Skripta koju koristim:FactionGame Edit
Detaljan opis problema:Ovako imam pitanje kako da namestim da kada PD,FBI,Gradonacelnik kada pisu /gov da se taj gov ocrtava na srediti ekrana ili dole u desnom uglu..Ako mi moze neko napraviti..bio bi mu zahvalan
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
Code:
if(strcmp(cmd, "/government", true) == 0 || strcmp(cmd, "/gov", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam != 2)
{
if(PlayerInfo != 7)
{
SendClientMessage(playerid, COLOR_GREY, " Vi niste policajac !");
return 1;
}
}
if(PlayerInfo < 6)
{
SendClientMessage(playerid, COLOR_GREY, " Morate biti rank 6 da bi ste koristili ovo !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext <= ' '))
{
idx++;
}
new offset = idx;
new result;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext;
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "KORISTI: (/gov)ernment ");
return 1;
}
SendClientMessageToAll(COLOR_WHITE, "|___________ Vladine vesti ___________|");
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == 😎 { format(string, sizeof(string), "Chief %s: %s", sendername, result); }
else if(PlayerInfo == 7) { format(string, sizeof(string), "Deputy Chief %s: %s", sendername, result); }
else if(PlayerInfo == 6) { format(string, sizeof(string), "Captain %s: %s", sendername, result); }
SendClientMessageToAll(COLOR_BLUE, string);
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
format(string, sizeof(string), "Agent %s: %s", sendername, result);
SendClientMessageToAll(COLOR_GRAD2, string);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
format(string, sizeof(string), "Soldier %s: %s", sendername, result);
SendClientMessageToAll(COLOR_GREEN, string);
}
else if(PlayerInfo == 7)
{
format(string, sizeof(string), "Mayor %s: %s", sendername, result);
SendClientMessageToAll(COLOR_GREY, string);
}
}
return 1;
}
[Pomoc]/gov
727
pregleda
4
postova
2. Apr. 2011.
napravi sa GameTextForAll ili sa TextDrawom
Pr.
ovo
»» ovako
a mozes i sa textdraw-om
Pr.
ovo
SendClientMessageToAll(COLOR_WHITE, "|___________ Vladine vesti ___________|");
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == Cool { format(string, sizeof(string), "Chief %s: %s", sendername, result); }
else if(PlayerInfo == 7) { format(string, sizeof(string), "Deputy Chief %s: %s", sendername, result); }
else if(PlayerInfo == 6) { format(string, sizeof(string), "Captain %s: %s", sendername, result); }
SendClientMessageToAll(COLOR_BLUE, string);
}»» ovako
SendClientMessageToAll(COLOR_WHITE, "|___________ Vladine vesti ___________|"); // mozes i ovo ubacit u donji GameText
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == Cool { format(string, sizeof(string), "Chief %s: %s", sendername, result); }
else if(PlayerInfo == 7) { format(string, sizeof(string), "Deputy Chief %s: %s", sendername, result); }
else if(PlayerInfo == 6) { format(string, sizeof(string), "Captain %s: %s", sendername, result); }
GameTextForAll(string, 5000, 5);//SendClientMessageToAll(COLOR_BLUE, string);
// 5000 = vrijeme koliko ce dugo bit prikazan game text (1000 = 1 sec) :D
// 5 = izgled texta - http://wiki.sa-mp.com/wiki/GameTextStyle (objasnjenje)
}a mozes i sa textdraw-om
for(new i = 0; i < MAX_PLAYERS; i++) // loop - http://wiki.sa-mp.com/wiki/Loop (objasnjenje)
pa onda
TextDrawSetString[ime_textdrawa,"Text";
2. Apr. 2011.
K4Я!K3 wrote on April 2, 2011, 8:46 pm:
napravi sa GameTextForAll ili sa TextDrawom
Pr.
ovo
»» ovako
a mozes i sa textdraw-om
Pr.
ovo
SendClientMessageToAll(COLOR_WHITE, "|___________ Vladine vesti ___________|");
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == Cool { format(string, sizeof(string), "Chief %s: %s", sendername, result); }
else if(PlayerInfo == 7) { format(string, sizeof(string), "Deputy Chief %s: %s", sendername, result); }
else if(PlayerInfo == 6) { format(string, sizeof(string), "Captain %s: %s", sendername, result); }
SendClientMessageToAll(COLOR_BLUE, string);
}»» ovako
SendClientMessageToAll(COLOR_WHITE, "|___________ Vladine vesti ___________|"); // mozes i ovo ubacit u donji GameText
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == Cool { format(string, sizeof(string), "Chief %s: %s", sendername, result); }
else if(PlayerInfo == 7) { format(string, sizeof(string), "Deputy Chief %s: %s", sendername, result); }
else if(PlayerInfo == 6) { format(string, sizeof(string), "Captain %s: %s", sendername, result); }
GameTextForAll(string, 5000, 5);//SendClientMessageToAll(COLOR_BLUE, string);
// 5000 = vrijeme koliko ce dugo bit prikazan game text
// 5 = izgled texta - http://wiki.sa-mp.com/wiki/GameTextStyle (objasnjenje)
}a mozes i sa textdraw-om
for(new i = 0; i < MAX_PLAYERS; i++) // loop - http://wiki.sa-mp.com/wiki/Loop (objasnjenje)
pa onda
TextDrawSetString[ime_textdrawa,"Text";
Nista mi nije jasno..OVDE MOZE LOCK NEMOGU DA SE SNADJEM 😢
2. Apr. 2011.
Nikola_Hawks wrote on April 2, 2011, 8:46 pm:
napravi sa GameTextForAll ili sa TextDrawom
Pr.
ovo
»» ovako
a mozes i sa textdraw-om
Pr.
ovo
SendClientMessageToAll(COLOR_WHITE, "|___________ Vladine vesti ___________|");
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == Cool { format(string, sizeof(string), "Chief %s: %s", sendername, result); }
else if(PlayerInfo == 7) { format(string, sizeof(string), "Deputy Chief %s: %s", sendername, result); }
else if(PlayerInfo == 6) { format(string, sizeof(string), "Captain %s: %s", sendername, result); }
SendClientMessageToAll(COLOR_BLUE, string);
}»» ovako
SendClientMessageToAll(COLOR_WHITE, "|___________ Vladine vesti ___________|"); // mozes i ovo ubacit u donji GameText
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == Cool { format(string, sizeof(string), "Chief %s: %s", sendername, result); }
else if(PlayerInfo == 7) { format(string, sizeof(string), "Deputy Chief %s: %s", sendername, result); }
else if(PlayerInfo == 6) { format(string, sizeof(string), "Captain %s: %s", sendername, result); }
GameTextForAll(string, 5000, 5);//SendClientMessageToAll(COLOR_BLUE, string);
// 5000 = vrijeme koliko ce dugo bit prikazan game text
// 5 = izgled texta - http://wiki.sa-mp.com/wiki/GameTextStyle (objasnjenje)
}a mozes i sa textdraw-om
for(new i = 0; i < MAX_PLAYERS; i++) // loop - http://wiki.sa-mp.com/wiki/Loop (objasnjenje)
pa onda
TextDrawSetString[ime_textdrawa,"Text";
Nista mi nije jasno..OVDE MOZE LOCK NEMOGU DA SE SNADJEM 😢
Kani se SKriptanja,pocni se baviti necim Drugim onda 😉
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava