[pomoc]FS

10. Avg. 2013. Zaključano
1,814
pregleda
11
postova
Frankie_Marcelo
4
Enforcer
10. Avg. 2013.
skripta koju koristim:nevazno
detaljan opis problema:skinuo sam jednu FS za glad i nisam mogo compile jer nisam imo include BarProgres tak nest i ja skino include ubacio u floder includes opet otvorio pawno da bi compile i nece opet pise da nemoze procitat from include ProgresBar
Jacky1
4
Made Man
10. Avg. 2013.
Ti si ubacio BarProgres a pise ti ProgresBar 😕😕😕😕😕😕😕😕
arambasa
5
Underboss
10. Avg. 2013.
probaj da prvo otvoris pawno sa tog moda iz pawno foldera pa onda da compile.
Frankie_Marcelo
4
Enforcer
10. Avg. 2013.
nece opet evo fs

// Mood System By RipLagger
// Full Credited To Include Maker

#define FILTERSCRIPT

#include
#include
#include
#include

#if defined FILTERSCRIPT

#define COLOR_BLUE            0x0000BBAA
#define COLOR_LIGHTBLUE        0x33CCFFAA

new Text:Hungry;
new Text:Bladder;
new Text:Energy;
new Bar:hungry = {INVALID_BAR_ID, ...};
new Bar:bladder = {INVALID_BAR_ID, ...};
new Bar:energy = {INVALID_BAR_ID, ...};
forward ProgressBarb();
forward ProgressBarh();
forward ProgressBare();
forward update();
forward Pissing();
forward Resting();
new pisst,
  Rest
;

enum PlayerStats
{
  Blad,
  Hunger,
  Ener,
  piss,
  rest
};
new PInfo;

new PlayerLoopingAnim;

LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    PlayerLoopingAnim = 1;
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
}

public OnFilterScriptInit()
{
  print("\n--------------------------------------");
  print(" Loading Mood System By RipLagger");
  print("--------------------------------------\n");
  SetTimer("ProgressBarh", 1, 1); // 1000 = 1 second 60000 = 1 minute
  SetTimer("ProgressBarb", 1, 1);
  SetTimer("ProgressBare", 1, 1);
    SetTimer("update", 500, 1);

  Hungry = TextDrawCreate(43.000000, 147.000000, "Hunger");
  TextDrawBackgroundColor(Hungry, -1);
  TextDrawFont(Hungry, 1);
  TextDrawLetterSize(Hungry, 0.919999, 2.399999);
  TextDrawColor(Hungry, -16776961);
  TextDrawSetOutline(Hungry, 1);
  TextDrawSetProportional(Hungry, 1);
  TextDrawTextSize(Hungry, 139.000000, 754.000000);

  Bladder = TextDrawCreate(43.000000, 206.000000, "Bladder");
  TextDrawBackgroundColor(Bladder, -1);
  TextDrawFont(Bladder, 1);
  TextDrawLetterSize(Bladder, 0.919999, 2.399999);
  TextDrawColor(Bladder, -16776961);
  TextDrawSetOutline(Bladder, 1);
  TextDrawSetProportional(Bladder, 1);
  TextDrawTextSize(Bladder, 139.000000, 754.000000);

    Energy = TextDrawCreate(43.000000, 266.000000, "Energy");
  TextDrawBackgroundColor(Energy, -1);
  TextDrawFont(Energy, 1);
  TextDrawLetterSize(Energy, 0.919999, 2.399999);
  TextDrawColor(Energy, -16776961);
  TextDrawSetOutline(Energy, 1);
  TextDrawSetProportional(Energy, 1);
  TextDrawTextSize(Energy, 139.000000, 754.000000);

    print("\n--------------------------------------");
  print(" Loaded Mood System By RipLagger|Warning dont remove any credits");
  print("--------------------------------------\n");

  return 1;
}

public ProgressBarh()
{
    for(new playerid; playerid < MAX_PLAYERS; playerid++)
    {
        new Float:health;
      GetPlayerHealth(playerid, health);
        new HungryTime = SetPlayerHealth(playerid, health-1);
      SetProgressBarValue(hungry, GetProgressBarValue(hungry)-2);
      if(GetProgressBarValue(hungry) <= 0)
      {
          SetTimer("HungryTime", 30000, 1);
          SetProgressBarValue(hungry, 0);
          SendClientMessage(playerid, COLOR_BLUE, "You are hungry now, go to the restaurant to eat some food");
      }
      if(GetProgressBarValue(hungry) > 0)
      {
          KillTimer(HungryTime);
      }
      if(GetProgressBarValue(hungry) > 100)
      {
          SetProgressBarValue(hungry, 100);
      }
  }
  return 1;
}

public ProgressBarb()
{
    for(new playerid; playerid < MAX_PLAYERS; playerid++)
    {
        new Float:health;
      GetPlayerHealth(playerid, health);
        new BladderTime = SetPlayerHealth(playerid, health-10000);
      SetProgressBarValue(bladder, GetProgressBarValue(bladder)-3000);
      if(GetProgressBarValue(bladder) <= 0)
      {
          SetTimer("BladderTime", 30000, 1);
          SetProgressBarValue(bladder, 0);
          SendClientMessage(playerid, COLOR_BLUE, "You must goto toilet now or you will lose your health every 30 seconds");
        }
        if(GetProgressBarValue(bladder) > 0)
      {
          KillTimer(BladderTime);
      }
      if(GetProgressBarValue(bladder) > 100)
      {
          SetProgressBarValue(bladder, 100);
      }
  }
  return 1;
}

public ProgressBare()
{
    for(new playerid; playerid < MAX_PLAYERS; playerid++)
    {
        new Float:health;
      GetPlayerHealth(playerid, health);
        new RestTime = SetPlayerHealth(playerid, health-10000);
      SetProgressBarValue(energy, GetProgressBarValue(energy)-400000);
      if(GetProgressBarValue(energy) <= 0)
      {
          SetTimer("RestTime", 30000, 1);
          SetProgressBarValue(energy, 0);
          SendClientMessage(playerid, COLOR_BLUE, "You must take a rest now");
      }
        if(GetProgressBarValue(energy) > 0)
      {
          KillTimer(RestTime);
      }
      if(GetProgressBarValue(energy) > 100)
      {
          SetProgressBarValue(energy, 100);
      }
  }
  return 1;
}

public update()
{
    for(new playerid; playerid < MAX_PLAYERS; playerid++)
    {
      UpdateProgressBar(hungry, playerid);
      UpdateProgressBar(bladder, playerid);
      UpdateProgressBar(energy, playerid);
      if(PInfo == 1 && GetProgressBarValue(bladder) == 100)
      {
            SetPlayerSpecialAction(playerid, 0);
            PInfo = 0;
            KillTimer(pisst);
      }
      if(PInfo == 1 && GetProgressBarValue(energy) == 100)
      {
          PlayerLoopingAnim = 0;
          ClearAnimations(playerid);
          PInfo = 0;
          KillTimer(Rest);
      }
      if(PInfo == 1)
      {
        LoopingAnim(playerid,"CRACK", "crckdeth2", 1.800001, 1, 0, 0, 1, 600);
      }
  }
  return 1;
}

public Pissing()
{
    for(new playerid; playerid < MAX_PLAYERS; playerid++)
    SetProgressBarValue(bladder, GetProgressBarValue(bladder)+5);
    return 1;
}

public Resting()
{
    for(new playerid; playerid < MAX_PLAYERS; playerid++)
    SetProgressBarValue(energy, GetProgressBarValue(energy)+7);
    return 1;
}

#endif

public OnPlayerConnect(playerid)
{
  PInfo = 100;
  PInfo = 100;
  PInfo = 100;
  PInfo = 0;
  return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new file,n;
    GetPlayerName(playerid,n,MAX_PLAYER_NAME);
    format(file,sizeof(file),"Stats/%s.txt",n);
    PInfo = 0;
    PInfo = floatround(GetProgressBarValue(hungry));
    PInfo = floatround(GetProgressBarValue(bladder));
    PInfo = floatround(GetProgressBarValue(energy));
  if(dini_Exists(file))
    {
        dini_IntSet(file,"Hunger",floatround(GetProgressBarValue(hungry)));
        dini_IntSet(file,"Bladder",floatround(GetProgressBarValue(bladder)));
        dini_IntSet(file,"Energy",floatround(GetProgressBarValue(energy)));
        return 1;
    }
  return 1;
}

public OnPlayerSpawn(playerid)
{
    new file,n;
    GetPlayerName(playerid,n,MAX_PLAYER_NAME);
    format(file,sizeof(file),"Stats/%s.txt",n);
    if(!dini_Exists(file))
    {
        dini_Create(file);
      dini_IntSet(file,"Hunger",100);
      dini_IntSet(file,"Bladder",100);
      dini_IntSet(file,"Energy",100);
  }
  hungry = CreateProgressBar(43.00, 176.00, 86.50, 18.20, 1097465770, 100.0);
    bladder = CreateProgressBar(43.00, 236.00, 86.50, 18.20, 1097465770, 100.0);
    energy = CreateProgressBar(43.00, 296.00, 86.50, 18.20, 1097465770, 100.0);
  ShowProgressBarForPlayer(playerid, hungry);
  ShowProgressBarForPlayer(playerid, bladder);
  ShowProgressBarForPlayer(playerid, energy);
  TextDrawShowForPlayer(playerid, Hungry);
  TextDrawShowForPlayer(playerid, Bladder);
  TextDrawShowForPlayer(playerid, Energy);
  SetProgressBarValue(hungry, dini_Int(file,"Hunger"));
    SetProgressBarValue(bladder, dini_Int(file,"Bladder"));
    SetProgressBarValue(energy, dini_Int(file,"Energy"));
    PInfo = 0;
  return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
  SetProgressBarValue(hungry, 50);
    SetProgressBarValue(bladder, 50);
    SetProgressBarValue(energy, 50);
    PInfo = 0;
  return 1;
}

strtok(const string[], &index)
{
  new length = strlen(string);
  while ((index < length) && (string <= ' '))
  {
      index++;
  }

  new offset = index;
  new result;
  while ((index < length) && (string > ' ') && ((index - offset) < (sizeof(result) - 1)))
  {
      result[index - offset] = string;
      index++;
  }
  result[index - offset] = EOS;
  return result;
}

CMD:eat(playerid,params[])
{
  if(isnull(params))
  {
      SendClientMessage(playerid, COLOR_LIGHTBLUE, "Usage: /eat [burger/pizza/chicken]");
  }
  if(strcmp(params,"burger",true) == 0)
  {
      if(IsPlayerInRangeOfPoint(playerid, 20, 366.0248, -73.3478, 1001.5078))
      {
        GivePlayerMoney(playerid, -25);
        SetPlayerHealth(playerid, 100);
          SetProgressBarValue(hungry, GetProgressBarValue(hungry)+10);
        return SendClientMessage(playerid, COLOR_BLUE, "Thanks For Buying Burger");
      }
      else return SendClientMessage(playerid, COLOR_BLUE, "You Must In Burger Shot For Eat Burger");
  }
  if(strcmp(params,"pizza",true) == 0)
  {
      if(IsPlayerInRangeOfPoint(playerid, 50, 372.3520, -131.6510, 1001.4922))
      {
        GivePlayerMoney(playerid, -35);
        SetPlayerHealth(playerid, 100);
          SetProgressBarValue(hungry, GetProgressBarValue(hungry)+15);
        return SendClientMessage(playerid, COLOR_BLUE, "Thanks For Buying Pizza");
      }
      else return SendClientMessage(playerid, COLOR_BLUE, "You Must In Well Stacked Pizza For Eat Pizza");
  }
  if(strcmp(params,"chicken",true) == 0)
  {
      if(IsPlayerInRangeOfPoint(playerid, 50, 365.7158, -9.8873, 1001.8516))
      {
        GivePlayerMoney(playerid, -10);
        SetPlayerHealth(playerid, 100);
          SetProgressBarValue(hungry, GetProgressBarValue(hungry)+5);
        return SendClientMessage(playerid, COLOR_BLUE, "Thanks For Buying Chicken");
      }
      else return SendClientMessage(playerid, COLOR_BLUE, "You Must In Cluckin Bell For Eat Chicken");
  }
  return 1;
}

CMD:pee(playerid,params[])
{
  #pragma unused params
  PInfo = 1;
    SetPlayerSpecialAction(playerid, 68);
    pisst = SetTimer("Pissing",1000,1);
  return 1;
}

CMD:rest(playerid,params[])
{
    Rest = SetTimer("Resting",5000,1);
  PInfo = 1;
  LoopingAnim(playerid,"CRACK", "crckdeth2", 1.800001, 1, 0, 0, 1, 600);
  return 1;
}

CMD:setmaxmood(playerid,params[])
{
  new tmp ;
  new tmp2;
  new Index;
  new player1;
  new mood;
  tmp  = strtok(params,Index);
  tmp2 = strtok(params,Index);
  if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "SERVER: You must be an admin to use this command");
  if(isnull(params)) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "Usage: /setmood [Mood(1-4)]");

    player1 = strval(tmp);
    if(isnull(tmp2)) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "Usage: /setmood [Mood(1-4)]");
  mood = strval(tmp2);

  if(player1 != INVALID_PLAYER_ID)
  {
      if(mood > 4) return SendClientMessage(playerid, -1, "SERVER: You can only select mood 1 (hunger), 2 (bladder), 3 (energy), and 4 (All mood)!");
      if(mood == 1)
      {
          SetProgressBarValue(hungry, 100);
          SendClientMessage(player1, -1, "SERVER: Your hungry setted to max by an admin");
      }
      if(mood == 2)
      {
          SetProgressBarValue(bladder, 100);
          SendClientMessage(player1, -1, "SERVER: Your bladder setted to max by an admin");
      }
      if(mood == 3)
      {
          SetProgressBarValue(energy, 100);
          SendClientMessage(player1, -1, "SERVER: Your energy setted to max by an admin");
      }
      if(mood == 4)
      {
          SetProgressBarValue(hungry, 100);
          SetProgressBarValue(bladder, 100);
          SetProgressBarValue(energy, 100);
          SendClientMessage(player1, -1, "SERVER: Your mood setted to max by an admin");
      }
  }
  else
  {
      SendClientMessage(playerid, -1, "SERVER: Nobody on that ID!");
  }
  return 1;
}

evo include Progresbar
/**
*  Progress Bar 1.3.1.0
*  Copyright 2007-2010 Infernus' Group,
*  Flávio Toribio (flavio_toibio@hotmail.com)
*
*  Updated by Southclaw for use with the PlayerTextDraws of 0.3e
*
*/

#if defined _playerprogress_included
    #endinput
#endif

#if !defined _samp_included
    #tryinclude
    #if !defined _samp_included
        #error could not locate a_samp.inc file, please check your server includes
    #endif
#endif

#define _playerprogress_included
#define _playerprogress_version 0x1310

#define MAX_PLAYER_BARS            (MAX_PLAYER_TEXT_DRAWS / 3)
#define INVALID_PLAYER_BAR_VALUE    (Float:0xFFFFFFFF)
#define INVALID_PLAYER_BAR_ID      (PlayerBar:-1)
#define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))
//pb_percent(x, width, max, value)

/* Pawno/Infernus Pawn Editor function list
native PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
native DestroyPlayerProgressBar(playerid, PlayerBar:barid);
native ShowPlayerProgressBar(playerid, PlayerBar:barid);
native HidePlayerProgressBar(playerid, PlayerBar:barid);
native SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value);
native Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
native SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max);
native SetPlayerProgressBarColor(playerid, PlayerBar:barid, color);
native UpdatePlayerProgressBar(playerid, PlayerBar:barid);
*/

forward PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
forward Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);

enum E_BAR_DATA
{
    Float:pbar_x,
    Float:pbar_y,
    Float:pbar_w,
    Float:pbar_h,
    Float:pbar_m,
    Float:pbar_v,
    pbar_colour,
    bool:pbar_valid
}
enum E_BAR_TEXT_DRAW
{
    PlayerText:pbar_textdraw1,
    PlayerText:pbar_textdraw2,
    PlayerText:pbar_textdraw3
}

static
    gPlayerBarData,
    gPlayerBarTD;


stock PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)
{
    new
        barid;

    for(barid = 0; barid < MAX_PLAYER_BARS; ++barid) // Changed from `Bars` to `MAX_PLAYER_BARS` rather than getting the size of the second cell
        if(!gPlayerBarData) break;

    if(gPlayerBarData || barid == MAX_PLAYER_BARS)
        return INVALID_PLAYER_BAR_ID;

    new PlayerText:in_t = gPlayerBarTD = CreatePlayerTextDraw(playerid, x, y, "_");
    PlayerTextDrawUseBox        (playerid, in_t, 1);
    PlayerTextDrawTextSize      (playerid, in_t, x + width, 0.0);
    PlayerTextDrawLetterSize    (playerid, in_t, 1.0, height / 10);
    PlayerTextDrawBoxColor      (playerid, in_t, 0x00000000 | (color & 0x000000FF));

    in_t = gPlayerBarTD = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
    PlayerTextDrawUseBox        (playerid, in_t, 1);
    PlayerTextDrawTextSize      (playerid, in_t, x + width - 2.0, 0.0);
    PlayerTextDrawLetterSize    (playerid, in_t, 1.0, height / 10 - 0.35);
    PlayerTextDrawBoxColor      (playerid, in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));

    in_t = gPlayerBarTD = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
    PlayerTextDrawTextSize      (playerid, in_t, pb_percent(x, width, max, 1.0), 0.0);
    PlayerTextDrawLetterSize    (playerid, in_t, 1.0, height / 10 - 0.35);
    PlayerTextDrawBoxColor      (playerid, in_t, color);

    gPlayerBarData = x;
    gPlayerBarData = y;
    gPlayerBarData = width;
    gPlayerBarData = height;
    gPlayerBarData = max;
    gPlayerBarData = color;
    gPlayerBarData = true;
    return PlayerBar:barid;
}

stock DestroyPlayerProgressBar(playerid, PlayerBar:barid)
{
    if(barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
    {
        if(!gPlayerBarData[_:barid])
            return 0;

        PlayerTextDrawDestroy(playerid, gPlayerBarTD[_:barid]);
        PlayerTextDrawDestroy(playerid, gPlayerBarTD[_:barid]);
        PlayerTextDrawDestroy(playerid, gPlayerBarTD[_:barid]);

        gPlayerBarData[_:barid] = 0.0;
        gPlayerBarData[_:barid] = 0.0;
        gPlayerBarData[_:barid] = 0.0;
        gPlayerBarData[_:barid] = 0.0;
        gPlayerBarData[_:barid] = 0.0;
        gPlayerBarData[_:barid] = 0.0;
        gPlayerBarData[_:barid] = 0;
        gPlayerBarData[_:barid] = false;
        return 1;
    }
    return 0;
}

stock ShowPlayerProgressBar(playerid, PlayerBar:barid)
{
    if(IsPlayerConnected(playerid) && barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
    {
        if(!gPlayerBarData[_:barid])
            return 0;

        PlayerTextDrawShow(playerid, gPlayerBarTD[_:barid]);
        PlayerTextDrawShow(playerid, gPlayerBarTD[_:barid]);
        PlayerTextDrawShow(playerid, gPlayerBarTD[_:barid]);
        return 1;
    }
    return 0;
}

stock HidePlayerProgressBar(playerid, PlayerBar:barid)
{
    if(IsPlayerConnected(playerid) && barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
    {
        if(!gPlayerBarData[_:barid])
            return 0;

        PlayerTextDrawHide(playerid, gPlayerBarTD[_:barid]);
        PlayerTextDrawHide(playerid, gPlayerBarTD[_:barid]);
        PlayerTextDrawHide(playerid, gPlayerBarTD[_:barid]);
        return 1;
    }
    return 0;
}

stock SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value)
{
    if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
        return 0;

    if(gPlayerBarData[_:barid])
    {
        value =
            (value < 0.0) ? (0.0) : (value > gPlayerBarData[_:barid]) ? (gPlayerBarData[_:barid]) : (value);

        PlayerTextDrawUseBox(playerid, gPlayerBarTD[_:barid], value > 0.0);

        gPlayerBarData[_:barid] = value;

        PlayerTextDrawTextSize(playerid, gPlayerBarTD[_:barid],
            pb_percent(gPlayerBarData[_:barid] + 4, gPlayerBarData[_:barid] - 12, gPlayerBarData[_:barid], value), 0.0);

        return 1;
    }
    return 0;
}

stock Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid)
{
    if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
        return INVALID_PLAYER_BAR_VALUE;

    if(gPlayerBarData[_:barid])
        return gPlayerBarData[_:barid];

    return INVALID_PLAYER_BAR_VALUE;
}

stock SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max)
{
    if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
        return 0;

    if(gPlayerBarData[_:barid])
    {
        gPlayerBarData[_:barid] = max;
        SetPlayerProgressBarValue(playerid, barid, gPlayerBarData[_:barid]);
        return 1;
    }
    return 0;
}

stock SetPlayerProgressBarColor(playerid, PlayerBar:barid, color)
{
    if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
        return 0;

    if(gPlayerBarData[_:barid])
    { 
        gPlayerBarData[_:barid] = color;
        PlayerTextDrawBoxColor(playerid, gPlayerBarTD[_:barid], 0x00000000 | (color & 0x000000FF));

        PlayerTextDrawBoxColor(playerid, gPlayerBarTD[_:barid],
            (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));

        PlayerTextDrawBoxColor(playerid, gPlayerBarTD[_:barid], color);
        return 1;
    }
    return 0;
}

stock UpdatePlayerProgressBar(playerid, PlayerBar:barid)
{
    return ShowPlayerProgressBar(playerid, barid);
}[/code
i evo eror
C:\Users\dominik\Desktop\Vortex Gaming\filterscripts\hunger.pwn(10) : fatal error 100: cannot read from file: "ProgressBar"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

1 Error.
Jacky1
4
Made Man
10. Avg. 2013.
Daj log_txt i sta ti izbaci koji error slikaj ili kopiran sve to sta nas prcas
Frankie_Marcelo
4
Enforcer
10. Avg. 2013.
koji log sad server log il sta
Jacky1
4
Made Man
10. Avg. 2013.
Quote from August 10, 2013, 12:47 pm:
koji log sad server log il sta


a nego sta
koji log jos ima?

edit* i jos te errore sta ti izbaci
Frankie_Marcelo
4
Enforcer
10. Avg. 2013.
skripta se ucita al ja je moram editovat jer je na engleskom a dobijem taj eoror sto ne ucitava INC
C:\Users\dominik\Desktop\Vortex Gaming\filterscripts\hunger.pwn(10) : fatal error 100: cannot read from file: "ProgressBar"
Frankie_Marcelo
4
Enforcer
10. Avg. 2013.
ajde jebemu sta niko nezna?
Drobnjak
5
Crime Lord
10. Avg. 2013.
Uradi sve kao Å¡to piÅ¡e u tutorialu,i nemoj se jeb-at sa fs-om  😉
http://balkan-samp.com/forum/index.php?topic=70008.0
Frankie_Marcelo
4
Enforcer
10. Avg. 2013.
lock temu

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