[POMOC]Errori

Započeo Marcony.amx
11. Mar. 2014. Zaključano
234
pregleda
3
postova
Marcony.amx
3
Hustler
11. Mar. 2014.
Skriptu koju koristim:EGRP
Detaljan opis problema:Znaci izbaci mi ove erroe
AttachObjectToVehicle(lspdnatpis300, vatrogasci, 1.1254, -0.2681, 0.0634, 0.000000, 0.000000, 90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis300, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis301, vatrogasci, -1.1254, -0.2681, 0.0634, 0.000000, 0.000000, -90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis301, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis302, vatrogasci, 1.1254, -0.2681, 0.0634, 0.000000, 0.000000, 90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis302, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis303, vatrogasci, -1.1254, -0.2681, 0.0634, 0.000000, 0.000000, -90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis303, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis304, vatrogasci, 1.1254, -0.2681, 0.0634, 0.000000, 0.000000, 90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis304, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis305, vatrogasci, -1.1254, -0.2681, 0.0634, 0.000000, 0.000000,-90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis305, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);

To ubacujem sa Old Team moda na EGRP sve ubacim al ne kuzim ovo gdje se mora ubaciti ovo mozda sam na pogresno mjesto ubacio
POMOC
Dio skripte_/
Marcony.amx
3
Hustler
11. Mar. 2014.
Ima neko pomoci??
Marcony.amx
3
Hustler
11. Mar. 2014.
Sabo aj mi molim te ubaci ovo u mod evo ti mod http://www.solidfiles.com/d/6b4a4b5fd5/Novo_WinRAR_arhiva.rar ili bilo ko ko zna hvala

new pozar1;
new pozar3;
new pozar4;
new pozar5;
new pozar6;

new VatraEquip;

new Pozarcic = 0;
new Float:PozarX, Float:PozarY, Float:PozarZ;

    new randpozar = random(300000)+1350000;
SetTimer("Pozar", randpozar, 1);

if(HOLDING( KEY_FIRE ))
{
if(IsPlayerInRangeOfPoint(playerid, 7, PozarX, PozarY, PozarZ))
{
if(Pozarcic == 1)
{
if(GetPlayerWeapon(playerid) == 42)
{
if(PlayerInfo == 16 || PlayerInfo == 16)
{
if(VatraEquip == 1)
{
GameTextForPlayer(playerid, "~w~Gasite ~r~vatru~w~!~n~Prskajte ~r~vatru ~b~10 sekundi~n~~w~da biste je ugasili~n~i zaradili novac!", 3000, 3);
SetTimerEx("TestGasenje",10000, false, "i", playerid);
}
}
}
}
}
}

if(HOLDING( KEY_FIRE | KEY_HANDBRAKE))
{
if(IsPlayerInRangeOfPoint(playerid, 7, PozarX, PozarY, PozarZ))
{
if(Pozarcic == 1)
{
if(GetPlayerWeapon(playerid) == 42)
{
if(PlayerInfo == 16 || PlayerInfo == 16)
{
if(VatraEquip == 1)
{
GameTextForPlayer(playerid, "~w~Gasite ~r~vatru~w~!~n~Prskajte ~r~vatru ~b~10 sekundi~n~~w~da biste je ugasili~n~i zaradili novac!", 3000, 3);
SetTimerEx("TestGasenje",10000, false, "i", playerid);
}
}
}
}
}
}

FUNCTION: TestGasenje(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 5, PozarX, PozarY, PozarZ))
{
if(Pozarcic == 1)
{
if(GetPlayerWeapon(playerid) == 42)
{
                if(PlayerInfo == 16 || PlayerInfo == 16)
{
if(VatraEquip == 1)
{
if(IsPlayerShooting(playerid))
{
GameTextForPlayer(playerid, "~w~Ugasili ste ~r~vatru~w~!", 3000, 4);
Pozarcic = 0;
PozarX = 0;
PozarY = 0;
PozarZ = 0;
new novac = random(400)+800;
PlayerInfo += novac;
SCMF(playerid, SVETLOZUTA, "* Ugasili ste vatru i zaradili ste: $%d.",novac);
SCMF(playerid, SVETLOZUTA, "* Sada se vratite do vatrogasne stanice da obucete vase staro odelo.");
new str;
format(str, 128, "{1AE6D1} {D92638}Pozar je ugasen. Pohvala za vatrogasnu jedinicu!");
SCMTA(BELA2, str);
DestroyObject(pozar1);
DestroyObject(pozar3);
DestroyObject(pozar4);
DestroyObject(pozar5);
DestroyObject(pozar6);
}
}
}
}
}
}
return 1;
}
FUNCTION: Pozar()
{
new rand = random(6)+1;
Pozarcic = 1;
if(rand == 1)
{
PozarX = 2054.5825;
PozarY = -1248.9137;
PozarZ = 23.8313;
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
new str;
format(str, 128, "{1AE6D1} {D92638}Upravo je izbio pozar u oblasti Glen Parka. Molimo sve vatrogasce da krenu!");
SCMTA(BELA2, str);
pozar3 = CreateObject(3461, 2056.23, -1250.22, 21.36,  0.00, 0.00, 0.00);
for(new i = 0; i < MAX_PLAYERS; i++)
{
            if(PlayerInfo == 16 || PlayerInfo == 16)
{
SetPlayerCheckpoint(i, 2054.5825,-1248.9137,23.8313, 5.0);
SCM(i, SCRVENA, ": Izbio je pozar! Mesto pozara oznaceno je na radaru!");
}
}
}
if(rand == 2)
{
PozarX = 1709.5983;
PozarY = -1697.4121;
PozarZ = 14.1641;
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
new str;
format(str, 128, "{1AE6D1} {D92638}Upravo je izbio pozar u oblasti opstine. Molimo sve vatrogasce da krenu!");
SCMTA(BELA2, str);
pozar6 = CreateObject(3461, 1708.90, -1697.84, 11.58,  0.00, 0.00, 0.00);
for(new i = 0; i < MAX_PLAYERS; i++)
{
            if(PlayerInfo == 16 || PlayerInfo == 16)
{
SetPlayerCheckpoint(i, 1709.5983,-1697.4121,14.1641, 5.0);
SCM(i, SCRVENA, ": Izbio je pozar! Mesto pozara oznaceno je na radaru!");
}
}
}
if(rand == 3)
{
PozarX = 1573.4175;
PozarY = -2236.2119;
PozarZ = 14.8098;
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
new str;
format(str, 128, "{1AE6D1} {D92638}Upravo je izbio pozar u oblasti Aerodroma. Molimo sve vatrogasce da krenu!");
SCMTA(BELA2, str);
pozar1 = CreateObject(3461, 1573.36, -2237.02, 10.97,  0.00, 0.00, 0.00);
for(new i = 0; i < MAX_PLAYERS; i++)
{
            if(PlayerInfo == 16 || PlayerInfo == 16)
{
SetPlayerCheckpoint(i, 1573.4175,-2236.2119,14.8098, 5.0);
SCM(i, SCRVENA, ": Izbio je pozar! Mesto pozara oznaceno je na radaru!");
}
}
}
if(rand == 4)
{
PozarX = 1512.2186;
PozarY = -2059.5305;
PozarZ = 29.2153;
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
new str;
format(str, 128, "{1AE6D1} {D92638}Upravo je izbio pozar u oblasti Verdant Bluffsa. Molimo sve vatrogasce da krenu!");
SCMTA(BELA2, str);
pozar5 = CreateObject(3461, 1513.51, -2061.54, 26.22,  0.00, 0.00, 0.00);
for(new i = 0; i < MAX_PLAYERS; i++)
{
            if(PlayerInfo == 16 || PlayerInfo == 16)
{
SetPlayerCheckpoint(i, 1512.2186,-2059.5305,29.2153, 5.0);
SCM(i, SCRVENA, ": Izbio je pozar! Mesto pozara oznaceno je na radaru!");
}
}
}
if(rand == 5)
{
PozarX = 1375.8622;
PozarY = -1860.2269;
PozarZ = 14.0010;
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
CreateExplosion(Float:PozarX, Float:PozarY, Float:PozarZ, 7, 100000);
new str;
format(str, 128, "{1AE6D1} {D92638}Upravo je izbio pozar u oblasti opstine. Molimo sve vatrogasce da krenu!");
SCMTA(BELA2, str);
pozar4 = CreateObject(3461, 1375.04, -1860.97, 11.37,  0.00, 0.00, 0.00);
for(new i = 0; i < MAX_PLAYERS; i++)
{
            if(PlayerInfo == 16 || PlayerInfo == 16)
{
SetPlayerCheckpoint(i, 1375.8622,-1860.2269,14.0010, 5.0);
SCM(i, SCRVENA, ": Izbio je pozar! Mesto pozara oznaceno je na radaru!");
}
}
}
return 1;
}

    AttachObjectToVehicle(lspdnatpis300, vatrogasci, 1.1254, -0.2681, 0.0634, 0.000000, 0.000000, 90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis300, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis301, vatrogasci, -1.1254, -0.2681, 0.0634, 0.000000, 0.000000, -90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis301, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis302, vatrogasci, 1.1254, -0.2681, 0.0634, 0.000000, 0.000000, 90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis302, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis303, vatrogasci, -1.1254, -0.2681, 0.0634, 0.000000, 0.000000, -90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis303, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis304, vatrogasci, 1.1254, -0.2681, 0.0634, 0.000000, 0.000000, 90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis304, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    AttachObjectToVehicle(lspdnatpis305, vatrogasci, -1.1254, -0.2681, 0.0634, 0.000000, 0.000000,-90.449951); //Object Model: 19327|
    SetObjectMaterialText(lspdnatpis305, "VATROGASCI", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 30, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);


Molim te ako mozes
Poz iz Pule 🙂

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