCharPlace = 3; ChosenSkin = 164; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 286); SelectCharPlace = 4; ChosenSkin = 286; } // 3. po redu skin
}
case 4: //Fire&Ambulance
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 5: // TSC
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 103); SelectCharPlace = 2; ChosenSkin = 103; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 102); SelectCharPlace = 3; ChosenSkin = 102; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace = 4; ChosenSkin = 114; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 116); SelectCharPlace = 5; ChosenSkin = 116; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 104); SelectCharPlace = 6; ChosenSkin = 104; } // 6. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 195); SelectCharPlace = 7; ChosenSkin = 195; } // zenski skin
}
case 6: //Yakuza
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 8: //Hitman Agency
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 9: //News Reporters
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 10: //Taxi Cab Company
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 11: //Driving/Flying School
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 12: //LCN
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 126); SelectCharPlace = 2; ChosenSkin = 126; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 125); SelectCharPlace = 3; ChosenSkin = 125; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 124); SelectCharPlace = 4; ChosenSkin = 124; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 111); SelectCharPlace = 5; ChosenSkin = 111; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 112); SelectCharPlace = 6; ChosenSkin = 112; } // 5. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 98); SelectCharPlace = 7; ChosenSkin = 98; } // 6. po redu skin
}
case 13: //Ballasi
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace = 2; ChosenSkin = 102; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace = 3; ChosenSkin = 103; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 102); SelectCharPlace = 4; ChosenSkin = 102; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 103); SelectCharPlace = 5; ChosenSkin = 103; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 104); SelectCharPlace = 6; ChosenSkin = 104; } // 4. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 104); SelectCharPlace = 7; ChosenSkin = 104; } // 4. po redu skin
}
case 14: // Bajkeri
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 100); SelectCharPlace = 2; ChosenSkin = 100; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 247); SelectCharPlace = 3; ChosenSkin = 247; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 248); SelectCharPlace = 4; ChosenSkin = 248; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 254); SelectCharPlace = 1; ChosenSkin = 254; } // 4. po redu skin
}
case 15: // UnderGround Racersi
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 217); SelectCharPlace = 2; ChosenSkin = 217; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 29); SelectCharPlace = 3; ChosenSkin = 29; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 30); SelectCharPlace = 4; ChosenSkin = 30; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 177); SelectCharPlace = 5; ChosenSkin = 177; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 179); SelectCharPlace = 6; ChosenSkin = 179; } // 5. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 206); SelectCharPlace = 7; ChosenSkin = 206; } // 6. po redu skin
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, 217); SelectCharPlace = 8; ChosenSkin = 217; } // 7. po redu skin
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, 211); SelectCharPlace = 9; ChosenSkin = 211; } // zenski skin
}
case 16: // Fighteri
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 51); SelectCharPlace = 2; ChosenSkin = 111; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 52); SelectCharPlace = 3; ChosenSkin = 29; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 51); SelectCharPlace = 4; ChosenSkin = 30; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 81); SelectCharPlace = 1; ChosenSkin = 177; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 80); SelectCharPlace = 1; ChosenSkin = 179; } // 5. po redu skin
}
}
return 0;
}
else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
{
if(ChangePos2 == 1)
{
SetPlayerInterior(playerid, ChangePos2);
SetPlayerPos(playerid, ChangePos,ChangePos,ChangePos);
ChangePos2 = 0;
return 0;
}
PlayerInfo = ChosenSkin;
PlayerInfo = ChosenSkin;
SetSpawnInfo(playerid, PlayerInfo, PlayerInfo,0.0,0.0,0.0,0,0,0,0,0,0,0);
gTeam = PlayerInfo;
SetPlayerToTeamColor(playerid);
MedicBill = 0;
SpawnPlayer(playerid);
SelectCharPlace = 0;
SelectCharID = 0;
SelectChar = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'next', or 'done'.");
return 0;
}
} Komande nema jer to je t(slovo t stisnes) chat(ic)
14. Jun 2011.
Posto je LARP Godfather edit, mislim da ce ti ovako raditi:
public OnPlayerText(playerid, text[])
{
new giver;
new sendername;
new giveplayer;
new tmp;
new string;
new giveplayerid;
new y,m,d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
if((strlen(text) < 3) || (text == '/') || (text == '#') || (text == '!')) return 1;
new playa;
new offset;
new len;
for(new i=0; i {
offset = strfind(text, swear, true);
if(offset > -1)
{
len = strlen(swear);
if(len < 3) break;
for(new y=0; y {
text[offset+y] = '*';
}
swearCount++;
new string;
format(string, sizeof(string), "Vrijedanje i psovanje nije dozvoljeno. Upozorenja: %d/%d", swearCount, MAX_SWEARCOUNT);
SendClientMessage(playerid, 0xE60000FF, string);
PlayerInfo = 1;
PlayerInfo = 500;
SafeSetPlayerInterior(playa, 6);
SafeSetPlayerPos(playa, 264.0678,82.2321,1001.0391);
format(string, sizeof(string), "Zavrsio si radi psovke u zatvoru na 500 sekundi. Upozorenja: %d/%d", swearCount, MAX_SWEARCOUNT);
SendClientMessage(playerid, 0xE60000FF, string);
if(swearCount >= MAX_SWEARCOUNT)
{
new name;
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "*** %s je kickovan zbog vrijedanja ili psovanja", name);
SendClientMessageToAll(0xE60000FF, string);
Kick(playerid);
break;
}
break;
}
}
if(PlayerInfo == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nemozes pricati,usutkan si");
return 0;
}
if(SelectChar == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
{
switch (SelectCharID)
{
case 1: //Police Force
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace = 2; ChosenSkin = 280; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace = 3; ChosenSkin = 281; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace = 4; ChosenSkin = 282; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 283); SelectCharPlace = 5; ChosenSkin = 283; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 284); SelectCharPlace = 6; ChosenSkin = 284; } // 5. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 265); SelectCharPlace = 7; ChosenSkin = 265; } // 6. po redu skin
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, 266); SelectCharPlace = 8; ChosenSkin = 266; } // 7. po redu skin
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, 267); SelectCharPlace = 9; ChosenSkin = 267; } // 8. po redu skin
}
case 2: //FBI/ATF
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 163); SelectCharPlace = 2; ChosenSkin = 163; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 164); SelectCharPlace = 3; ChosenSkin = 164; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 286); SelectCharPlace = 4; ChosenSkin = 286; } // 3. po redu skin
}
case 4: //Fire&Ambulance
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 5: // TSC
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 103); SelectCharPlace = 2; ChosenSkin = 103; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 102); SelectCharPlace = 3; ChosenSkin = 102; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace = 4; ChosenSkin = 114; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 116); SelectCharPlace = 5; ChosenSkin = 116; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 104); SelectCharPlace = 6; ChosenSkin = 104; } // 6. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 195); SelectCharPlace = 7; ChosenSkin = 195; } // zenski skin
}
case 6: //Yakuza
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 8: //Hitman Agency
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 9: //News Reporters
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 10: //Taxi Cab Company
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 11: //Driving/Flying School
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 12: //LCN
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 126); SelectCharPlace = 2; ChosenSkin = 126; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 125); SelectCharPlace = 3; ChosenSkin = 125; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 124); SelectCharPlace = 4; ChosenSkin = 124; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 111); SelectCharPlace = 5; ChosenSkin = 111; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 112); SelectCharPlace = 6; ChosenSkin = 112; } // 5. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 98); SelectCharPlace = 7; ChosenSkin = 98; } // 6. po redu skin
}
case 13: //Ballasi
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace = 2; ChosenSkin = 102; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace = 3; ChosenSkin = 103; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 102); SelectCharPlace = 4; ChosenSkin = 102; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 103); SelectCharPlace = 5; ChosenSkin = 103; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 104); SelectCharPlace = 6; ChosenSkin = 104; } // 4. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 104); SelectCharPlace = 7; ChosenSkin = 104; } // 4. po redu skin
}
case 14: // Bajkeri
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 100); SelectCharPlace = 2; ChosenSkin = 100; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 247); SelectCharPlace = 3; ChosenSkin = 247; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 248); SelectCharPlace = 4; ChosenSkin = 248; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 254); SelectCharPlace = 1; ChosenSkin = 254; } // 4. po redu skin
}
case 15: // UnderGround Racersi
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 217); SelectCharPlace = 2; ChosenSkin = 217; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 29); SelectCharPlace = 3; ChosenSkin = 29; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 30); SelectCharPlace = 4; ChosenSkin = 30; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 177); SelectCharPlace = 5; ChosenSkin = 177; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 179); SelectCharPlace = 6; ChosenSkin = 179; } // 5. po redu skin
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 206); SelectCharPlace = 7; ChosenSkin = 206; } // 6. po redu skin
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, 217); SelectCharPlace = 8; ChosenSkin = 217; } // 7. po redu skin
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, 211); SelectCharPlace = 9; ChosenSkin = 211; } // zenski skin
}
case 16: // Fighteri
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 51); SelectCharPlace = 2; ChosenSkin = 111; } // 1. po redu skin
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 52); SelectCharPlace = 3; ChosenSkin = 29; } // 2. po redu skin
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 51); SelectCharPlace = 4; ChosenSkin = 30; } // 3. po redu skin
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 81); SelectCharPlace = 1; ChosenSkin = 177; } // 4. po redu skin
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 80); SelectCharPlace = 1; ChosenSkin = 179; } // 5. po redu skin
}
}
return 0;
}
else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
{
if(ChangePos2 == 1)
{
SetPlayerInterior(playerid, ChangePos2);
SetPlayerPos(playerid, ChangePos,ChangePos,ChangePos);
ChangePos2 = 0;
return 0;
}
PlayerInfo = ChosenSkin;
PlayerInfo = ChosenSkin;
SetSpawnInfo(playerid, PlayerInfo, PlayerInfo,0.0,0.0,0.0,0,0,0,0,0,0,0);
gTeam = PlayerInfo;
SetPlayerToTeamColor(playerid);
MedicBill = 0;
SpawnPlayer(playerid);
SelectCharPlace = 0;
SelectCharID = 0;
SelectChar = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'next', or 'done'.");
return 0;
}
else if(realchat)
{
format(string, sizeof(string), "%s: %s", Imeigraca(playerid), text);
ProxDetector(20.0, playerid, string, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5);
}
} Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava