Skripta koju koristim:Cyber
Detaljan opis problema:Ovako iam probl sa /f chat kad netko pise na /f chat server se restarta.....ima jos jedan probl kad netko kupi auto kada ode relog on ga visde nema...
Dio skripte:CMD:f(playerid, params[])
{
new result,string;
new leader = PlayerInfo;
new member = PlayerInfo;
if(PlayerInfo == 1) return SendClientMessage(playerid, NARANDZASTA, "Ne mozes pricati! Usutkan si.");
if(sscanf(params,"s",result)) return SendClientMessage(playerid, NARANDZASTA, "Koristi: /f (text)!");
if (gTeam < 1) return SendClientMessage(playerid, COLOR_GRAD2, "Nisi clan Mafije/Bande!");
/*if(member==1)//POLICIJA
{
if(PlayerInfo == 6) { format(string, sizeof(string), "Zapovednik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "Kapetan %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "Porucnik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "Narednik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "Cinovnik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "Kadet %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Kadet %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==2)//F.B.I
{
if(PlayerInfo == 6) { format(string, sizeof(string), "Director %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "Deputy Director %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "Special Agent-in-Charge %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "Senior Special Agent %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "Special Agent %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "Probationary Agent %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Probationary Agent %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}*/
else if(member==3)//BALLAS
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Double O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Original Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Original Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Little Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Little Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==4)//HITNA POMOC
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Upravitelj %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Zamenik Upravitelja %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Specijalni Kirurg %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Kirurg %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Doktor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Student %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Student %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==5)//CORLEONE's
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Don Corleone %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Considerer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Capo %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Soldiers %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Associates %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Associates %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==6)//BLACK DRAGON TRIADS
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Godfather %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Right Hand %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Miembro %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Capo %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==7)//PREDSEDNIK
{
if(PlayerInfo == 3) { format(string, sizeof(string), "*(( Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Politicar %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==😎//GROVE STREET
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Warlord %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Thug %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Hustler %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Grove Begginer %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Grove Begginer %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==9)//NOVINAR
{
if(PlayerInfo == 6) { format(string, sizeof(string), "**(( Network Producer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Network Editor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Network Anchor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Local Editor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Local Reporter %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Intern %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "**(( Intern %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==10)//TAXI
{
if(PlayerInfo == 6) { format(string, sizeof(string), "**(( Taxi Company Owner %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Shift Supervisor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Dispatcher %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Cabbie %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Taxi Rookie %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Trainee %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "**((Trainee %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==11)//HITMAN
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( UnderBoss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Mafer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Extra Killer 3 %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Killer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==12)//CRIPS
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Double O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Original Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Baby Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Tiny Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Begginer Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Begginer Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==13)//STREET RACERS
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Master Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Pr0 Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Fast Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Street Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Little Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Little Racer %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==14)//VINCIE
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Don %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Padrino %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( LaManoDestra %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Capitano %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Soldato %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Ragazzi %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Ragazzi %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==15)//L.C.N
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Advisor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Warrior %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Associate %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(leader >= 1 && leader <= 15)
{
format(string, sizeof(string), "(( Lider %s: %s. )) **", ImeIgraca(playerid), result);
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(PlayerInfo < 255)
{
if(PlayerInfo == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Capo %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Soldier %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Associate %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "** Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendNewFamilyMessage(PlayerInfo, LJUBICASTA, string);
}
printf("%s", string);
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
[POMOC]/f chat,autosalon
1,202
pregleda
7
postova
13. Mar. 2011.
Za /f xcaht nemam pojma joÅ¡ neÅ¡to skriptam za /f chat.. TeÅ¡ko.. 🙂 al za autosalon samo zamjeni
if(listitem == 3) // parkiranje vozila
{
if(CarOwnVozilo(GetPlayerVehicleID(playerid)))
{
if(strcmp(CoSInfo,GetName(playerid), false) == 0)
{
new amod = GetVehicleModel(GetPlayerVehicleID(playerid));
new Float:x,Float:y,Float:z,Float:a;
GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z); GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
CoSInfo = x;
CoSInfo = y;
CoSInfo = z;
CoSInfo = a;
SpremanjeVozila(ownvozilo);
DestroyVehicle(GetPlayerVehicleID(playerid));
CreateVehicle(amod,x,y,z+1.0,a,CoSInfo,CoSInfo, 1200000);
TogglePlayerControllable(playerid, 1);
GameTextForPlayer(playerid, "~y~vozilo~n~preparkirano", 10000, 3);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Nisi u owner vozilu.");
}
}13. Mar. 2011.
Umjesto taj tvoji kod stavi ovaj:
Nije greska u SendFamilyMessage vec je gore nesto stavljeno u /* */ pa mislim da to pravi problem..
CMD:f(playerid, params[])
{
new result,string;
new leader = PlayerInfo;
new member = PlayerInfo;
if(PlayerInfo == 1) return SendClientMessage(playerid, NARANDZASTA, "Ne mozes pricati! Usutkan si.");
if(sscanf(params,"s",result)) return SendClientMessage(playerid, NARANDZASTA, "Koristi: /f (text)!");
if (gTeam < 1) return SendClientMessage(playerid, COLOR_GRAD2, "Nisi clan Mafije/Bande!");
if(member==1)//POLICIJA
{
if(PlayerInfo == 6) { format(string, sizeof(string), "Zapovednik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "Kapetan %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "Porucnik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "Narednik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "Cinovnik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "Kadet %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Kadet %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==2)//F.B.I
{
if(PlayerInfo == 6) { format(string, sizeof(string), "Director %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "Deputy Director %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "Special Agent-in-Charge %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "Senior Special Agent %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "Special Agent %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "Probationary Agent %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "Probationary Agent %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==3)//BALLAS
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Double O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Original Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Original Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Little Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Little Young Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==4)//HITNA POMOC
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Upravitelj %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Zamenik Upravitelja %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Specijalni Kirurg %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Kirurg %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Doktor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Student %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Student %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==5)//CORLEONE's
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Don Corleone %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Considerer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Capo %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Soldiers %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Associates %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Associates %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==6)//BLACK DRAGON TRIADS
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Godfather %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Right Hand %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Miembro %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Capo %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==7)//PREDSEDNIK
{
if(PlayerInfo == 3) { format(string, sizeof(string), "*(( Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Politicar %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Prigovornik %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==8)//GROVE STREET
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Warlord %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Thug %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Hustler %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Grove Begginer %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Grove Begginer %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==9)//NOVINAR
{
if(PlayerInfo == 6) { format(string, sizeof(string), "**(( Network Producer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Network Editor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Network Anchor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Local Editor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Local Reporter %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Intern %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "**(( Intern %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==10)//TAXI
{
if(PlayerInfo == 6) { format(string, sizeof(string), "**(( Taxi Company Owner %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Shift Supervisor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Dispatcher %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Cabbie %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Taxi Rookie %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Trainee %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "**((Trainee %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==11)//HITMAN
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( UnderBoss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Mafer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Extra Killer 3 %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Killer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==12)//CRIPS
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Top O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Double O.G %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Original Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Baby Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Tiny Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Begginer Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Begginer Gangster %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==13)//STREET RACERS
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Master Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Pr0 Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Fast Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Street Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Little Racer %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Little Racer %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==14)//VINCIE
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Don %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Padrino %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( LaManoDestra %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Capitano %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Soldato %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Ragazzi %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Ragazzi %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(member==15)//L.C.N
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(( Boss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(( Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(( Advisor %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(( Warrior %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(( Associate %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "(( Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(leader >= 1 && leader <= 15)
{
format(string, sizeof(string), "(( Lider %s: %s. )) **", ImeIgraca(playerid), result);
SendFamilyMessage(PlayerInfo, SVETLOZELENA, string);
}
else if(PlayerInfo < 255)
{
if(PlayerInfo == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Capo %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Soldier %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Associate %s: %s. )) **", ImeIgraca(playerid), result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
else { format(string, sizeof(string), "** Outsider %s: %s. )) **", ImeIgraca(playerid), result); }
SendNewFamilyMessage(PlayerInfo, LJUBICASTA, string);
}
printf("%s", string);
return 1;
}
eXtreme wrote on March 13, 2011, 11:42 am:
Krositi
Daj nam SendFamilyMessage (mozda je greska u njemu sad cu pogledati ovaj kod)
kod [ /code ]...Daj nam SendFamilyMessage (mozda je greska u njemu sad cu pogledati ovaj kod)
Nije greska u SendFamilyMessage vec je gore nesto stavljeno u /* */ pa mislim da to pravi problem..
13. Mar. 2011.
eXtreme wrote on March 13, 2011, 1:24 pm:
To nemoze da pravi problem 😄 Zato sto je zatvoreno /* */
To ako obrise moci ce i policija /family chat /f...
Taj F chat nista nevalja sad sam ga pogledao u Cyber modu...
To ako obrise moci ce i policija /family chat /f...
Taj F chat nista nevalja sad sam ga pogledao u Cyber modu...
Pa nesto je Joxy pricao o tome i valjda je u toga problem, ajde pogledacu opet..
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava