Detaljan opis problema: imam neke warninge koji mi nisu bas jasni
C:\Users\Milos\Desktop\My document\Milos\New folder (2)\gamemodes\up-rp.pwn(8331) : error 035: argument type mismatch (argument 4)
C:\Users\Milos\Desktop\My document\Milos\New folder (2)\gamemodes\up-rp.pwn(27812) : error 021: symbol already defined: "ProxDetector"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
Dio skripte:
error sa linije 8331:
new ime;
GetPlayerName(playerid, ime, sizeof ime);
format(string, sizeof(string), "Event | %s kaze:(( %s ))", ime, result);
~~>ovde tacno ProxDetector(80.0, playerid, string,COLOR_EVENT,COLOR_EVENT,COLOR_EVENT,COLOR_EVENT,COLOR_EVENT); <~~
//format(CmdString,128, "ACMD | Komanda: /ekazi | Igrac: %s", ime);
//HeadAdminPoruka(SVIJETLOPLAVA,CmdString);
return 1;error sa linije 27812
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
~~>tu {<~~
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
foreach(Player,i)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
} }
}
}
return 1;
}Neke slike/video za lakse dobivanje pomoci(neobavezno): ako treba dodacu
