Detaljan opis problema:baca mi eror i jos jedan problem kako da nadjem spawn kordinate i da stavim ja svoje kordinate dase tu spawnam znaci da promenim spawn,hvala unapred
dio scripte:
Erori koji mi bacaju
(51) : warning 219: local variable "count" shadows a variable at a preceding level
(11379) : error 001: expected token: ";", but found "-identifier-"
(44060) : warning 204: symbol is assigned a value that is never used: "sss"
(44137) : warning 204: symbol is assigned a value that is never used: "sss"
(60663) : warning 203: symbol is never used: "lol"
1 Error.
Linija 51
#define DIALOG_EVENT 1093
Linija 11379
TextDrawHideForPlayer(playerid, login0);
Linija 44060
sss = 0;
Linija 44137
sss = 0;
Linija 60663 ova je na kraj moda skroz zadnja
}
EV SAD SPAWN SETPLAYERSPAWN
setplayerspawn
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 0)
{
gOoc = 1; gNews = 1; gFam = 1;
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
SendClientMessage(playerid, COLOR_YELLOW, "{FFFFFF}Dobrodosli na {004CFF}United Balkan RPG/DM {FFFFFF}server, molimo popunite par informacijskih pitanja.");
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_INPUT,"{FFFFFF}Kojeg ste spola?", "{FFFFFF}U prazan prostor napisite {004CFF}musko {FFFFFF}ili {004CFF}zensko", "U redu", "Odustani");
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
if(PlayerInfo == 1)
{
new randd = random(sizeof(Celije));
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,Celije, Celije, Celije);
TextDrawShowForPlayer(playerid, Jailtime);
//SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna, natrag u zatvor.");
return 1;
}
if(PlayerInfo == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1794.6628,-1543.8092,2913.9067);
TextDrawShowForPlayer(playerid, Tamnica);
SetPlayerSkin(playerid, 162);
SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Ovdje ste jer niste postivali pravila servera.");
return 1;
}
if(PlayerInfo == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return 1;
}
if(PlayerInfo == 1 && PlayerInfo != -1)
{
new is = PlayerInfo;
SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
if(PlayerInfo == 2)
{
new id = PlayerInfo;
SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0 && PlayerInfo == 0)
{
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
//PlayerInfo += 1;
SetPlayerHealthEx(playerid, 100.0);
/*SetPlayerInterior(playerid, 5);
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~You are recovering from your ~r~wounds~y~...", 35000, 3);
MedicTime = 1;
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 60;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;*/
}
if(house !=255)
{
if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Ballas Spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2232.7178,-1159.8024,29.7969);
SetPlayerFacingAngle(playerid, 91.0933);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 1 || PlayerInfo == 1)//PD spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 240.1379,73.6672,1005.0391);
SetPlayerFacingAngle(playerid, 1.0935);
PlayerInfo = 6;
SetPlayerHealthEx(playerid, 100.0);
return 1;
}
if (PlayerInfo == 3 || PlayerInfo == 3) //SR spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
return 1;
}
if (PlayerInfo == 7 || PlayerInfo == 7)//Azteces Spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPos(playerid, 2452.1743,-1704.5798,1013.5078);
SetPlayerFacingAngle(playerid, 91.0933);
PlayerInfo = 2;
return 1;
}
if (PlayerInfo == 2 || PlayerInfo == 2) //Vagos spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2261.1641,-1222.1663,1049.0234);
SetPlayerInterior(playerid, 10);
PlayerInfo = 10;
return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//LCN SPAWN
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 12);
SetPlayerPos(playerid, 2312.7639,-1146.5990,1050.7031);
SetPlayerFacingAngle(playerid, 274.1163);
PlayerInfo = 12;
return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//GSF Spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2488.3635,-1691.4453,14.7656);
SetPlayerFacingAngle(playerid, 358.9012);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 8 || PlayerInfo == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2818.5439,-1168.9069,1029.1719);
SetPlayerFacingAngle(playerid, 92.1895);
SetPlayerInterior(playerid, 8);
PlayerInfo = 8;
return 1;
}
if (PlayerInfo == 9 || PlayerInfo == 9) //CNN
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 734.0886,-1355.4124,15.1563);
SetPlayerFacingAngle(playerid, 271.7225);
return 1;
}
if (PlayerInfo == 10 || PlayerInfo == 10) //YAKUZA SPAWN
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -2164.9497,646.1156,1057.5938);
SetPlayerFacingAngle(playerid, 182.3370);
SetPlayerInterior(playerid, 1);
PlayerInfo = 1;
return 1;
}
if(PlayerInfo == 14)
{
SetPlayerPos(playerid,970.0876,-1521.4962,13.5520);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
}
if(PlayerInfo != 255)
{
new family = PlayerInfo;
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo);
SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
SetPlayerFacingAngle(playerid, FamilyInfo);
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo == 1)//
{
SetPlayerPos(playerid,1221.0874,-1814.1420,16.5938);
SetPlayerFacingAngle(playerid, 176.5768);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
}
else if(PlayerInfo == 2)//
{
SetPlayerPos(playerid,1221.0874,-1814.1420,16.5938);
SetPlayerFacingAngle(playerid, 176.5768);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
}
else if(PlayerInfo == 3)//
{
SetPlayerPos(playerid,1221.0874,-1814.1420,16.5938);
SetPlayerFacingAngle(playerid, 176.5768);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
}
else if(PlayerInfo == 4)//
{
SetPlayerPos(playerid,1221.0874,-1814.1420,16.5938);
SetPlayerFacingAngle(playerid, 176.5768);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
}
else if(PlayerInfo == 5)//srbija
{
SetPlayerPos(playerid,1221.0874,-1814.1420,16.5938);
SetPlayerFacingAngle(playerid, 176.5768);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
}
else if(PlayerInfo == 6)//srbija
{
SetPlayerPos(playerid,1221.0874,-1814.1420,16.5938);
SetPlayerFacingAngle(playerid, 176.5768);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
}
else
{
rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns, gRandomPlayerSpawns, gRandomPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,15);
PlayerInfo = 15;
}
return 1;
}
}
KillTimer(TAFK);
KillTimer(Tout);
TAFK = SetTimerEx("AFK", TIME, 1, "i", playerid);
}
}
return 1;
}
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